📄 nyarfixedfloatrotvector.java
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/*
* PROJECT: NyARToolkit
* --------------------------------------------------------------------------------
* This work is based on the original ARToolKit developed by
* Hirokazu Kato
* Mark Billinghurst
* HITLab, University of Washington, Seattle
* http://www.hitl.washington.edu/artoolkit/
*
* The NyARToolkit is Java version ARToolkit class library.
* Copyright (C)2008 R.Iizuka
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://nyatla.jp/nyatoolkit/
* <airmail(at)ebony.plala.or.jp>
*
*/
package jp.nyatla.nyartoolkit.sandbox.x2;
import jp.nyatla.nyartoolkit.NyARException;
import jp.nyatla.nyartoolkit.core.NyARMat;
import jp.nyatla.nyartoolkit.core.types.*;
import jp.nyatla.nyartoolkit.core.param.*;
import jp.nyatla.nyartoolkit.core2.types.matrix.*;
import jp.nyatla.nyartoolkit.core2.types.*;
public class NyARFixedFloatRotVector
{
//publicメンバ達
public long v1;
public long v2;
public long v3;
//privateメンバ達
private NyARFixedFloat16Matrix33 _cmat = new NyARFixedFloat16Matrix33();
private NyARPerspectiveProjectionMatrix _projection_mat_ref;
private double[][] _inv_cpara_array_ref;
public NyARFixedFloatRotVector(NyARPerspectiveProjectionMatrix i_cmat) throws NyARException
{
final NyARMat mat_a = new NyARMat(3, 3);
final double[][] a_array = mat_a.getArray();
a_array[0][0] = i_cmat.m00;
a_array[0][1] = i_cmat.m01;
a_array[0][2] = i_cmat.m02;
a_array[1][0] = i_cmat.m10;
a_array[1][1] = i_cmat.m11;
a_array[1][2] = i_cmat.m12;
a_array[2][0] = i_cmat.m20;
a_array[2][1] = i_cmat.m21;
a_array[2][2] = i_cmat.m22;
mat_a.matrixSelfInv();
this._projection_mat_ref = i_cmat;
//FixedFloat16にコピー
this._cmat.m00 = (long)(i_cmat.m00 * NyMath.FIXEDFLOAT24_1);
this._cmat.m01 = (long)(i_cmat.m01 * NyMath.FIXEDFLOAT24_1);
this._cmat.m02 = (long)(i_cmat.m02 * NyMath.FIXEDFLOAT24_1);
this._cmat.m10 = (long)(i_cmat.m10 * NyMath.FIXEDFLOAT24_1);
this._cmat.m11 = (long)(i_cmat.m11 * NyMath.FIXEDFLOAT24_1);
this._cmat.m12 = (long)(i_cmat.m12 * NyMath.FIXEDFLOAT24_1);
this._cmat.m20 = (long)(i_cmat.m20 * NyMath.FIXEDFLOAT24_1);
this._cmat.m21 = (long)(i_cmat.m21 * NyMath.FIXEDFLOAT24_1);
this._cmat.m22 = (long)(i_cmat.m22 * NyMath.FIXEDFLOAT24_1);
this._inv_cpara_array_ref = mat_a.getArray();
//GCない言語のときは、ここで配列の所有権委譲してね!
