music_prop_landscape.luac.lua

来自「htc manila 2 sourcecode」· LUA 代码 · 共 51 行

LUA
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-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;0;0,4; 7012e1b3_manila.luac 

trace("Load Music_Prop_Landscape.lua begin")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
MusicProperty_ScreenRotation = class(RotationTemplate)
MusicProperty_ScreenRotation.__init = function(l_1_0)
   RotationTemplate.__init(l_1_0)
   trace("[MusicProperty_ScreenRotation] : __init")
end

MusicProperty_ScreenRotation.OnScreenRotation = function(l_2_0)
   trace("[MusicProperty_ScreenRotation] : OnScreenRotation")
   local l_2_1 = screenHeight
   l_2_1 = l_2_1 - 2 * SystemTitlebarHeight
   Camera_2D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
   Camera_2D.ViewLeft.value = 0
   Camera_2D.ViewRight.value = screenWidth
   Camera_2D.ViewTop.value = 0
   Camera_2D.ViewButtom.value = -(l_2_1)
   backpanel.Size.width = screenWidth
   mask_property.Rectangle = RectFProperty(RectF(0, 61, screenWidth, l_2_1))
   title.Size.width = screenWidth - 30
   separator_title.Size.width = screenWidth
   separator_title.TextureCoords:set(0, 0, screenWidth / 2, 1)
   separator_length.Size.width = screenWidth
   separator_length.TextureCoords:set(0, 0, screenWidth / 2, 1)
   filename.Size.width = screenWidth - 30
   separator_filename.Size.width = screenWidth
   separator_filename.TextureCoords:set(0, 0, screenWidth / 2, 1)
   artist.Size.width = screenWidth - 30
   separator_artist.Size.width = screenWidth
   separator_artist.TextureCoords:set(0, 0, screenWidth / 2, 1)
   album.Size.width = screenWidth - 30
   separator_album.Size.width = screenWidth
   separator_album.TextureCoords:set(0, 0, screenWidth / 2, 1)
   genre.Size.width = screenWidth - 30
   separator_genre.Size.width = screenWidth
   separator_genre.TextureCoords:set(0, 0, screenWidth / 2, 1)
   composer.Size.width = screenWidth - 30
   separator_composer.Size.width = screenWidth
   separator_composer.TextureCoords:set(0, 0, screenWidth / 2, 1)
   location.Size.width = screenWidth - 30
   separator_last.Size.width = screenWidth
   separator_last.TextureCoords:set(0, 0, screenWidth / 2, 1)
end

trace("Load Music_Prop_Landscape.lua end")

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