📄 mybutton.h
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#if !defined(AFX_MYBUTTON_H__7B1ADD1B_B171_42E6_94A7_19CE3C9EC05F__INCLUDED_)
#define AFX_MYBUTTON_H__7B1ADD1B_B171_42E6_94A7_19CE3C9EC05F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Mybutton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// Mybutton window
class Mybutton : public CButton
{
// Construction
public:
Mybutton();
// Attributes
public:
// Operations
public:
int nx;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(Mybutton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
// Implementation
public:
BOOL OnInitDialog();
BOOL EnableWindow(BOOL m_bo);
BOOL m_bomove;
void LoadBitmap1(UINT downbit,UINT upbit);
void SetupRegion(CDC *pDC);
BOOL m_bodown;
CBitmap m_map,m_map2,m_map3,m_mapall;
CBitmap m_mapa,m_mapb,m_mapc;
void SetTextColor(COLORREF color);
COLORREF m_color;
CBrush m_brush,m_brush2;
void SetBackColor(COLORREF color);
virtual ~Mybutton();
// Generated message map functions
protected:
//{{AFX_MSG(Mybutton)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg UINT OnGetDlgCode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYBUTTON_H__7B1ADD1B_B171_42E6_94A7_19CE3C9EC05F__INCLUDED_)
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