📄 nyarfitveccalculator.java
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/*
* PROJECT: NyARToolkit
* --------------------------------------------------------------------------------
* This work is based on the original ARToolKit developed by
* Hirokazu Kato
* Mark Billinghurst
* HITLab, University of Washington, Seattle
* http://www.hitl.washington.edu/artoolkit/
*
* The NyARToolkit is Java version ARToolkit class library.
* Copyright (C)2008 R.Iizuka
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://nyatla.jp/nyatoolkit/
* <airmail(at)ebony.plala.or.jp>
*
*/
package jp.nyatla.nyartoolkit.core.transmat.fitveccalc;
import jp.nyatla.nyartoolkit.core.*;
import jp.nyatla.nyartoolkit.core.transmat.NyARTransOffset;
import jp.nyatla.nyartoolkit.core.transmat.rotmatrix.NyARRotMatrix;
import jp.nyatla.nyartoolkit.core.types.*;
import jp.nyatla.nyartoolkit.*;
import jp.nyatla.nyartoolkit.core.param.*;
/**
* 平行移動量を計算するクラス
*
* NyARPerspectiveProjectionMatrixに直接アクセスしてる場所があるけど、
* この辺の計算はNyARPerspectiveProjectionMatrixクラスの関数にして押し込む予定。
*
*/
public class NyARFitVecCalculator
{
private final NyARMat _mat_b = new NyARMat(3,8);//3,NUMBER_OF_VERTEX*2
private final NyARMat _mat_a = new NyARMat(8,3);/*NUMBER_OF_VERTEX,3*/
private final NyARMat _mat_d = new NyARMat(3,3);
private final NyARPerspectiveProjectionMatrix _projection_mat;
private final NyARCameraDistortionFactor _distortionfactor;
// private NyARDoublePoint2d[] _vertex_2d_ref;
public NyARFitVecCalculator(final NyARPerspectiveProjectionMatrix i_projection_mat_ref,final NyARCameraDistortionFactor i_distortion_ref)
{
// 変換マトリクスdとbの準備(arGetTransMatSubの一部)
final double[][] a_array = this._mat_a.getArray();
final double[][] b_array = this._mat_b.getArray();
//変換用行列のcpara固定値の部分を先に初期化してしまう。
for (int i = 0; i < 4; i++) {
final int x2 = i * 2;
a_array[x2][0] = b_array[0][x2] = i_projection_mat_ref.m00;// mat_a->m[j*6+0]=mat_b->m[num*0+j*2] =cpara[0][0];
a_array[x2][1] = b_array[1][x2] = i_projection_mat_ref.m01;// mat_a->m[j*6+1]=mat_b->m[num*2+j*2]=cpara[0][1];
//a_array[x2][2] = b_array[2][x2] = cpara[0 * 4 + 2] - o_marker_vertex_2d[i].x;// mat_a->m[j*6+2]=mat_b->m[num*4+j*2]=cpara[0][2]-pos2d[j][0];
a_array[x2 + 1][0] = b_array[0][x2 + 1] = 0.0;// mat_a->m[j*6+3] =mat_b->m[num*0+j*2+1]= 0.0;
a_array[x2 + 1][1] = b_array[1][x2 + 1] = i_projection_mat_ref.m11;// mat_a->m[j*6+4] =mat_b->m[num*2+j*2+1]= cpara[1][1];
//a_array[x2 + 1][2] = b_array[2][x2 + 1] = cpara[1 * 4 + 2] - o_marker_vertex_2d[i].y;// mat_a->m[j*6+5]=mat_b->m[num*4+j*2+1]=cpara[1][2]-pos2d[j][1];
}
this._projection_mat=i_projection_mat_ref;
this._distortionfactor=i_distortion_ref;
return;
}
private final NyARDoublePoint2d[] _fitsquare_vertex=NyARDoublePoint2d.createArray(4);;
private NyARTransOffset _offset_square;
public void setOffsetSquare(NyARTransOffset i_offset)
{
this._offset_square=i_offset;
return;
}
public NyARDoublePoint2d[] getFitSquare()
{
return this._fitsquare_vertex;
}
public NyARTransOffset getOffsetVertex()
{
return this._offset_square;
}
/**
* 適合させる矩形座標を指定します。
* @param i_square_vertex
* @throws NyARException
*/
public void setFittedSquare(NyARDoublePoint2d[] i_square_vertex) throws NyARException
