form1.cs
来自「OOP With Microsoft VB.NET And Csharp Ste」· CS 代码 · 共 183 行
CS
183 行
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace TrainGame
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private TrainGame.Track track1;
private System.Windows.Forms.PictureBox fire;
private System.Windows.Forms.TrackBar throttle;
private TrainGame.Train train1;
private System.Windows.Forms.Button reset;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
this.track1 = new TrainGame.Track();
this.fire = new System.Windows.Forms.PictureBox();
this.throttle = new System.Windows.Forms.TrackBar();
this.train1 = new TrainGame.Train();
this.reset = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.throttle)).BeginInit();
this.SuspendLayout();
//
// track1
//
this.track1.FireFrequency = 3;
this.track1.Location = new System.Drawing.Point(16, 80);
this.track1.Name = "track1";
this.track1.Size = new System.Drawing.Size(264, 15);
this.track1.TabIndex = 0;
this.track1.CaughtOnFire += new TrainGame.Track.CaughtOnFireEventHandler(this.track1_CaughtOnFire);
//
// fire
//
this.fire.Image = ((System.Drawing.Bitmap)(resources.GetObject("fire.Image")));
this.fire.Location = new System.Drawing.Point(248, 48);
this.fire.Name = "fire";
this.fire.Size = new System.Drawing.Size(32, 32);
this.fire.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.fire.TabIndex = 1;
this.fire.TabStop = false;
//
// throttle
//
this.throttle.LargeChange = 10;
this.throttle.Location = new System.Drawing.Point(296, 16);
this.throttle.Maximum = 50;
this.throttle.Name = "throttle";
this.throttle.Orientation = System.Windows.Forms.Orientation.Vertical;
this.throttle.Size = new System.Drawing.Size(45, 104);
this.throttle.SmallChange = 5;
this.throttle.TabIndex = 2;
this.throttle.TickFrequency = 10;
this.throttle.ValueChanged += new System.EventHandler(this.throttle_ValueChanged);
//
// train1
//
this.train1.BackgroundImage = ((System.Drawing.Bitmap)(resources.GetObject("train1.BackgroundImage")));
this.train1.Location = new System.Drawing.Point(16, 48);
this.train1.Name = "train1";
this.train1.Size = new System.Drawing.Size(32, 32);
this.train1.Speed = 0;
this.train1.TabIndex = 3;
this.train1.DistanceChanged += new TrainGame.Train.DistanceChangedEventHandler(this.train1_DistanceChanged);
//
// reset
//
this.reset.Location = new System.Drawing.Point(272, 128);
this.reset.Name = "reset";
this.reset.TabIndex = 4;
this.reset.Text = "New game";
this.reset.Click += new System.EventHandler(this.reset_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(352, 158);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.reset,
this.train1,
this.throttle,
this.fire,
this.track1});
this.Name = "Form1";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.throttle)).EndInit();
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void track1_CaughtOnFire(object sender, TrainGame.CaughtOnFireEventArgs e)
{
fire.Location = new System.Drawing.Point(track1.Left
+ e.Location,track1.Top - fire.Height);
}
private void train1_DistanceChanged(object sender, TrainGame.DistanceChangedEventArgs e)
{
train1.Left = track1.Left + e.Distance;
if (train1.Right >= track1.Right)
{
train1.Speed = 0;
throttle.Value = 0;
}
}
private void throttle_ValueChanged(object sender, System.EventArgs e)
{
if (train1.Right <track1.Right)
{
train1.Speed =throttle.Value;
}
else
{
throttle.Value =0;
}
}
private void reset_Click(object sender, System.EventArgs e)
{
train1.ReStart();
throttle.Value = 0;
//explicitly set speed, although trackbar_ValueChanged will do it
train1.Speed = 0;
train1.Left = track1.Left;
}
}
}
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