}
/**
* 2直線に直交するベクトルを計算する・・・だと思う。
* @param i_linear1
* @param i_linear2
*/
public void exteriorProductFromLinear(NyARLinear i_linear1, NyARLinear i_linear2)
{
//1行目
NyARPerspectiveProjectionMatrix cmat = this._projection_mat_ref;
final double w1 = i_linear1.run * i_linear2.rise - i_linear2.run * i_linear1.rise;
final double w2 = i_linear1.rise * i_linear2.intercept - i_linear2.rise * i_linear1.intercept;
final double w3 = i_linear1.intercept * i_linear2.run - i_linear2.intercept * i_linear1.run;
final double m0 = w1 * (cmat.m01 * cmat.m12 - cmat.m02 * cmat.m11) + w2 * cmat.m11 - w3 * cmat.m01;//w1 * (cpara[0 * 4 + 1] * cpara[1 * 4 + 2] - cpara[0 * 4 + 2] * cpara[1 * 4 + 1]) + w2 * cpara[1 * 4 + 1] - w3 * cpara[0 * 4 + 1];
final double m1 = -w1 * cmat.m00 * cmat.m12 + w3 * cmat.m00;//-w1 * cpara[0 * 4 + 0] * cpara[1 * 4 + 2] + w3 * cpara[0 * 4 + 0];
final double m2 = w1 * cmat.m00 * cmat.m11;//w1 * cpara[0 * 4 + 0] * cpara[1 * 4 + 1];
final double w = Math.sqrt(m0 * m0 + m1 * m1 + m2 * m2);
this.v1 = (long)(m0 * NyMath.FIXEDFLOAT16_1 / w);
this.v2 = (long)(m1 * NyMath.FIXEDFLOAT16_1 / w);
this.v3 = (long)(m2 * NyMath.FIXEDFLOAT16_1 / w);
return;
}
/**
* static int check_dir( double dir[3], double st[2], double ed[2],double cpara[3][4] ) Optimize:STEP[526->468]
* ベクトルの開始/終了座標を指定して、ベクトルの方向を調整する。
* @param i_start_vertex
* @param i_end_vertex
* @param cpara
*/
public void checkVectorByVertex(NyARFixedFloat16Point2d i_start_vertex, NyARFixedFloat16Point2d i_end_vertex) throws NyARException
{
long h;
final double[][] inv_cpara = this._inv_cpara_array_ref;
final double stx = (double)(i_start_vertex.x / NyMath.FIXEDFLOAT16_1);
final double sty = (double)(i_start_vertex.y / NyMath.FIXEDFLOAT16_1);
//final double[] world = __checkVectorByVertex_world;// [2][3];
final long world0 = (long)((inv_cpara[0][0] * stx + inv_cpara[0][1] * sty + inv_cpara[0][2]) * 10.0 * NyMath.FIXEDFLOAT16_1);// mat_a->m[0]*st[0]*10.0+
final long world1 = (long)((inv_cpara[1][0] * stx + inv_cpara[1][1] * sty + inv_cpara[1][2]) * 10.0 * NyMath.FIXEDFLOAT16_1);// mat_a->m[3]*st[0]*10.0+
final long world2 = (long)((inv_cpara[2][0] * stx + inv_cpara[2][1] * sty + inv_cpara[2][2]) * 10.0 * NyMath.FIXEDFLOAT16_1);// mat_a->m[6]*st[0]*10.0+
final long world3 = world0 + (this.v1);
final long world4 = world1 + (this.v2);
final long world5 = world2 + (this.v3);
// </Optimize>
//final double[] camera = __checkVectorByVertex_camera;// [2][2];
//h = cpara[2 * 4 + 0] * world0 + cpara[2 * 4 + 1] * world1 + cpara[2 * 4 + 2] * world2;
h = (this._cmat.m20 * world0 + this._cmat.m21 * world1 + this._cmat.m22 * world2) >> 16;
if (h == 0)
{
throw new NyARException();
}
//final double camera0 = (cpara[0 * 4 + 0] * world0 + cpara[0 * 4 + 1] * world1 + cpara[0 * 4 + 2] * world2) / h;
//final double camera1 = (cpara[1 * 4 + 0] * world0 + cpara[1 * 4 + 1] * world1 + cpara[1 * 4 + 2] * world2) / h;
final long camera0 = (this._cmat.m00 * world0 + this._cmat.m01 * world1 + this._cmat.m02 * world2) / h;
final long camera1 = (this._cmat.m10 * world0 + this._cmat.m11 * world1 + this._cmat.m12 * world2) / h;
//h = cpara[2 * 4 + 0] * world3 + cpara[2 * 4 + 1] * world4 + cpara[2 * 4 + 2] * world5;
h = (this._cmat.m20 * world3 + this._cmat.m21 * world4 + this._cmat.m22 * world5) >> 16;
if (h == 0)
{
throw new NyARException();
}
//final double camera2 = (cpara[0 * 4 + 0] * world3 + cpara[0 * 4 + 1] * world4 + cpara[0 * 4 + 2] * world5) / h;
//final double camera3 = (cpara[1 * 4 + 0] * world3 + cpara[1 * 4 + 1] * world4 + cpara[1 * 4 + 2] * world5) / h;
final long camera2 = (this._cmat.m00 * world3 + this._cmat.m01 * world4 + this._cmat.m02 * world5) / h;
final long camera3 = (this._cmat.m10 * world3 + this._cmat.m11 * world4 + this._cmat.m12 * world5) / h;
long v = ((i_end_vertex.x - i_start_vertex.x) * (camera2 - camera0) + (i_end_vertex.y - i_start_vertex.y) * (camera3 - camera1)) >> 16;
if (v < 0)
{
this.v1 = -this.v1;
this.v2 = -this.v2;
this.v3 = -this.v3;
}
return;
}
private static int DIV0_CANCEL=1;
/**
* int check_rotation( double rot[2][3] )
* 2つのベクトル引数の調整をする?
