📄 class1.cs
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using System;
namespace MoveIt
{
/// <summary>
/// Summary description for Class1.
/// </summary>
class Class1
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
IMoveable mover =new Pawn();
mover.X =10;
mover.Y =10;
Console.WriteLine("X:{0} Y:{1}",mover.X, mover.Y);
Console.WriteLine("Moving up 5 spaces.");
mover.Move(Direction.Up, 5);
Console.WriteLine("X:{0} Y:{1}",mover.X, mover.Y);
Pawn pawn =(Pawn)mover;
Console.WriteLine("Is the pawn captured? {0}",pawn.Captured);
}
}
}
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