📄 sudoku.cpp
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/*
Sudoku Quick and Easy Solver
Copyright (C) 2005 Suhaib Chishtie
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdafx.h"
#include "Sudoku.h"
#include "SudokuDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSudokuApp
BEGIN_MESSAGE_MAP(CSudokuApp, CWinApp)
//{{AFX_MSG_MAP(CSudokuApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSudokuApp construction
CSudokuApp::CSudokuApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSudokuApp object
CSudokuApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSudokuApp initialization
BOOL CSudokuApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
AfxInitRichEdit( );
CSudokuDlg dlg;
// m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{}
// TODO: Place code here to handle when the dialog is
// dismissed with OK
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
DWORD __stdcall MEditStreamInCallback(DWORD dwCookie, LPBYTE pbBuff, LONG cb, LONG *pcb)
{
CString *psBuffer = (CString *)dwCookie;
if (cb > psBuffer->GetLength()) cb = psBuffer->GetLength();
for (int i=0;i<cb;i++)
{
*(pbBuff+i) = psBuffer->GetAt(i);
}
*pcb = cb;
*psBuffer = psBuffer->Mid(cb);
return 0;
}
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