📄 mydinput.cpp
字号:
// MyDInput.cpp: implementation of the MyDInput class.
//
//////////////////////////////////////////////////////////////////////
#include "MyDInput.h"
#include "Player.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
POINT g_mousepoint; //鼠标坐标点
int g_MoveRight,g_MoveDown;
bool g_move;
extern CPlayer player;
extern bool NewGame;
extern bool ShowMainMenu;
extern bool ShowStage;
extern short MainMenuSelect;
extern bool SetPause;
extern bool StartGame1,StartGame2;
extern bool DrawGame;
extern bool playsound[10];
MyDInput::MyDInput()
{
}
MyDInput::~MyDInput()
{
pDI->Release();
pDKB->Release();
pDMO->Release();
}
bool MyDInput::InitDinput(HINSTANCE hinst,HWND ghWnd)
{
//=====================建立DirectInput对象=========================
//HINSTANCE hinst=AfxGetInstanceHandle();
result=DirectInput8Create(hinst,DIRECTINPUT_VERSION,
IID_IDirectInput8, (void**)&pDI,NULL); //建立DirectInput对象
if (result != DI_OK)
{MessageBox(GetFocus(),"建立DirectInput对象失败!","错误!",MB_OK|MB_ICONHAND);return false;}
//====================建立键盘输入设备对象=============================
result=pDI->CreateDevice(GUID_SysKeyboard,&pDKB,NULL);
if (result != DI_OK)
{MessageBox(GetFocus(),"建立键盘输入设备失败!","错误!",MB_OK|MB_ICONHAND);return false;}
//====================建立鼠标输入设备对象=============================
result=pDI->CreateDevice(GUID_SysMouse,&pDMO,NULL);
if (result != DI_OK)
{MessageBox(GetFocus(),"建立鼠标输入设备失败!","错误!",MB_OK|MB_ICONHAND);return false;}
//=====================设置键盘数据格式===================================
result=pDKB->SetDataFormat(&c_dfDIKeyboard);
if (result != DI_OK)
{MessageBox(GetFocus(),"设置键盘数据格式失败!","错误!",MB_OK|MB_ICONHAND);return false;}
//=====================设置鼠标数据格式===================================
result=pDMO->SetDataFormat(&c_dfDIMouse2);
if (result != DI_OK)
{MessageBox(GetFocus(),"设置鼠标数据格式失败!","错误!",MB_OK|MB_ICONHAND);return false;}
//=====================设置程序协调层级================================
result=pDKB->SetCooperativeLevel(ghWnd,DISCL_BACKGROUND| DISCL_NONEXCLUSIVE);
if (result != DI_OK)
{MessageBox(GetFocus(),"设置程序协调层级失败!","错误!",MB_OK|MB_ICONHAND);return false;}
//====================取得输入设备的控制权=============================
result=pDKB->Acquire();
if (result != DI_OK)
{MessageBox(GetFocus(),"取得键盘输入设备的控制权失败!","错误!",MB_OK|MB_ICONHAND);return false;}
result=pDMO->Acquire();
if (result != DI_OK)
{MessageBox(GetFocus(),"取得鼠标输入设备的控制权失败!","错误!",MB_OK|MB_ICONHAND);return false;}
return true;
}
bool MyDInput::GetKey()
{
result = pDKB->GetDeviceState(sizeof(buffer),(LPVOID)&buffer);
if(result != DI_OK)
{
MessageBox(GetFocus(),"取得键盘状态失败!","错误!",MB_OK|MB_ICONHAND);
return false;
}
result = pDMO->GetDeviceState(sizeof(MState),(LPVOID)&MState);
if(result != DI_OK)
{
MessageBox(GetFocus(),"取得鼠标状态失败!","错误!",MB_OK|MB_ICONHAND);
return false;
}
//捕获键盘
if(buffer[DIK_SPACE] & 0x80 ){player.fire=true;}
else{player.fire=false;}
if(buffer[DIK_ESCAPE] & 0x80 )
{
if(!ShowMainMenu)
{
playsound[0]=true;
ShowStage=false;
NewGame=false;
ShowMainMenu=true;
MainMenuSelect=0;
SetPause=false;
StartGame1=false;
StartGame2=false;
DrawGame=false;
}
}
if(buffer[DIK_RETURN] & 0x80 )
{
if(StartGame1 || StartGame2) //游戏中
{
if(!SetPause)
{
NewGame=false;
ShowMainMenu=false;
SetPause=true;
DrawGame=true;
}
else
{
NewGame=false;
ShowMainMenu=false;
SetPause=false;
DrawGame=true;
}
}
if(ShowMainMenu && MainMenuSelect==0) //在菜单
{
playsound[2]=true;
playsound[0]=false;
ShowStage=true;
NewGame=true;
ShowMainMenu=false;
SetPause=false;
StartGame1=false;
StartGame2=false;
DrawGame=false;
// playsound[2]=true;
}
else if(ShowMainMenu && MainMenuSelect==32)
{
playsound[2]=true;
playsound[0]=false;
ShowStage=true;
NewGame=true;
ShowMainMenu=false;
SetPause=false;
StartGame1=false;
StartGame2=false;
DrawGame=false;
// playsound[2]=true;
}
else if(MainMenuSelect==64)
{PostQuitMessage( NULL );}
Sleep(500);
}
if(buffer[DIK_W] & 0x80 )
{
player.way=3;
player.MoveStop=false;
g_move=true;
if(ShowMainMenu)
{
playsound[1]=true;
if(MainMenuSelect==0){MainMenuSelect=0;}
else
{
MainMenuSelect-=32;
Sleep(100);
}
}
}
else if(buffer[DIK_A] & 0x80 )
{
player.way=4;
g_move=true;
}
else if(buffer[DIK_S] & 0x80 )
{
player.way=1;
player.MoveStop=false;
g_move=true;
if(ShowMainMenu)
{
playsound[1]=true;
if(MainMenuSelect==64){MainMenuSelect=64;}
else
{
MainMenuSelect+=32;
Sleep(100);
}
}
}
else if(buffer[DIK_D] & 0x80 )
{
player.way=2;
g_move=true;
}
else if(buffer[DIK_UP] & 0x80 )
{
player.way=3;
g_move=true;
if(ShowMainMenu)
{
playsound[1]=true;
if(MainMenuSelect==0){MainMenuSelect=0;}
else{MainMenuSelect-=32;Sleep(100);}
}
}
else if(buffer[DIK_LEFT] & 0x80 )
{
player.way=4;
g_move=true;
}
else if(buffer[DIK_DOWN] & 0x80 )
{
player.way=1;
g_move=true;
if(ShowMainMenu)
{
playsound[1]=true;
if(MainMenuSelect==64){MainMenuSelect=64;}
else{MainMenuSelect+=32;Sleep(100);}
}
}
else if(buffer[DIK_RIGHT] & 0x80 )
{
player.way=2;
g_move=true;
}
else{player.MoveStop=true,g_move=false;}
//捕获鼠标
if(MState.rgbButtons[0] & 0x80 )
{
// MessageBox(GetFocus(),"按下鼠标左键!","通知!",MB_OK|MB_ICONINFORMATION);
}
if(MState.rgbButtons[1] & 0x80 )
{
//MessageBox(GetFocus(),"按下鼠标右键!","通知!",MB_OK|MB_ICONINFORMATION);
}
x=MState.lX; //鼠标坐标
y=MState.lY;
return true;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -