📄 peoplecategoryglobal.luac.lua
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-- Decompiled using luadec 0.6 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;;;5;;0,0,9,13,28;0,9,14,18;0,0,19,38;0,8;;; 70a81e6f_manila.luac
trace("Load PeopleCategoryGlobal")
require("contacts_database_svc")
require("ScrollPhysics")
require("transitions")
require("CheckboxControl")
objs3D = {}
objs3D[1] = Camera3D
setOffScreen()
OnNavigateOut = function(l_1_0)
_request.NavigateOutTo:disconnect(OnNavigateOut)
Transition(l_1_0, "Out")
end
OnNavigateIn = function(l_2_0)
Transition(l_2_0, "In")
end
_request.NavigateOutTo:connect(OnNavigateOut)
_request.NavigateInFrom:connect(OnNavigateIn)
strRegCategorySource = "PeopleCategorySource"
CategoryObj = nil
Result = nil
PeopleCategoryScreenRotation = nil
YesToSetCategories = function()
local l_3_0 = CategoryObj.AllCategory:GetCount() - 1
for i = 0, l_3_0 do
CategoryObj.AllCategory:GetItem(i).Selected = Result[i]
end
_application.Navigation:NavigateBack()
end
DoRSK = function()
_application.Navigation:NavigateBack()
end
HandleItemCreated = function(l_5_0, l_5_1)
trace("[PeopleCategoryGlobal] HandleItemCreated, Index= " .. l_5_0)
local l_5_2 = l_5_1.Namespace:FindName("Text")
local l_5_3 = l_5_1.Namespace:FindName("Select")
if ListView.Viewport.x == 800 then
l_5_3.Position.x = 730
else
l_5_3.Position.x = 430
end
local l_5_4 = CategoryObj.AllCategory:GetItem(l_5_0)
l_5_2.String = l_5_4.Name
InitializeCheckbox(l_5_3, Result[l_5_0])
l_5_1.Focusable = true
end
HandleItemSelection = function(l_6_0)
if l_6_0 >= 0 then
local l_6_1 = CategoryObj.listview:GetGenerator():GetItem(l_6_0)
local l_6_2 = CategoryObj.AllCategory:GetItem(l_6_0)
local l_6_3 = l_6_1.Namespace:FindName("Select")
ToggleCheckbox(l_6_3)
Result[l_6_0] = l_6_3.Tag.Value
end
end
CategoryObject = class()
CategoryObject.__init = function(l_7_0, l_7_1)
l_7_0.listview = l_7_1
l_7_0.PeopleList = PeopleList()
l_7_0.AllCategory = l_7_0.PeopleList:GetCategories()
l_7_0.Collection = VectorNotifyint()
l_7_0.PeopleList.OnCategoryChanged:connect(l_7_0.HandleCategoryChanged, l_7_0)
local l_7_2 = TileLayout()
l_7_2:SetItemSize(480, 80, 0)
l_7_0.listview:SetLayout(l_7_2)
local l_7_3 = LibraryGeneratorint(l_7_0.Collection, l_7_0.listview:GetMovie(), l_7_0.listview.ComponentLibraryName, l_7_0.listview.ComponentLibraryID)
l_7_3.ItemCreated:connect(HandleItemCreated)
l_7_3.RecycleItems = true
l_7_0.listview:SetGenerator(l_7_3)
l_7_0.ListPhysics = ScrollPhysics(l_7_0.listview, l_7_0.listview, HandleItemSelection)
end
CategoryObject.PrepareData = function(l_8_0)
trace("[PeopleCategoryGlobal] prepare")
Result = {}
local l_8_1 = l_8_0.Collection:GetCount()
for i = 1, l_8_1 do
l_8_0.Collection:pop_back()
end
l_8_1 = l_8_0.AllCategory:GetCount() - 1
for i = 0, l_8_1 do
l_8_0.Collection:push_back(i)
Result[i] = l_8_0.AllCategory:GetItem(i).Selected
end
l_8_0.ListPhysics:ConnectMouseEvents()
l_8_0.listview:Focus()
end
CategoryObject.HandleCategoryChanged = function(l_9_0)
l_9_0.AllCategory = l_9_0.PeopleList:GetCategories()
l_9_0:PrepareData()
end
main = function()
if _application.Store:GetStringValue(Lifetime_Permanent, "EnableLandscape") == "true" then
trace("[PeopleCategory] : EnableLandscape")
require("people\\PeopleCategory_Landscape")
PeopleCategoryScreenRotation = PeopleCategory_ScreenRotation(ListView, Camera2D, Camera3D, MaskCategory)
end
CategoryObj = CategoryObject(ListView)
_application:SetLeftSoftkey(Softkey(Locale:GetString("IDS_DONE"), YesToSetCategories))
_application:SetRightSoftkey(Softkey(Locale:GetString("IDS_CANCEL"), DoRSK))
CategoryObj:PrepareData()
if PeopleCategoryScreenRotation then
PeopleCategoryScreenRotation:OnScreenRotation()
end
end
main()
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