* @param i_r
* @throws NyARException
*/
public final static void checkRotation(NyARFixedFloatRotVector io_vec1, NyARFixedFloatRotVector io_vec2) throws NyARException
{
long w;
int f;
long vec10 = io_vec1.v1;
long vec11 = io_vec1.v2;
long vec12 = io_vec1.v3;
long vec20 = io_vec2.v1;
long vec21 = io_vec2.v2;
long vec22 = io_vec2.v3;
long vec30 = (vec11 * vec22 - vec12 * vec21)>>16;
long vec31 = (vec12 * vec20 - vec10 * vec22)>>16;
long vec32 = (vec10 * vec21 - vec11 * vec20)>>16;
w = NyMath.sqrtFixdFloat16((vec30 * vec30 + vec31 * vec31 + vec32 * vec32)>>16);
if (w == 0) {
w=1;//極小値
//throw new NyARException();
}
vec30= (vec30<<16)/w;
vec31= (vec31<<16)/w;
vec32= (vec32<<16)/w;
long cb = (vec10 * vec20 + vec11 * vec21 + vec12 * vec22)>>16;
if (cb < 0){
cb=-cb;//cb *= -1.0;
}
final long ca = (NyMath.sqrtFixdFloat16(cb + NyMath.FIXEDFLOAT16_1) + NyMath.sqrtFixdFloat16(NyMath.FIXEDFLOAT16_1 - cb)) >>1;
if (vec31 * vec10 - vec11 * vec30 != 0) {
f = 0;
} else {
if (vec32 * vec10 - vec12 * vec30 != 0) {
w = vec11;vec11 = vec12;vec12 = w;
w = vec31;vec31 = vec32;vec32 = w;
f = 1;
} else {
w = vec10;vec10 = vec12;vec12 = w;
w = vec30;vec30 = vec32;vec32 = w;
f = 2;
}
}
if (vec31 * vec10 - vec11 * vec30 == 0) {
throw new NyARException();
}
long k1,k2,k3,k4;
long a, b, c, d;
long p1, q1, r1;
long p2, q2, r2;
long p3, q3, r3;
long p4, q4, r4;
k1 = ((vec11 * vec32 - vec31 * vec12)) / (DIV0_CANCEL+((vec31 * vec10 - vec11 * vec30)>>16));
k2 = (vec31 * ca) / (DIV0_CANCEL+((vec31 * vec10 - vec11 * vec30)>>16));
k3 = (vec10 * vec32 - vec30 * vec12) / (DIV0_CANCEL+((vec30 * vec11 - vec10 * vec31)>>16));
k4 = (vec30 * ca) / (DIV0_CANCEL+((vec30 * vec11 - vec10 * vec31)>>16));
a = ((k1 * k1 + k3 * k3)>>16) + NyMath.FIXEDFLOAT16_1;
b = ((k1 * k2 + k3 * k4)>>16);
c = ((k2 * k2 + k4 * k4)>>16) - NyMath.FIXEDFLOAT16_1;
d = (b*b - a*c)>>16;
if (d < 0) {
//誤差で計算エラーが頻発するのでExceptionはしない
//throw new NyARException();
}
r1 = ((-b + NyMath.sqrtFixdFloat16(d))<<16) / a;
p1 = ((k1 * r1)>>16) + k2;
q1 = ((k3 * r1)>>16) + k4;
r2 = ((-b - NyMath.sqrtFixdFloat16(d))<<16) / a;
p2 = ((k1 * r2)>>16) + k2;
q2 = ((k3 * r2)>>16) + k4;
if (f == 1) {
w = q1;q1 = r1;r1 = w;
w = q2;q2 = r2;r2 = w;
w = vec11;vec11 = vec12;vec12 = w;
w = vec31;vec31 = vec32;vec32 = w;
f = 0;
}
if (f == 2) {
w = p1;p1 = r1;r1 = w;
w = p2;p2 = r2;r2 = w;
w = vec10;vec10 = vec12;vec12 = w;
w = vec30;vec30 = vec32;vec32 = w;
f = 0;
}
if (vec31 * vec20 - vec21 * vec30 != 0) {
f = 0;
} else {
if (vec32 * vec20 - vec22 * vec30 != 0) {
w = vec21;vec21 = vec22;vec22 = w;
w = vec31;vec31 = vec32;vec32 = w;
