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📄 peopledetailselectnumber_landscape.luac.lua

📁 htc manila 2 sourcecode
💻 LUA
字号:
-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;0;0,4;0,0,27,35,38; 169f43e6_manila.luac 

trace("Load ContactPicker_Landscape.lua begin")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
DetailSelectNumber_ScreenRotation = class(RotationTemplate)
DetailSelectNumber_ScreenRotation.__init = function(l_1_0, l_1_1, l_1_2, l_1_3, l_1_4)
   l_1_0._Listview = l_1_1
   l_1_0._Camera3D = l_1_3
   l_1_0._Camera2D = l_1_2
   l_1_0._Mask = l_1_4
   RotationTemplate.__init(l_1_0)
   l_1_0.LetterPickerObj = nil
   l_1_0.SearchObj = nil
   trace("+++++++[DetailSelectNumber_ScreenRotation] : __init")
end

DetailSelectNumber_ScreenRotation.OnScreenRotation = function(l_2_0)
   trace("+++++++[DetailSelectNumber_ScreenRotation] : OnScreenRotation")
   local l_2_1 = screenHeight
   l_2_1 = l_2_1 - 2 * SystemTitlebarHeight
   if l_2_0._Camera2D then
      l_2_0._Camera2D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
      l_2_0._Camera2D.ViewLeft.value = 0
      l_2_0._Camera2D.ViewRight.value = screenWidth
      l_2_0._Camera2D.ViewTop.value = 0
      l_2_0._Camera2D.ViewButtom.value = -(l_2_1)
   end
   if l_2_0._Camera3D then
      l_2_0._Camera3D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
      l_2_0._Camera3D.ViewLeft.value = 0
      l_2_0._Camera3D.ViewRight.value = screenWidth
      l_2_0._Camera3D.ViewTop.value = 0
      l_2_0._Camera3D.ViewButtom.value = l_2_1
      l_2_0._Camera3D.CameraPosition.value = Vector3(0, 0, (l_2_1) / 2)
   end
   if _application.Orientation == ScreenOrientation_Portrait then
      l_2_0._Mask.Rectangle = RectFProperty(RectF(0, 60, 480, 636))
      LVHeight = 636
      LVPositionX = -240
      LVPositionY = 288
      LVWidth = 480
      ItemSizeWidth = 480
      ItemSizeHeight = 80
   else
      if _application.Orientation == ScreenOrientation_Landscape then
         LVPositionY = 0
         LVHeight = 318
         l_2_0._Mask.Rectangle = RectFProperty(RectF(-500, 60, 2000, 2000))
         LVPositionX = -400
         LVPositionY = 127
         LVWidth = 800
         ItemSizeWidth = 800
         ItemSizeHeight = 80
      end
   end
   l_2_0:ResetListViewContent(_application.Orientation)
end

DetailSelectNumber_ScreenRotation.ResetListViewContent = function(l_3_0, l_3_1)
   trace("+++++++[DetailSelectNumber_ScreenRotation] : ResetListViewContent")
   if not l_3_0._Listview:HasLayout() then
      return 
   end
   l_3_0._Listview.Position.x = LVPositionX
   l_3_0._Listview.Position.y = LVPositionY
   l_3_0._Listview.Viewport.x = LVWidth
   l_3_0._Listview.Viewport.y = LVHeight
   local l_3_2 = Vector3F()
   l_3_2.x = ItemSizeWidth
   l_3_2.y = ItemSizeHeight
   l_3_2.z = 0
   l_3_0._Listview:GetLayout().ItemSize = l_3_2
   local l_3_3 = nil
   local l_3_4 = 0
   l_3_4 = l_3_0._Listview:GetGenerator():GetCount()
   local l_3_5 = l_3_0._Listview:GetGenerator()
   for i = 0, l_3_4 - 1 do
      l_3_3 = l_3_5:GetItem(i)
      if l_3_3 then
         _Namespace = l_3_3.Namespace
         local something = _Namespace:FindName("Select")
         if something then
            if l_3_1 == ScreenOrientation_Portrait then
               something.Position.x = 420
            elseif l_3_1 == ScreenOrientation_Landscape then
               something.Position.x = 730
            end
         end
         local something = _Namespace:FindName("Line")
         if something then
            something.Size.width = ItemSizeWidth
            something.TextureCoords:set(0, 0, ItemSizeWidth / 2, 1)
         end
      end
   end
end

trace("Load DetailSelectNumber_Landscape.lua end")

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