stock_landscape.luac.lua
来自「htc manila 2 sourcecode」· LUA 代码 · 共 162 行
LUA
162 行
-- Decompiled using luadec 1.0 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l2 ;;4;1,8;6,7,; 1f782e68_manila.luac
trace("Load Stock_Landscape.lua begin")
require("stock_svc")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
Stock_ScreenRotation = class(RotationTemplate)
Stock_ScreenRotation.__init = function(l_1_0, l_1_1, l_1_2, l_1_3, l_1_4, l_1_5, l_1_6, l_1_7, l_1_8, l_1_9)
trace("+++++++[Stock_ScreenRotation] : __init")
l_1_0._Camera2D = l_1_8
l_1_0._Camera3D = l_1_7
l_1_0._UpdateComp = l_1_5
l_1_0._NoStockItemComp = l_1_6
l_1_0._Mask = l_1_3
l_1_0._Select = l_1_9
l_1_0._SListView = l_1_1
l_1_0._YahooGroup = l_1_4
l_1_0._Selector = l_1_9
l_1_0._status = _application.Orientation
RotationTemplate.__init(l_1_0)
trace("+++++++[Stock_ScreenRotation] : __init end")
end
Stock_ScreenRotation.OnScreenRotation = function(l_2_0)
trace("+++++++[Stock_ScreenRotation] : OnScreenRotation")
local l_2_1 = screenHeight
l_2_1 = l_2_1 - 2 * SystemTitlebarHeight
l_2_0._status = _application.Orientation
if l_2_0._Camera2D then
l_2_0._Camera2D.Viewport.value = RectF(0, 0, screenWidth, screenHeight - 2 * SystemTitlebarHeight)
l_2_0._Camera2D.ViewLeft.value = 0
l_2_0._Camera2D.ViewRight.value = screenWidth
l_2_0._Camera2D.ViewTop.value = 0
l_2_0._Camera2D.ViewButtom.value = -(screenHeight - 2 * SystemTitlebarHeight)
else
trace("[StockSublayer error] : _Camera2D nil")
end
if l_2_0._Camera3D then
l_2_0._Camera3D.Viewport.value = RectF(0, 0, screenWidth, screenHeight - 2 * SystemTitlebarHeight)
l_2_0._Camera3D.ViewLeft.value = 0
l_2_0._Camera3D.ViewRight.value = screenWidth
l_2_0._Camera3D.ViewTop.value = 0
l_2_0._Camera3D.ViewButtom.value = screenHeight - 2 * SystemTitlebarHeight
l_2_0._Camera3D.CameraPosition.value = Vector3(0, 0, (l_2_1) / 2)
l_2_0._Camera3D.Position.value = Vector3(-(screenWidth / 2), (l_2_1) / 2, 0)
else
trace("[StockSublayer error] : _Camera3D nil")
end
l_2_0._Selector.Scale.x = screenWidth / 480
if _application.Orientation == ScreenOrientation_Portrait then
trace("+++++++[Stock_ScreenRotation] : ScreenOrientation_Portrait")
ItemSizeWidth = screenWidth
ItemSizeHeight = 80
LVWidth = 480
LVHeight = 406
LVPositionX = 0
LVPositionY = 100
l_2_0._Mask.Rectangle = RectFProperty(RectF(240, 445, LVWidth, LVHeight))
TitleUpdateGp.Position.value = Vector3(0, -60, 0)
UpdateHitArea.Position.x = screenWidth - UpdateHitArea.Size.width
UpdateHitArea.Position.y = -60
NoStockItemComponent.Position.y = 0
NoStockItemComponent.Position.x = 0
if NoStockItemComponent._visible == false then
l_2_0._YahooGroup._visible = true
end
elseif _application.Orientation == ScreenOrientation_Landscape then
trace("+++++++[Stock_ScreenRotation] : ScreenOrientation_Landscape")
ItemSizeWidth = screenWidth
ItemSizeHeight = 80
LVWidth = 800
LVHeight = screenHeight - SystemTitlebarHeight * 2 - 55
LVPositionX = 0
LVPositionY = 30
l_2_0._Mask.Rectangle = RectFProperty(RectF(400, 218, LVWidth, LVHeight))
TitleUpdateGp.Position.value = Vector3(300, 0, 0)
UpdateHitArea.Position.x = screenWidth - UpdateHitArea.Size.width
UpdateHitArea.Position.y = 0
NoStockItemComponent.Position.y = 100
NoStockItemComponent.Position.x = 180
l_2_0._YahooGroup._visible = false
end
l_2_0._SListView.Position.x = LVPositionX
l_2_0._SListView.Position.y = -LVPositionY
l_2_0._SListView.Viewport.x = LVWidth
l_2_0._SListView.Viewport.y = LVHeight
if l_2_0._SListView:HasLayout() then
local vect = Vector3F()
vect.x = ItemSizeWidth
vect.y = ItemSizeHeight
vect.z = 0
l_2_0._SListView:GetLayout().ItemSize = vect
end
trace("[StockSublayer] : StockListView position(" .. l_2_0._SListView.Position.x .. "," .. l_2_0._SListView.Position.y .. ")")
stock_type = StockType_MyPortfolio
if l_2_0._SListView:GetGenerator() ~= nil then
l_2_0:ResetListViewContent(_application.Orientation)
end
trace("+++++++[Stock_ScreenRotation] : OnScreenRotation end")
end
Stock_ScreenRotation.ResetListViewContent = function(l_3_0, l_3_1)
trace("+++++++[Stock_ScreenRotation] : ResetListViewContent")
local l_3_2 = nil
if l_3_0._SListView:TypeOf("SequentialListView") then
l_3_2 = true
else
l_3_2 = false
end
trace("+++++++[Stock_ScreenRotation] : 1")
local l_3_3 = 0
if l_3_2 == true then
l_3_3 = l_3_0._SListView:GetGenerator():GetRealizedItemCount()
else
l_3_3 = l_3_0._SListView:GetGenerator():GetCount()
end
trace("+++++++[Stock_ScreenRotation] : 2")
local l_3_4 = l_3_0._SListView:GetGenerator()
for i = 0, l_3_3 - 1 do
local item = l_3_4:GetItem(i)
l_3_0:AdjustListviewItemLayout(nil, item)
end
end
Stock_ScreenRotation.AdjustListviewItemLayout = function(l_4_0, l_4_1, l_4_2)
trace("+++++++[Stock_ScreenRotation] : ResetListViewContent Beginning")
if l_4_2 then
local l_4_3 = l_4_2.Namespace
local l_4_4 = nil
l_4_4 = l_4_3:FindName("Pricing")
if l_4_4 then
if l_4_0._status == ScreenOrientation_Portrait then
l_4_4.Position.x = 140
else
if l_4_0._status == ScreenOrientation_Landscape then
l_4_4.Position.x = 460
end
end
end
l_4_4 = l_4_3:FindName("StockInfoGroup")
if l_4_4 then
if l_4_0._status == ScreenOrientation_Portrait then
l_4_4.Position.x = 0
else
if l_4_0._status == ScreenOrientation_Landscape then
l_4_4.Position.x = 320
end
end
end
l_4_4 = l_4_3:FindName("dot_line")
if l_4_4 then
l_4_4.Size.width = ItemSizeWidth
l_4_4.TextureCoords:set(0, 0, ItemSizeWidth / 2, 1)
end
end
trace("+++++++[Stock_ScreenRotation] : ResetListViewContent Finished")
end
trace("Load Stock_Landscape.lua end")
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