form1.vb
来自「OOP With Microsoft VB.NET And Csharp Ste」· VB 代码 · 共 136 行
VB
136 行
Public Class Form1
Inherits System.Windows.Forms.Form
#Region " Windows Form Designer generated code "
Public Sub New()
MyBase.New()
'This call is required by the Windows Form Designer.
InitializeComponent()
'Add any initialization after the InitializeComponent() call
End Sub
'Form overrides dispose to clean up the component list.
Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing Then
If Not (components Is Nothing) Then
components.Dispose()
End If
End If
MyBase.Dispose(disposing)
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
Friend WithEvents Track1 As TrainGame.Track
Friend WithEvents fire As System.Windows.Forms.PictureBox
Friend WithEvents throttle As System.Windows.Forms.TrackBar
Friend WithEvents Train1 As TrainGame.Train
Friend WithEvents reset As System.Windows.Forms.Button
<System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent()
Dim resources As System.Resources.ResourceManager = New System.Resources.ResourceManager(GetType(Form1))
Me.Track1 = New TrainGame.Track()
Me.fire = New System.Windows.Forms.PictureBox()
Me.throttle = New System.Windows.Forms.TrackBar()
Me.Train1 = New TrainGame.Train()
Me.reset = New System.Windows.Forms.Button()
CType(Me.throttle, System.ComponentModel.ISupportInitialize).BeginInit()
Me.SuspendLayout()
'
'Track1
'
Me.Track1.FireFrequency = 3
Me.Track1.Location = New System.Drawing.Point(16, 104)
Me.Track1.Name = "Track1"
Me.Track1.Size = New System.Drawing.Size(252, 15)
Me.Track1.TabIndex = 0
'
'fire
'
Me.fire.Image = CType(resources.GetObject("fire.Image"), System.Drawing.Bitmap)
Me.fire.Location = New System.Drawing.Point(232, 72)
Me.fire.Name = "fire"
Me.fire.Size = New System.Drawing.Size(32, 32)
Me.fire.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize
Me.fire.TabIndex = 1
Me.fire.TabStop = False
'
'throttle
'
Me.throttle.LargeChange = 10
Me.throttle.Location = New System.Drawing.Point(288, 16)
Me.throttle.Maximum = 50
Me.throttle.Name = "throttle"
Me.throttle.Orientation = System.Windows.Forms.Orientation.Vertical
Me.throttle.Size = New System.Drawing.Size(45, 104)
Me.throttle.SmallChange = 5
Me.throttle.TabIndex = 2
Me.throttle.TickFrequency = 10
'
'Train1
'
Me.Train1.BackgroundImage = CType(resources.GetObject("Train1.BackgroundImage"), System.Drawing.Bitmap)
Me.Train1.Location = New System.Drawing.Point(24, 72)
Me.Train1.Name = "Train1"
Me.Train1.Size = New System.Drawing.Size(32, 32)
Me.Train1.Speed = 0
Me.Train1.TabIndex = 3
'
'reset
'
Me.reset.Location = New System.Drawing.Point(264, 128)
Me.reset.Name = "reset"
Me.reset.TabIndex = 4
Me.reset.Text = "New game"
'
'Form1
'
Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13)
Me.ClientSize = New System.Drawing.Size(344, 166)
Me.Controls.AddRange(New System.Windows.Forms.Control() {Me.reset, Me.Train1, Me.throttle, Me.fire, Me.Track1})
Me.Name = "Form1"
Me.Text = "Form1"
CType(Me.throttle, System.ComponentModel.ISupportInitialize).EndInit()
Me.ResumeLayout(False)
End Sub
#End Region
Private Sub Track1_CaughtOnFire(ByVal sender As System.Object, ByVal e As TrainGame.CaughtOnFireEventsArgs) Handles Track1.CaughtOnFire
fire.Location = New System.Drawing.Point(Track1.Left + e.Location, _
Track1.Top - fire.Height)
End Sub
Private Sub Train1_DistanceChanged(ByVal sender As System.Object, ByVal e As TrainGame.DistanceChangedEventArgs) Handles Train1.DistanceChanged
Train1.Left = Track1.Left + e.Distance
If Train1.Right >= Track1.Right Then
Train1.Speed = 0
throttle.Value = 0
End If
End Sub
Private Sub throttle_ValueChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles throttle.ValueChanged
If Train1.Right < Track1.Right Then
Train1.Speed = throttle.Value
Else
throttle.Value = 0
End If
End Sub
Private Sub reset_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles reset.Click
Train1.ReStart()
throttle.Value = 0
' explicitly set speed, although trackbar_ValueChanged will do it
Train1.Speed = 0
Train1.Left = Track1.Left
End Sub
End Class
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