📄 dxchargenservercore.pas
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unit DXChargenServerCore;
interface
///////////////////////////////////////////////////////////////////////////////
// Component: TDXCharGenServerCore
// Author: G.E. Ozz Nixon Jr. (staff@bpdx.com)
// ========================================================================
// Source Owner: DX, Inc. 1995-2003
// Copyright: All code is the property of DX, Inc. Licensed for
// resell by Brain Patchwork DX (tm) and part of the
// DX (r) product lines, which are (c) 1999-2003
// DX, Inc. Source may not be distributed without
// written permission from both Brain Patchwork DX,
// and DX, Inc.
// License: (Reminder), None of this code can be added to other
// developer products without permission. This includes
// but not limited to DCU's, DCP's, DLL's, OCX's, or
// any other form of merging our technologies. All of
// your products released to a public consumer be it
// shareware, freeware, commercial, etc. must contain a
// license notification somewhere visible in the
// application.
// Example is Internet Explorer - Help->About screen
// shows the licensed code contained in the application.
// Code Version: (4th Generation Code)
// ========================================================================
// Description: Implementation of Character Generation Debug Protocol
// ========================================================================
///////////////////////////////////////////////////////////////////////////////
uses
Classes,
DXServerCore;
{$I DXSock.def}
type
TDXChargenServerCore = class(TDXServerCore)
private
fiDelay:Integer;
fiDelay2:Integer;
fLineCtr:Integer;
fCharCtr:Integer;
protected
public
constructor Create(AOwner:TComponent); {$IFNDEF OBJECTS_ONLY} override; {$ENDIF}
destructor Destroy; override;
procedure ProcessSession(ClientThread:TDXClientThread);
published
property DelayBetweenChars:integer read fiDelay
write fiDelay;
property DelayBetweenLines:integer read fiDelay2
write fiDelay2;
property LinesSent:integer read fLineCtr;
property CharCurLine:integer read fCharCtr;
end;
implementation
Uses
DXString;
Const
szBuf:Array[1..94] of Char =
(#33,#34,#35,#36,#37,#38,#39,#40,#41,#42,#43,#44,#45,#46,
#47,#48,#49,#50,#51,#52,#53,#54,#55,#56,#57,#58,#59,#60,
#61,#62,#63,#64,#65,#66,#67,#68,#69,#70,#71,#72,#73,#74,
#75,#76,#77,#78,#79,#80,#81,#82,#83,#84,#85,#86,#87,#88,
#89,#90,#91,#92,#93,#94,#95,#96,#97,#98,#99,#100,#101,
#102,#103,#104,#105,#106,#107,#108,#109,#110,#111,#112,
#113,#114,#115,#116,#117,#118,#119,#120,#121,#122,#123,
#124,#125,#126);
constructor TDXChargenServerCore.Create(AOwner:TComponent);
begin
inherited Create(AOwner);
ServerPort:=19;
fiDelay:=0;
fiDelay2:=0;
fLineCtr:=0;
fCharCtr:=0;
end;
destructor TDXChargenServerCore.Destroy;
begin
inherited Destroy;
end;
procedure TDXChargenServerCore.ProcessSession(ClientThread: TDXClientThread);
var
Counter:Integer;
Base:Integer;
fiLineCtr:Integer;
fiCharCtr:Integer;
begin
fbForceAbort:=False;
fiLineCtr:=0;
Base:=1;
Counter:=1;
fiCharCtr:=1;
with ClientThread.Socket do begin
while Connected do begin
if fbForceAbort then Exit;
fLineCtr:=fiLineCtr;
fCharCtr:=fiCharCtr;
Write(szBuf[Counter]);
If LastCommandStatus<>0 then Exit;
Inc(Counter);
Inc(fiCharCtr);
If fiCharCtr=72 then Begin
If Connected then Begin
ProcessWindowsMessageQueue;
Writeln('');
If LastCommandStatus<>0 then Exit;
If fiDelay2>0 then DoSleepEX(fiDelay2);
Inc(fiLineCtr);
End;
fiCharCtr:=1;
Inc(Base);
If Base=95 then Base:=1;
Counter:=Base;
End
Else If fiDelay>0 then DoSleepEX(fiDelay);
If Counter=95 then Counter:=1;
end;
end;
end;
end.
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