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📄 weathercitypicker.luac.lua

📁 htc manila 2 sourcecode
💻 LUA
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   _application:SetLeftSoftkey(Softkey("", nil))
   _application:SetRightSoftkey(Softkey(Locale:GetString("IDS_CANCEL"), CancelCountryList))
   if BackCountryIndex then
      CountryPickerList:GetLayout():JumpToIndex(BackCountryIndex, ListAlignment_Top, ListAlignmentOptions_Snap)
      CountryPickerList:GetGenerator().SelectedIndex = BackCountryIndex
      CountryPickerList:FocusItems()
      BackCountryIndex = nil
   else
      local l_18_0 = weather.FocusIndex
      if l_18_0 ~= -1 then
         CountryPickerList:GetLayout():JumpToIndex(l_18_0, ListAlignment_Top, ListAlignmentOptions_Snap)
         CountryPickerList:GetGenerator().SelectedIndex = l_18_0
         CountryPickerList:FocusItems()
      end
   end
end

GetLetter = function(l_19_0)
   if l_19_0 == KeyCode_A then
      return "a"
   end
   if l_19_0 == KeyCode_B then
      return "b"
   end
   if l_19_0 == KeyCode_C then
      return "c"
   end
   if l_19_0 == KeyCode_D then
      return "d"
   end
   if l_19_0 == KeyCode_E then
      return "e"
   end
   if l_19_0 == KeyCode_F then
      return "f"
   end
   if l_19_0 == KeyCode_G then
      return "g"
   end
   if l_19_0 == KeyCode_H then
      return "h"
   end
   if l_19_0 == KeyCode_I then
      return "i"
   end
   if l_19_0 == KeyCode_J then
      return "j"
   end
   if l_19_0 == KeyCode_K then
      return "k"
   end
   if l_19_0 == KeyCode_L then
      return "l"
   end
   if l_19_0 == KeyCode_M then
      return "m"
   end
   if l_19_0 == KeyCode_N then
      return "n"
   end
   if l_19_0 == KeyCode_O then
      return "o"
   end
   if l_19_0 == KeyCode_P then
      return "p"
   end
   if l_19_0 == KeyCode_Q then
      return "q"
   end
   if l_19_0 == KeyCode_R then
      return "r"
   end
   if l_19_0 == KeyCode_S then
      return "s"
   end
   if l_19_0 == KeyCode_T then
      return "t"
   end
   if l_19_0 == KeyCode_U then
      return "u"
   end
   if l_19_0 == KeyCode_V then
      return "v"
   end
   if l_19_0 == KeyCode_W then
      return "w"
   end
   if l_19_0 == KeyCode_X then
      return "x"
   end
   if l_19_0 == KeyCode_Y then
      return "y"
   end
   if l_19_0 == KeyCode_Z then
      return "z"
   end
   if l_19_0 == KeyCode_Space then
      return " "
   end
   if l_19_0 == KeyCode_Subtract then
      return "-"
   end
   return ""
end

GetModifiedSearchString = function(l_20_0, l_20_1)
   local l_20_2 = GetLetter(l_20_1)
   if l_20_2 ~= "" then
      return l_20_0 .. l_20_2
   elseif l_20_1 == KeyCode_Backspace then
      if string.len(l_20_0) == 0 then
         return ""
      end
      return string.sub(l_20_0, 1, string.len(l_20_0) - 1)
   elseif l_20_1 == KeyCode_Escape then
      return ""
   end
   return l_20_0
end

HandleGizmoPress = function(l_21_0, l_21_1)
   if GizmoView._visible == true then
      l_21_1.value = true
   end
end

HandleGizmoRelease = function(l_22_0, l_22_1)
   if GizmoView._visible == true then
      l_22_1.value = true
   end
   EasterEggAdvanceState(2)
end

