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📄 j3dnyarparam.java

📁 java 版的 ARToolkit
💻 JAVA
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/* 
 * PROJECT: NyARToolkit Java3D utilities.
 * --------------------------------------------------------------------------------
 * The MIT License
 * Copyright (c) 2008 nyatla
 * airmail(at)ebony.plala.or.jp
 * http://nyatla.jp/nyartoolkit/
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * 
 */
package jp.nyatla.nyartoolkit.java3d.utils;

import jp.nyatla.nyartoolkit.core.*;
import jp.nyatla.nyartoolkit.core.param.NyARParam;

import javax.media.j3d.Transform3D;
/**
 * NyARParamにJava3D向け関数を追加したもの
 */
public class J3dNyARParam extends NyARParam
{
	private double view_distance_min = 0.01;//1cm~10.0m

	private double view_distance_max = 10.0;

	private Transform3D m_projection = null;

	/**
	 * 視体積の近い方をメートルで指定
	 * @param i_new_value
	 */
	public void setViewDistanceMin(double i_new_value)
	{
		m_projection = null;//キャッシュ済変数初期化
		view_distance_min = i_new_value;
	}

	/**
	 * 視体積の遠い方をメートルで指定
	 * @param i_new_value
	 */
	public void setViewDistanceMax(double i_new_value)
	{
		m_projection = null;//キャッシュ済変数初期化
		view_distance_max = i_new_value;
	}

	/**
	 * void arglCameraFrustumRH(const ARParam *cparam, const double focalmin, const double focalmax, GLdouble m_projection[16])
	 * 関数の置き換え
	 * @param focalmin
	 * @param focalmax
	 * @return
	 */
	public Transform3D getCameraTransform()
	{
		//既に値がキャッシュされていたらそれを使う
		if (m_projection != null) {
			return m_projection;
		}
		//無ければ計算

		NyARMat trans_mat = new NyARMat(3, 4);
		NyARMat icpara_mat = new NyARMat(3, 4);
		double[][] p = new double[3][3], q = new double[4][4];
		double width, height;
		int i, j;

		width = this._screen_size.w;
		height = this._screen_size.h;

		this.getPerspectiveProjectionMatrix().decompMat(icpara_mat, trans_mat);

		double[][] icpara = icpara_mat.getArray();
		double[][] trans = trans_mat.getArray();
		for (i = 0; i < 4; i++) {
			icpara[1][i] = (height - 1) * (icpara[2][i]) - icpara[1][i];
		}

		for (i = 0; i < 3; i++) {
			for (j = 0; j < 3; j++) {
				p[i][j] = icpara[i][j] / icpara[2][2];
			}
		}
		//p[0][0],p[1][1]=n
		//p[0][2],p[1][2]=t+b

		//Projectionの計算
		q[0][0] = (2.0 * p[0][0] / (width - 1));
		q[0][1] = (2.0 * p[0][1] / (width - 1));
		q[0][2] = -((2.0 * p[0][2] / (width - 1)) - 1.0);
		q[0][3] = 0.0;

		q[1][0] = 0.0;
		q[1][1] = -(2.0 * p[1][1] / (height - 1));
		q[1][2] = -((2.0 * p[1][2] / (height - 1)) - 1.0);
		q[1][3] = 0.0;

		q[2][0] = 0.0;
		q[2][1] = 0.0;
		q[2][2] = (view_distance_max + view_distance_min) / (view_distance_min - view_distance_max);
		q[2][3] = 2.0 * view_distance_max * view_distance_min / (view_distance_min - view_distance_max);

		q[3][0] = 0.0;
		q[3][1] = 0.0;
		q[3][2] = -1.0;
		q[3][3] = 0.0;

		q[2][2] = q[2][2] * -1;
		q[2][3] = q[2][3] * -1;

		double[] tmp_projection = new double[16];
		for (i = 0; i < 4; i++) { // Row.
			// First 3 columns of the current row.
			for (j = 0; j < 3; j++) { // Column.
				tmp_projection[i + j * 4] = (q[i][0] * trans[0][j] + q[i][1] * trans[1][j] + q[i][2] * trans[2][j]);
			}
			// Fourth column of the current row.
			tmp_projection[i + 3 * 4] = q[i][0] * trans[0][3] + q[i][1] * trans[1][3] + q[i][2] * trans[2][3] + q[i][3];
		}
		m_projection = new Transform3D(tmp_projection);
		m_projection.transpose();
		return m_projection;
	}
}

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