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📄 spatial_model.c

📁 nesC写的heed算法
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// $Id: spatial_model.c,v 1.1.14.2 2003/08/18 22:09:50 cssharp Exp $/*									tab:4 * "Copyright (c) 2000-2003 The Regents of the University  of California.   * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. *  * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *  * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." * * Copyright (c) 2002-2003 Intel Corporation * All rights reserved. * * This file is distributed under the terms in the attached INTEL-LICENSE      * file. If you do not find these files, copies can be found by writing to * Intel Research Berkeley, 2150 Shattuck Avenue, Suite 1300, Berkeley, CA,  * 94704.  Attention:  Intel License Inquiry. *//* * * Authors:             Philip Levis * *//* *   FILE: spatial_model.c * AUTHOR: pal *   DESC: Implementation of simple spatial model. * *   This file declares the interface used by NIDO for spatial simulation. * *   A data pointer is provided so that large structures can be *   dynamically allocated. Otherwise, the simulation has to allocate *   the regions of memory for every model, even though only one is in use. */point3D* points;void simple_spatial_init() {  int i;  points = (point3D*)malloc(sizeof(point3D) * TOSNODES);  for (i = 0; i < TOSNODES; i++) {    points[i].xCoordinate = (double)(rand() % 1000);    points[i].yCoordinate = (double)(rand() % 1000);    points[i].zCoordinate = (double)(rand() % 1000);  }}void simple_spatial_get_position(int moteID, long long ftime, point3D* point) {  point->xCoordinate = points[moteID].xCoordinate;  point->yCoordinate = points[moteID].yCoordinate;  point->zCoordinate = points[moteID].zCoordinate;}spatial_model* create_simple_spatial_model() {  spatial_model* model = (spatial_model*)(malloc(sizeof(spatial_model)));  model->init = simple_spatial_init;  model->get_position = simple_spatial_get_position;  return model;}

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