HandleGizmoReleaseOutside = function(l_23_0, l_23_1)
   if GizmoView._visible == true then
      l_23_1.value = true
   end
   EasterEggAdvanceState(2)
end

FocusOutInputBox = function()
   _application:HideInputPanel()
   if InputBox.WindowText == "" then
      InputBoxDefaultText._visible = true
      LetterPickerGroup._visible = true
   end
end

InputBoxOnPress = function()
   _application:ShowInputPanel(0)
   InputBox:SetShowWindowFlag(true)
   InputBox:Focus()
   InputBoxDefaultText._visible = false
   LetterPickerGroup._visible = false
end

InputBoxChanged = function()
   if InputBoxFlag then
    InputBoxFlag = false
    return
   end
   if CountryPickerList._visible == true then
      CountryPickerList:GetLayout():JumpToIndex(0, ListAlignment_Top, ListAlignmentOptions_Snap)
      CountryPickerList:JumpToIndex(0)
      CountryPickerList:GetGenerator().SelectedIndex = 0
      CountryPickerList:FocusItems()
      CountryPickerList:GetGenerator().Collection = weather:SearchCountries(InputBox.WindowText)
   else
      CityPickerList:GetLayout():JumpToIndex(0, ListAlignment_Top, ListAlignmentOptions_Snap)
      CityPickerList:JumpToIndex(0)
      CityPickerList:GetGenerator().SelectedIndex = 0
      CityPickerList:FocusItems()
      CityPickerList:GetGenerator().Collection = weather:SearchCitiesInCountry(InputBox.WindowText, currentCountry, 5000)
   end
end

HandleEatsEventsCover = function(l_27_0, l_27_1)
   l_27_1.value = true
   trace("Eats indicator events")
end

OnIndicatorBarVisibilityChange = function(l_28_0)
   local l_28_1 = 430
   if _application.Store:GetStringValue(Lifetime_Permanent, "EnableLandscape") == "true" and _application.Orientation == ScreenOrientation_Landscape then
      l_28_1 = 750
   end
   if l_28_0:IndicatorBarVisibility() then
      LetterPickerContainer.Position.x = l_28_1
   else
      LetterPickerContainer.Position.x = l_28_1 - 5
   end
end

OnPostPageInit2 = function()
   HitDetector.onPress:connect(HandleGizmoPress)
   HitDetector.onRelease:connect(HandleGizmoRelease)
   HitDetector.onReleaseOutside:connect(HandleGizmoReleaseOutside)
   sprCover.onPress:connect(HandleEatsEventsCover)
   sprCover.onRelease:connect(HandleEatsEventsCover)
   sprCover.onReleaseOutside:connect(HandleEatsEventsCover)
   Text_bg.onPress:connect(InputBoxOnPress)
   InputBox.OnTextChanged:connect(InputBoxChanged)
   InputBox.onFocusOut:connect(FocusOutInputBox)
   InputBoxFlag = flase
end

OnPostPageInit1 = function()
   if _config_os == "windowsmobile" then
      CityPickerList.AllowScrollToEnd = false
      CountryPickerList.AllowScrollToEnd = false
   else
      CityQuery = VectorNotifyint()
      for i = 0, 20 do
         CityQuery:push_back(i)
      end
      cityPickerLayout = TileLayout()
      cityPickerLayout:SetItemSize(480, 81, 0)
      CityPickerList:SetLayout(cityPickerLayout)
      itemListGenerator = LibraryGeneratorint(CityQuery, CityPickerList:GetMovie(), CityPickerList.ComponentLibraryName, CityPickerList.ComponentLibraryID)
      itemListGenerator.RecycleItems = true
      itemListGenerator.ItemCreated:connect(HandleCityListItemCreation)
      itemListGenerator.ItemDestroyed:connect(HandleCityListItemDestruction)
      CityPickerList:GetLayout().SelectionNode = CityPickerSelector
      CityPickerList:SetGenerator(itemListGenerator)
   end
end


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