📄 sudokudlg.cpp
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/*
Sudoku Quick and Easy Solver
Copyright (C) 2005 Suhaib Chishtie
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdafx.h"
#include "Sudoku.h"
#include "SudokuDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSudokuDlg dialog
CSudokuDlg::CSudokuDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSudokuDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSudokuDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSudokuDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSudokuDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSudokuDlg, CDialog)
//{{AFX_MSG_MAP(CSudokuDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_PUZ1, OnButtonPuz1)
ON_BN_CLICKED(IDC_BUTTON_PUZ2, OnButtonPuz2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSudokuDlg message handlers
BOOL CSudokuDlg::OnInitDialog()
{
unsigned j, k, startx, x, y, id;
CString str;
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
id = 1;
startx = y = 10;
for (j=0; j<9; j++){
x = startx;
for (k=0; k<9; k++){
pEdit[j][k] = new CEdit;
pEdit[j][k]->Create(ES_MULTILINE | WS_CHILD | WS_VISIBLE | WS_TABSTOP | WS_BORDER,
CRect(x, y, x+20, y+20), this, id);
str.Format("%d,%d", j, k);
//pEdit[j][k]->SetWindowText(str);
x += 20+5;
if ( !((k+1)%3) )
x+= 5;
}
y += 20+5;
if ( !((j+1)%3) )
y += 5;
}
return TRUE; // return TRUE unless you set the focus to a control
}
void CSudokuDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSudokuDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSudokuDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSudokuDlg::OnOK()
{
// TODO: Add extra validation here
unsigned j, k, err=0;
CString str;
for (j=0; j<9; j++){
for (k=0; k<9; k++){
pEdit[j][k]->GetWindowText(str);
if ( (str.GetLength() > 0) && (str.GetAt(0) < '1' || str.GetAt(0) > '9' || str.GetLength() > 1) ){
CString errmsg;
err=1;
pEdit[j][k]->SetFocus();
pEdit[j][k]->SetSel(0, str.GetLength());
errmsg.Format("Invalid value of <%s> in cell(%d, %d)", str, j, k);
AfxMessageBox(errmsg);
break;
}
Puzzle[j][k] = (str.GetLength() > 0) ? str.GetAt(0) - '0' : 0;
}
if (err)
break;
}
if (!err) {
CDisplay disp;
unsigned int j, k;
for (j=0; j<9; j++){
for (k=0; k<9; k++){
if (Puzzle[j][k])
disp.all[j][k] = 0x1 << (Puzzle[j][k] - 1);
else
disp.all[j][k] = 0x1FF;
}
}
int nResponse = disp.DoModal();
if (nResponse == IDCANCEL)
{
CDialog::OnOK();
}
}
}
void CSudokuDlg::OnButtonPuz1()
{
// TODO: Add your control notification handler code here
unsigned j, k;
CString str;
unsigned Puz1[9][9] = {
{0, 0, 1, 0, 0, 5, 3, 0, 9} ,
{0, 6, 0, 0, 0, 2, 0, 0, 0} ,
{0, 0, 0, 0, 0, 0, 7, 2, 0} ,
{5, 1, 0, 6, 0, 9, 0, 0, 0} ,
{8, 0, 0, 0, 0, 0, 0, 0, 5} ,
{0, 0, 0, 5, 0, 3, 0, 7, 4} ,
{0, 4, 3, 0, 0, 0, 0, 0, 0} ,
{0, 0, 0, 9, 0, 0, 0, 5, 0} ,
{6, 0, 9, 2, 0, 0, 4, 0, 0} };
for (j=0; j<9; j++){
for (k=0; k<9; k++){
if (Puz1[j][k])
str.Format("%d", Puz1[j][k]);
else
str = _T("");
pEdit[j][k]->SetWindowText(str);
}
}
}
void CSudokuDlg::OnButtonPuz2()
{
// TODO: Add your control notification handler code here
unsigned j, k;
CString str;
unsigned Puz2[9][9] = {
{0, 0, 0, 7, 0, 0, 0, 2, 0} ,
{0, 0, 0, 6, 0, 0, 9, 0, 0} ,
{2, 0, 1, 9, 8, 0, 4, 0, 0} ,
{0, 9, 0, 0, 0, 0, 0, 0, 5} ,
{3, 0, 0, 0, 0, 0, 0, 0, 2} ,
{4, 0, 0, 0, 0, 0, 0, 6, 0} ,
{0, 0, 7, 0, 1, 3, 5, 0, 8} ,
{0, 0, 3, 0, 0, 2, 0, 0, 0} ,
{0, 8, 0, 0, 0, 7, 0, 0, 0} };
//AfxMessageBox("hehehe , I can't solve this puzzle without guessing\n and currently I don't support guessing yet!\nSo I just disabled this puzzle 2");
//return ;
for (j=0; j<9; j++){
for (k=0; k<9; k++){
if (Puz2[j][k])
str.Format("%d", Puz2[j][k]);
else
str = _T("");
pEdit[j][k]->SetWindowText(str);
}
}
}
CSudokuDlg::~CSudokuDlg()
{
for (int j=0; j<9; j++)
for (int k=0; k<9; k++)
if (pEdit[j][k] != NULL)
delete pEdit[j][k];
}
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