asyncimageloader.luac.lua
来自「htc manila 2 sourcecode」· LUA 代码 · 共 105 行
LUA
105 行
-- Decompiled using luadec 1.0 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l2 ;;;;;;;;;;;;;;;9-32; 5c4eef72_manila.luac
require("class")
require("io_svc")
trace("Async Image Loader Loaded\n")
AsyncImageLoaderClass = class()
AsyncImageLoaderClass.__init = function(l_1_0, l_1_1, l_1_2, l_1_3)
l_1_0.ImagePath = l_1_1
l_1_0.Rescale = l_1_2
l_1_0.Resize = l_1_3
l_1_0.UseImagingFactory = false
l_1_0:SetCollectGarbageOnCompletion(true)
end
AsyncImageLoaderClass.SetImage = function(l_2_0, l_2_1)
l_2_0.Image = l_2_1
end
AsyncImageLoaderClass.GetImage = function(l_3_0)
return l_3_0.Image
end
AsyncImageLoaderClass.SetPriority = function(l_4_0, l_4_1)
l_4_0.Priority = l_4_1
end
AsyncImageLoaderClass.SetUseImagingFactory = function(l_5_0, l_5_1)
l_5_0.UseImagingFactory = l_5_1
end
AsyncImageLoaderClass.SetCallback = function(l_6_0, l_6_1)
l_6_0.Callback = l_6_1
end
AsyncImageLoaderClass.GetCallback = function(l_7_0)
return l_7_0.Callback
end
AsyncImageLoaderClass.SetContext = function(l_8_0, l_8_1)
l_8_0.Context = l_8_1
end
AsyncImageLoaderClass.GetContext = function(l_9_0)
return l_9_0.Context
end
AsyncImageLoaderClass.SetCollectGarbageOnCompletion = function(l_10_0, l_10_1)
l_10_0.CollectGarbageOnCompletion = l_10_1
end
AsyncImageLoaderClass.GetCollectGarbageOnCompletion = function(l_11_0)
return l_11_0.CollectGarbageOnCompletion
end
AsyncImageLoaderClass.IsRunning = function(l_12_0)
if l_12_0.ImageLoader == nil then
return false
else
return l_12_0.ImageLoader:IsRunning()
end
end
AsyncImageLoaderClass.Cancel = function(l_13_0)
if l_13_0.ImageLoader ~= nil and l_13_0.ImageLoader:IsRunning() then
l_13_0.ImageLoader:Cancel()
l_13_0.ImageLoader = nil
if l_13_0.CollectGarbageOnCompletion == true then
collectgarbage("collect")
end
end
end
AsyncImageLoaderClass.BeginLoadFile = function(l_14_0)
l_14_0:Cancel()
l_14_0.ImageLoader = AsyncImageLoader()
if l_14_0.Priority ~= nil then
l_14_0.ImageLoader.Priority = l_14_0.Priority
end
if l_14_0.UseImagingFactory ~= nil then
l_14_0.ImageLoader.UseImagingFactory = l_14_0.UseImagingFactory
end
l_14_0.ImageLoader.OnComplete:connect(l_14_0.HandleImageLoaded, l_14_0)
l_14_0.ImageLoader:BeginLoadFile(l_14_0.ImagePath, l_14_0.Rescale, l_14_0.Resize)
end
AsyncImageLoaderClass.HandleImageLoaded = function(l_15_0, l_15_1, l_15_2)
if l_15_0.Image ~= nil and l_15_2 == 1 then
if l_15_0.Resize == true then
l_15_0.Image.TextureCoords.width = l_15_1.TextureCoords.width == 0 and 1 or l_15_1.TextureCoords.width
l_15_0.Image.TextureCoords.height = l_15_1.TextureCoords.height == 0 and 1 or l_15_1.TextureCoords.height
end
l_15_0.Image:SetTexture(l_15_1.Image)
end
if l_15_0.Callback ~= nil then
l_15_0.Callback(l_15_0.Context, l_15_1, l_15_2, l_15_0)
end
l_15_0.ImageLoader = nil
if l_15_0.CollectGarbageOnCompletion == true then
collectgarbage("collect")
end
end
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?