stockrearrangepage_landscape.luac.lua

来自「htc manila 2 sourcecode」· LUA 代码 · 共 156 行

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-- Decompiled using luadec 1.0 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l2 ;;4;27,40,70,80,98;14,45; 2aad45dc_manila.luac 
-- Minor Q16.16 conversion error

trace("Load StockRearrangePage_Landscape.lua : BEGIN")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
StockRearrangePage_ScreenRotation = class(RotationTemplate)
StockRearrangePage_ScreenRotation.__init = function(l_1_0, l_1_1, l_1_2, l_1_3, l_1_4, l_1_5, l_1_6)
   l_1_0._Listview = l_1_1
   l_1_0._Camera3D = l_1_3
   l_1_0._Camera2D = l_1_2
   l_1_0._Mask = l_1_4
   l_1_0._DragBackground = l_1_5
   l_1_0._DragMask = l_1_6
   RotationTemplate.__init(l_1_0)
   trace("+++++++[ConfigListView_ScreenRotation] : __init")
end

StockRearrangePage_ScreenRotation.OnScreenRotation = function(l_2_0)
   trace("+++++++[ConfigListView_ScreenRotation] : OnScreenRotation")
   local l_2_1 = screenHeight
   l_2_1 = l_2_1 - 2 * SystemTitlebarHeight
   if l_2_0._Camera2D then
      l_2_0._Camera2D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
      l_2_0._Camera2D.ViewLeft.value = 0
      l_2_0._Camera2D.ViewRight.value = screenWidth
      l_2_0._Camera2D.ViewTop.value = 0
      l_2_0._Camera2D.ViewButtom.value = -(l_2_1)
   end
   if l_2_0._Camera3D then
      l_2_0._Camera3D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
      l_2_0._Camera3D.ViewLeft.value = 0
      l_2_0._Camera3D.ViewRight.value = screenWidth
      l_2_0._Camera3D.ViewTop.value = 0
      l_2_0._Camera3D.ViewButtom.value = l_2_1
      l_2_0._Camera3D.CameraPosition.value = Vector3(0, 0, (l_2_1) / 2)
      l_2_0._Camera3D.Position.x = -screenWidth / 2
      l_2_0._Camera3D.Position.y = (l_2_1) / 2
   end
   MoveDownArea.Position.y = -(screenHeight - 2 * SystemTitlebarHeight - ManilaTitleBarHeight - ItemSizeHeight)
   if _application.Orientation == ScreenOrientation_Portrait then
      trace("+++++++ Device is in Portrait Mode ")
      if _application.Navigation.TabVisibility then
         l_2_0._Mask.Rectangle = RectFProperty(RectF(0, 60, 480, 567))
         LVHeight = 567
      else
         l_2_0._Mask.Rectangle = RectFProperty(RectF(0, 60, 480, 643))
         LVHeight = 643
      end
      LVPositionX = 0
      LVPositionY = -58
      LVWidth = 480
      ItemSizeWidth = 480
      ItemSizeHeight = 80
      ControlListViewGroup.Scale = Vector3Property(Vector3(1, 1, 1))
   else
      if _application.Orientation == ScreenOrientation_Landscape then
         trace("+++++++ Device is in Landscape Mode ")
         l_2_0._Mask.Rectangle = RectFProperty(RectF(-500, 60, 2000, 2000))
         LVPositionX = 0
         LVPositionY = -58
         LVWidth = 800
         LVHeight = 320
         ItemSizeWidth = 800
         ItemSizeHeight = 80
         ControlListViewGroup.Scale = Vector3Property(Vector3(1.6666564941406, 1, 1))
      end
   end
   l_2_0._DragMask.Size.width = ItemSizeWidth
   l_2_0._DragBackground.Size.width = ItemSizeWidth
   l_2_0:ResetListViewContent(_application.Orientation)
end

StockRearrangePage_ScreenRotation.ResetListViewContent = function(l_3_0, l_3_1)
   trace("+++++++[ConfigListView_ScreenRotation] : ResetListViewContent")
   if not l_3_0._Listview:HasLayout() then
      return 
   end
   l_3_0._Listview.Position.x = LVPositionX
   l_3_0._Listview.Position.y = LVPositionY
   l_3_0._Listview.Viewport.x = LVWidth
   l_3_0._Listview.Viewport.y = LVHeight
   local l_3_2 = Vector3F()
   l_3_2.x = ItemSizeWidth
   l_3_2.y = ItemSizeHeight
   l_3_2.z = 0
   l_3_0._Listview:GetLayout().ItemSize = l_3_2
   local l_3_3 = l_3_0._Listview:GetLayout().SelectionNode
   if l_3_3 then
      if l_3_0._application.Orientation == ScreenOrientation_Portrait then
         l_3_3.Scale = Vector3Property(Vector3(1, 1, 1))
      else
         if l_3_0._application.Orientation == ScreenOrientation_Landscape then
            l_3_3.Scale = Vector3Property(Vector3(1.6999969482422, 1, 1))
         end
      end
   end
   local l_3_4 = nil
   if l_3_0._Listview:TypeOf("SequentialListView") then
      l_3_4 = true
   else
      l_3_4 = false
   end
   local l_3_5 = 0
   if l_3_4 then
      l_3_5 = l_3_0._Listview:GetGenerator():GetRealizedItemCount()
   else
      l_3_5 = l_3_0._Listview:GetGenerator():GetCount()
   end
   local l_3_6 = l_3_0._Listview:GetGenerator()
   for i = 0, l_3_5 - 1 do
      local item = l_3_6:GetItem(i)
      if item then
         l_3_0:AdjustListviewItemLayout(nil, item)
      end
   end
end

StockRearrangePage_ScreenRotation.AdjustListviewItemLayout = function(l_4_0, l_4_1, l_4_2)
   trace("+++++++[StockRearrangePage_ScreenRotation] : ResetListviewItemLayout Beginning")
   if l_4_2 ~= nil then
      status = _application.Orientation
      _Namespace = l_4_2.Namespace
      local l_4_3 = _Namespace:FindName("Selector")
      if l_4_3 then
         if status == ScreenOrientation_Portrait then
            l_4_3.Scale = Vector3Property(Vector3(1, 1, 1))
         else
            if status == ScreenOrientation_Landscape then
               l_4_3.Scale = Vector3Property(Vector3(1.6999969482422, 1, 1))
            end
         end
      end
      local l_4_4 = _Namespace:FindName("MovingAreaIcon")
      if l_4_4 then
         if status == ScreenOrientation_Portrait then
            l_4_4.Position.x = 418
         else
            if status == ScreenOrientation_Landscape then
               l_4_4.Position.x = 738
            end
         end
      end
      Seperator = _Namespace:FindName("DottedLine")
      if Seperator then
         Seperator.Size.width = ItemSizeWidth
         Seperator.TextureCoords:set(0, 0, ItemSizeWidth / 2, 1)
      end
      trace("+++++++[StockRearrangePage_ScreenRotation] : ResetListviewItemLayout Finished")
   end
end

trace("Load StockRearrangePage_Landscape.lua : END")

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