screenshotdata.cpp
来自「Symbian_OS_code 初学Symbian_OS学习代码, 屏幕截图软」· C++ 代码 · 共 215 行
CPP
215 行
/*
* ScreenShotData.cpp
*
* Copyright 2005 - 2008, Antony Pranata
* http://www.antonypranata.com
*
* Project: Screenshot for Symbian OS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// INCLUDE FILES
#include <symbianvariant.h>
#include "ScreenShotData.h"
// MEMBER FUNCTIONS
// --------------------------------------------------------------------------
// Default constructor.
// --------------------------------------------------------------------------
CScreenShotData::CScreenShotData()
:iMode(EModeOneShot),
iShortcut(EShortcutCamera),
iImageFormat(EFormatJpgNormal),
iMemoryLocation(EPhoneMemory),
iDelay(ENoDelay),
iStartingIndexFileName(1)
{
}
// --------------------------------------------------------------------------
// Destructor.
// --------------------------------------------------------------------------
CScreenShotData::~CScreenShotData()
{
delete iDirectory;
delete iFileName;
}
// --------------------------------------------------------------------------
// Returns the directory where screenshot will be saved.
// --------------------------------------------------------------------------
TPtrC CScreenShotData::Directory() const
{
if (iDirectory)
{
return iDirectory->Des();
}
return KDefaultDirectory();
}
// --------------------------------------------------------------------------
// Sets the directory where screenshot will be saved.
// --------------------------------------------------------------------------
void CScreenShotData::SetDirectoryL(const TDesC& aDirectory)
{
delete iDirectory;
iDirectory = 0;
if (aDirectory.Length() > 0)
{
// If aDirectory is not ended with backslash, then we have
// to add another one. Otherwise, simply copy it.
if (aDirectory[aDirectory.Length() - 1] != '\\')
{
iDirectory = HBufC::NewL(aDirectory.Length() + 1);
TPtr directoryPtr(iDirectory->Des());
directoryPtr.Append(aDirectory);
directoryPtr.Append('\\');
}
else
{
iDirectory = aDirectory.AllocL();
}
}
}
// --------------------------------------------------------------------------
// Gets the prefix of file name.
// --------------------------------------------------------------------------
TPtrC CScreenShotData::FileName() const
{
if (iFileName)
{
return iFileName->Des();
}
return KDefaultFileName();
}
// --------------------------------------------------------------------------
// Sets the prefix of file name.
// --------------------------------------------------------------------------
void CScreenShotData::SetFileNameL(const TDesC& aFileName)
{
delete iFileName;
iFileName = 0;
if (aFileName.Length() > 0)
{
iFileName = aFileName.AllocL();
}
}
void CScreenShotData::SetStartingIndexFileName(TInt aStartingIndexFileName)
{
iStartingIndexFileName = aStartingIndexFileName;
}
// --------------------------------------------------------------------------
// Stores the user preferences to aStream.
// --------------------------------------------------------------------------
void CScreenShotData::ExternalizeL(RWriteStream& aStream) const
{
aStream.WriteInt32L(iShortcut);
aStream.WriteInt32L(iImageFormat);
aStream.WriteInt32L(iMemoryLocation);
if (iFileName)
{
aStream.WriteInt32L(iFileName->Length());
aStream << *iFileName;
}
else
{
TPtrC fileNamePtr(KDefaultFileName);
aStream.WriteInt32L(fileNamePtr.Length());
aStream << fileNamePtr;
}
if (iDirectory)
{
aStream.WriteInt32L(iDirectory->Length());
aStream << *iDirectory;
}
else
{
TPtrC directoryPtr(KDefaultDirectory);
aStream.WriteInt32L(directoryPtr.Length());
aStream << directoryPtr;
}
aStream.WriteInt32L(iDelay);
aStream.WriteInt32L(iStartingIndexFileName);
// Mode has to be written at the end to maintain compatibility with version 1.0.
aStream.WriteInt32L(iMode);
}
// --------------------------------------------------------------------------
// Reads the user's preferences from aStream.
// --------------------------------------------------------------------------
void CScreenShotData::InternalizeL(RReadStream& aStream)
{
iShortcut = (TShortcut) aStream.ReadInt32L();
if ((iShortcut >= EShortcutEnd) || (iShortcut < 0))
{
#ifdef __S60__
iShortcut = EShortcutCamera;
#else
iShortcut = EShortcutCamera;
#endif
}
iImageFormat = (TImageFormat) aStream.ReadInt32L();
if ((iImageFormat >= EFormatEnd) || (iImageFormat < 0))
{
iImageFormat = EFormatJpgHigh;
}
iMemoryLocation = (TMemoryLocation) aStream.ReadInt32L();
if ((iMemoryLocation >= EMemoryEnd) || (iMemoryLocation < 0))
{
iMemoryLocation = EPhoneMemory;
}
TInt length = aStream.ReadInt32L();
delete iFileName;
iFileName = 0;
iFileName = HBufC::NewL(aStream, length);
length = aStream.ReadInt32L();
delete iDirectory;
iDirectory = 0;
iDirectory = HBufC::NewL(aStream, length);
iDelay = (TDelay) aStream.ReadInt32L();
if ((iDelay >= EDelayEnd) || (iDelay < 0))
{
iDelay = ENoDelay;
}
iStartingIndexFileName = (TInt) aStream.ReadInt32L();
// Mode is stored at the end to maintain compatibility with version 1.0.
// We need to check iMode with 2 because we have removed 2 from this version.
iMode = (TMode) aStream.ReadInt32L();
if ((iMode >= EModeEnd) || (iMode < 0) || (iMode == 2))
{
iMode = EModeOneShot;
}
}
// End of File
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