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📄 sudokudlg.h

📁 一个在VISUAL C++下编程的soduku系统 里面有界面 有出盘 也比较简单
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/*
   Sudoku Quick and Easy Solver
   Copyright (C) 2005  Suhaib Chishtie

   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/


// SudokuDlg.h : header file
//

#if !defined(AFX_SUDOKUDLG_H__C30D7DE5_F83C_46DC_BEE3_0965FB8DA44F__INCLUDED_)
#define AFX_SUDOKUDLG_H__C30D7DE5_F83C_46DC_BEE3_0965FB8DA44F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CSudokuDlg dialog

class CSudokuDlg : public CDialog
{
// Construction
public:
	CSudokuDlg(CWnd* pParent = NULL);	// standard constructor
	~CSudokuDlg();
	CEdit* pEdit[9][9];
	unsigned int Puzzle[9][9];

// Dialog Data
	//{{AFX_DATA(CSudokuDlg)
	enum { IDD = IDD_SUDOKU_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSudokuDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CSudokuDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	virtual void OnOK();
	afx_msg void OnButtonPuz1();
	afx_msg void OnButtonPuz2();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SUDOKUDLG_H__C30D7DE5_F83C_46DC_BEE3_0965FB8DA44F__INCLUDED_)

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