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📄 graphicsconfig.h

📁 本代码包为该GUI LIB在PC上的测试移植. PIC_Graphics 为PIC GUI的源代码目录 Demo 为PIC GUI 测试代码目录 其他的代码和目录均是uCGUI
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/*********************************************************************
 * Module for Microchip Graphics Library
 * This file contains compile time options for the Graphics Library.
 *********************************************************************
 * FileName:        none
 * Dependencies:    See INCLUDES section below
 * Processor:       PIC24/PIC30/PIC32
 * Compiler:        C30 V3.00/C32
 * Company:         Microchip Technology, Inc.
 *
 * Software License Agreement
 *
 * Copyright ?2008 Microchip Technology Inc.  All rights reserved.
 * Microchip licenses to you the right to use, modify, copy and distribute
 * Software only when embedded on a Microchip microcontroller or digital
 * signal controller, which is integrated into your product or third party
 * product (pursuant to the sublicense terms in the accompanying license
 * agreement).
 *
 * You should refer to the license agreement accompanying this Software
 * for additional information regarding your rights and obligations.
 *
 * SOFTWARE AND DOCUMENTATION ARE PROVIDED 揂S IS?WITHOUT WARRANTY OF ANY
 * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY
 * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR
 * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR
 * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION,
 * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT
 * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL,
 * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY
 * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF),
 * OR OTHER SIMILAR COSTS.
 *
 * Author               Date        Comment
 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * Anton Alkhimenok		10/28/2007
 ********************************************************************/

#ifndef _GRAPHICSCONFIG_H
#define _GRAPHICSCONFIG_H

//////////////////// COMPILE OPTIONS AND DEFAULTS ////////////////////

/*********************************************************************
* Overview: Hardware profile.
*
*********************************************************************/
//#include "HardwareProfile.h"

/*********************************************************************
* Overview:
*   Graphics PICtail Plus Board Version setting. The value assigned
*	to this macro determines the version of the PICtail Plus Board.
*	- 1 - Uses Graphics PICtail Plus Board Version 1
*	- 2 - Uses Graphics PICtail Plus Board Version 2
*
********************************************************************/
#define GRAPHICS_PICTAIL_VERSION   2

/*********************************************************************
* Overview: Portrait orientation for LCD and touch screen. When this
*			is not defined, setting defaults to landscape orientation.
*
********************************************************************/
//#define USE_PORTRAIT

/*********************************************************************
* Overview: Defines to use monochrome graphics mode. When this is
*			defined, only two colors are defined to be used.
*			BLACK and WHITE.
*
********************************************************************/
//#define USE_MONOCHROME

/*********************************************************************
* Overview: Blocking and Non-Blocking configuration selection. To
*			enable non-blocking configuration USE_NONBLOCKING_CONFIG
*			must be defined. If this is not defined, blocking
*			configuration is assumed.
*
********************************************************************/
#define USE_NONBLOCKING_CONFIG // Comment this line to use blocking configuration


/*********************************************************************
* Overview: Keyboard control on some objects can be used by enabling
*			the GOL Focus (USE_FOCUS)support.
*
*********************************************************************/
#define USE_FOCUS

/*********************************************************************
* Overview: Input devices used defines the messages that Objects will
*			process. The following definitions indicate the usage of
*			the different input device:
*			- USE_TOUCHSCREEN - enables the touch screen support.
*			- USE_KEYBOARD - enables the key board support.
*
*********************************************************************/
#define USE_TOUCHSCREEN			// Enable touch screen support.
#define USE_KEYBOARD			// Enable key board support.


//#define USE_MOUSE

/*********************************************************************
* Overview: To save program memory, unused Widgets or Objects can be
*			removed at compile time.
*
*********************************************************************/
#define USE_BUTTON				// Enable Button Object.
#define USE_WINDOW				// Enable Window Object.
#define USE_CHECKBOX			// Enable Checkbox Object.
#define USE_RADIOBUTTON			// Enable Radio Button Object.
#define USE_EDITBOX				// Enable Edit Box Object.
#define USE_LISTBOX				// Enable List Box Object.
#define USE_SLIDER 				// Enable Slider or Scroll Bar Object.
#define USE_PROGRESSBAR			// Enable Progress Bar Object.
#define USE_STATICTEXT			// Enable Static Text Object.
#define USE_PICTURE				// Enable Picture Object.
#define USE_GROUPBOX			// Enable Group Box Object.
#define USE_ROUNDDIAL			// Enable Dial Object.
#define USE_METER				// Enable Meter Object.
#define USE_CUSTOM				// Enable Custom Control Object (an example to create customized Object).

/*********************************************************************
* Overview: To enable support for unicode fonts, USE_MULTIBYTECHAR
*			must be defined. This changes XCHAR definition. See XCHAR
*			for details.
*
*********************************************************************/
//#define USE_MULTIBYTECHAR

/*********************************************************************
* Overview: Font data can be placed in two locations. One is in
*			FLASH memory and the other is from external memory.
*			Definining one or both enables the support for fonts located
*			in internal flash and external memory.
*	- USE_FONT_FLASH - Font in internal flash memory support.
*	- USE_FONT_EXTERNAL - Font in external memory support.
*
*********************************************************************/
#define USE_FONT_FLASH 			// Support for fonts located in internal flash
//#define USE_FONT_EXTERNAL		// Support for fonts located in external memory

/*********************************************************************
* Overview: Similar to Font data bitmaps can also be placed in
*			two locations. One is in FLASH memory and the other is
*			from external memory.
*			Definining one or both enables the support for bitmaps located
*			in internal flash and external memory.
*	- USE_BITMAP_FLASH - Font in internal flash memory support.
*	- USE_BITMAP_EXTERNAL - Font in external memory support.
*
*********************************************************************/
#define USE_BITMAP_FLASH		// Support for bitmaps located in internal flash
//#define USE_BITMAP_EXTERNAL		// Support for bitmaps located in external memory


#endif // _GRAPHICSCONFIG_H

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