📄 camera.c
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/*相机函数*/
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
/*定义相机结构*/
struct Camera{
float x;
float y;
float x0;
float y0;
};
struct Camera C; /*定义相机结构C*/
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
void camera_update(float mx,float my) /*更新相机*/
{
C.x0=C.x;
C.y0=C.y;
C.x=mx;
C.y=my;
}
void camera_transform(float camera_x,float camera_y,float *x,float *y)
{
float tx,ty;
tx=*x-camera_x; /*把相机平移到原点 得出x y的相对坐标tx ty*/
ty=*y-camera_y;
*x=320 + tx; /*先在原点旋转 再平移到320,240*/
*y=240 + ty;
}
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