📄 nyartransoffset.java
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/*
* PROJECT: NyARToolkit
* --------------------------------------------------------------------------------
* This work is based on the original ARToolKit developed by
* Hirokazu Kato
* Mark Billinghurst
* HITLab, University of Washington, Seattle
* http://www.hitl.washington.edu/artoolkit/
*
* The NyARToolkit is Java version ARToolkit class library.
* Copyright (C)2008 R.Iizuka
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://nyatla.jp/nyatoolkit/
* <airmail(at)ebony.plala.or.jp>
*
*/
package jp.nyatla.nyartoolkit.core.transmat;
import jp.nyatla.nyartoolkit.core.types.*;
final public class NyARTransOffset
{
public NyARDoublePoint3d[] vertex=NyARDoublePoint3d.createArray(4);
public NyARDoublePoint3d point=new NyARDoublePoint3d();
/**
* 中心位置と辺長から、オフセット情報を作成して設定する。
* @param i_width
* @param i_center
*/
public void setSquare(double i_width,NyARDoublePoint2d i_center)
{
final double w_2 = i_width / 2.0;
NyARDoublePoint3d vertex3d_ptr;
vertex3d_ptr= this.vertex[0];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[1];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[2];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = -w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[3];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = -w_2;
vertex3d_ptr.z = 0.0;
this.point.x=-i_center.x;
this.point.y=-i_center.y;
this.point.z=0;
return;
}
}
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