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📄 sudoku.cpp

📁 一个在VISUAL C++下编程的soduku系统 里面有界面 有出盘 也比较简单
💻 CPP
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/*
   Sudoku Quick and Easy Solver
   Copyright (C) 2005  Suhaib Chishtie

   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/


#include "stdafx.h"
#include "Sudoku.h"
#include "SudokuDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSudokuApp

BEGIN_MESSAGE_MAP(CSudokuApp, CWinApp)
	//{{AFX_MSG_MAP(CSudokuApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSudokuApp construction

CSudokuApp::CSudokuApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSudokuApp object

CSudokuApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSudokuApp initialization

BOOL CSudokuApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	AfxInitRichEdit( );

	CSudokuDlg dlg;
//	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{}
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}


DWORD __stdcall MEditStreamInCallback(DWORD dwCookie, LPBYTE pbBuff, LONG cb, LONG *pcb)
{
	CString *psBuffer = (CString *)dwCookie;

	if (cb > psBuffer->GetLength()) cb = psBuffer->GetLength();

	for (int i=0;i<cb;i++)
	{
		*(pbBuff+i) = psBuffer->GetAt(i);
	}

	*pcb = cb;

	*psBuffer = psBuffer->Mid(cb);

	return 0;
}

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