📄 patterneditor.cs
字号:
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace PatternMaker
{
public delegate void SavedEventHandler(object sender,EventArgs e);
/// <summary>
/// Summary description for PatternEditor.
/// </summary>
public class PatternEditor : System.Windows.Forms.UserControl
{
private System.Windows.Forms.Button save;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public virtual event SavedEventHandler Saved;
public PatternEditor()
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
// TODO: Add any initialization after the InitForm call
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.save = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// save
//
this.save.Location = new System.Drawing.Point(88, 112);
this.save.Name = "save";
this.save.TabIndex = 0;
this.save.Text = "Save";
this.save.Click += new System.EventHandler(this.save_Click);
//
// PatternEditor
//
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.save});
this.Name = "PatternEditor";
this.Size = new System.Drawing.Size(175, 150);
this.ResumeLayout(false);
}
#endregion
private void save_Click(object sender, System.EventArgs e)
{
SavePattern();
if (Saved != null)
{
Saved(this,new System.EventArgs());
}
}
public virtual void SavePattern()
{
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -