form1.cs
来自「OOP With Microsoft VB.NET And Csharp Ste」· CS 代码 · 共 122 行
CS
122 行
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace Memory
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private LotsOfFun.Games.Deck deck1;
private LotsOfFun.Games.Memory memory1;
private System.ComponentModel.IContainer components;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.deck1 = new LotsOfFun.Games.Deck(this.components);
this.memory1 = new LotsOfFun.Games.Memory();
this.SuspendLayout();
//
// deck1
//
this.deck1.FaceValues = new LotsOfFun.Games.FaceValue[] {
LotsOfFun.Games.FaceValue.Ace,
LotsOfFun.Games.FaceValue.Jack,
LotsOfFun.Games.FaceValue.Queen,
LotsOfFun.Games.FaceValue.King};
this.deck1.Suits = new LotsOfFun.Games.Suit[] {
LotsOfFun.Games.Suit.Clubs,
LotsOfFun.Games.Suit.Diamonds,
LotsOfFun.Games.Suit.Hearts,
LotsOfFun.Games.Suit.Spades};
//
// memory1
//
this.memory1.Columns = 4;
this.memory1.Deck = this.deck1;
this.memory1.Location = new System.Drawing.Point(16, 16);
this.memory1.Name = "memory1";
this.memory1.Rows = 4;
this.memory1.Size = new System.Drawing.Size(290, 350);
this.memory1.TabIndex = 0;
this.memory1.GameOver += new LotsOfFun.Games.Memory.GameOverHandler(this.memory1_GameOver);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(328, 382);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.memory1});
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Load(object sender, System.EventArgs e)
{
this.memory1.Play();
}
private void memory1_GameOver(object sender, LotsOfFun.Games.GameOverEventArgs e)
{
DialogResult result;
result = MessageBox.Show("You win in " + e.Clicks +
" turns.\nPlay again?", "Game over", MessageBoxButtons.YesNo);
if (result ==DialogResult.Yes){
this.memory1.Play();
}
}
}
}
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