{
final NyARDoublePoint2d[] vertex=_fitsquare_vertex;
// int i;
// if (arFittingMode == AR_FITTING_TO_INPUT) {
// // arParamIdeal2Observをバッチ処理
this._distortionfactor.ideal2ObservBatch(i_square_vertex, vertex,4);
// } else {
// for (i = 0; i < NUMBER_OF_VERTEX; i++) {
// o_marker_vertex_2d[i].x = i_square_vertex[i].x;
// o_marker_vertex_2d[i].y = i_square_vertex[i].y;
// }
// }
final double cpara02=this._projection_mat.m02;
final double cpara12=this._projection_mat.m12;
final NyARMat mat_d=_mat_d;
final NyARMat mat_a=this._mat_a;
final NyARMat mat_b=this._mat_b;
final double[][] a_array = mat_a.getArray();
final double[][] b_array = mat_b.getArray();
for (int i = 0; i < 4; i++) {
final int x2 = i * 2;
a_array[x2][2] = b_array[2][x2] = cpara02 - vertex[i].x;// mat_a->m[j*6+2]=mat_b->m[num*4+j*2]=cpara[0][2]-pos2d[j][0];
a_array[x2 + 1][2] = b_array[2][x2 + 1] = cpara12 - vertex[i].y;// mat_a->m[j*6+5]=mat_b->m[num*4+j*2+1]=cpara[1][2]-pos2d[j][1];
}
// mat_d
mat_d.matrixMul(mat_b, mat_a);
mat_d.matrixSelfInv();
return;
}
private final NyARMat _mat_e = new NyARMat(3, 1);
private final NyARMat _mat_f = new NyARMat(3, 1);
private final NyARMat __calculateTransferVec_mat_c = new NyARMat(8, 1);//NUMBER_OF_VERTEX * 2, 1
private final NyARDoublePoint3d[] __calculateTransfer_point3d=NyARDoublePoint3d.createArray(4);
/**
* 現在のオフセット矩形、適合先矩形と、回転行列から、平行移動量を計算します。
* @param i_rotation
* @param o_transfer
* @throws NyARException
*/
final public void calculateTransfer(NyARRotMatrix i_rotation,NyARDoublePoint3d o_transfer) throws NyARException
{
assert(this._offset_square!=null);
final double cpara00=this._projection_mat.m00;
final double cpara01=this._projection_mat.m01;
final double cpara02=this._projection_mat.m02;
final double cpara11=this._projection_mat.m11;
final double cpara12=this._projection_mat.m12;
final NyARDoublePoint3d[] point3d=this.__calculateTransfer_point3d;
final NyARDoublePoint3d[] vertex3d=this._offset_square.vertex;
final NyARDoublePoint2d[] vertex2d=this._fitsquare_vertex;
final NyARMat mat_c = this.__calculateTransferVec_mat_c;// 次処理で値をもらうので、初期化の必要は無い。
final double[][] f_array = this._mat_f.getArray();
final double[][] c_array = mat_c.getArray();
//(3D座標?)を一括請求
i_rotation.getPoint3dBatch(vertex3d,point3d,4);
for (int i = 0; i < 4; i++) {
final int x2 = i+i;
final NyARDoublePoint3d point3d_ptr=point3d[i];
// i_rotation.getPoint3d(vertex3d[i],point3d);
//透視変換?
c_array[x2][0] = point3d_ptr.z * vertex2d[i].x - cpara00 * point3d_ptr.x - cpara01 * point3d_ptr.y - cpara02 * point3d_ptr.z;// mat_c->m[j*2+0] = wz*pos2d[j][0]-cpara[0][0]*wx-cpara[0][1]*wy-cpara[0][2]*wz;
c_array[x2 + 1][0] = point3d_ptr.z * vertex2d[i].y - cpara11 * point3d_ptr.y - cpara12 * point3d_ptr.z;// mat_c->m[j*2+1]= wz*pos2d[j][1]-cpara[1][1]*wy-cpara[1][2]*wz;
}
this._mat_e.matrixMul(this._mat_b, mat_c);
this._mat_f.matrixMul(this._mat_d, this._mat_e);
// double[] trans=wk_arGetTransMatSub_trans;//double trans[3];
o_transfer.x= f_array[0][0];// trans[0] = mat_f->m[0];
o_transfer.y= f_array[1][0];
o_transfer.z= f_array[2][0];// trans[2] = mat_f->m[2];
return;
}
}
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