f = 1;
} else {
w = vec20;vec20 = vec22;vec22 = w;
w = vec30;vec30 = vec32;vec32 = w;
f = 2;
}
}
if (vec31 * vec20 - vec21 * vec30 == 0) {
throw new NyARException();
}
k1 = (vec21 * vec32 - vec31 * vec22) / (DIV0_CANCEL+((vec31 * vec20 - vec21 * vec30)>>16));
k2 = (vec31 * ca) / (DIV0_CANCEL+((vec31 * vec20 - vec21 * vec30)>>16));
k3 = (vec20 * vec32 - vec30 * vec22) / ((vec30 * vec21 - vec20 * vec31)>>16);
k4 = (vec30 * ca) / (DIV0_CANCEL+((vec30 * vec21 - vec20 * vec31)>>16));
a = ((k1 * k1 + k3 * k3)>>16) + NyMath.FIXEDFLOAT16_1;
b = ((k1 * k2 + k3 * k4)>>16);
c = ((k2 * k2 + k4 * k4)>>16) - NyMath.FIXEDFLOAT16_1;
d = (b*b - a*c)>>16;
if (d < 0) {
//誤差で計算エラーが頻発するのでExceptionはしない
// throw new NyARException();
}
r3 = ((-b + NyMath.sqrtFixdFloat16(d))<<16) / a;
p3 = ((k1 * r3)>>16) + k2;
q3 = ((k3 * r3)>>16) + k4;
r4 = ((-b - NyMath.sqrtFixdFloat16(d))<<16) / a;
p4 = ((k1 * r4)>>16) + k2;
q4 = ((k3 * r4)>>16) + k4;
if (f == 1) {
w = q3;q3 = r3;r3 = w;
w = q4;q4 = r4;r4 = w;
w = vec21;vec21 = vec22;vec22 = w;
w = vec31;vec31 = vec32;vec32 = w;
f = 0;
}
if (f == 2) {
w = p3;p3 = r3;r3 = w;
w = p4;p4 = r4;r4 = w;
w = vec20;vec20 = vec22;vec22 = w;
w = vec30;vec30 = vec32;vec32 = w;
f = 0;
}
long e1 = (p1 * p3 + q1 * q3 + r1 * r3)>>16;
if (e1 < 0) {
e1 = -e1;
}
long e2 = (p1 * p4 + q1 * q4 + r1 * r4)>>16;
if (e2 < 0) {
e2 = -e2;
}
long e3 = (p2 * p3 + q2 * q3 + r2 * r3)>>16;
if (e3 < 0) {
e3 = -e3;
}
long e4 = (p2 * p4 + q2 * q4 + r2 * r4)>>16;
if (e4 < 0) {
e4 = -e4;
}
if (e1 < e2) {
if (e1 < e3) {
if (e1 < e4) {
io_vec1.v1 = p1;
io_vec1.v2 = q1;
io_vec1.v3 = r1;
io_vec2.v1 = p3;
io_vec2.v2 = q3;
io_vec2.v3 = r3;
} else {
io_vec1.v1 = p2;
io_vec1.v2 = q2;
io_vec1.v3 = r2;
io_vec2.v1 = p4;
io_vec2.v2 = q4;
io_vec2.v3 = r4;
}
} else {
if (e3 < e4) {
io_vec1.v1 = p2;
io_vec1.v2 = q2;
io_vec1.v3 = r2;
io_vec2.v1 = p3;
io_vec2.v2 = q3;
io_vec2.v3 = r3;
} else {
io_vec1.v1 = p2;
io_vec1.v2 = q2;
io_vec1.v3 = r2;
io_vec2.v1 = p4;
io_vec2.v2 = q4;
io_vec2.v3 = r4;
}
}
} else {
if (e2 < e3) {
if (e2 < e4) {
io_vec1.v1 = p1;
io_vec1.v2 = q1;
io_vec1.v3 = r1;
io_vec2.v1 = p4;
io_vec2.v2 = q4;
io_vec2.v3 = r4;
} else {
io_vec1.v1 = p2;
io_vec1.v2 = q2;
io_vec1.v3 = r2;
io_vec2.v1 = p4;
io_vec2.v2 = q4;
io_vec2.v3 = r4;
}
} else {
if (e3 < e4) {
io_vec1.v1 = p2;
io_vec1.v2 = q2;
io_vec1.v3 = r2;
io_vec2.v1 = p3;
io_vec2.v2 = q3;
io_vec2.v3 = r3;
} else {
io_vec1.v1 = p2;
io_vec1.v2 = q2;
io_vec1.v3 = r2;
io_vec2.v1 = p4;
io_vec2.v2 = q4;
io_vec2.v3 = r4;
}
}
}
return;
}
}
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