📄 simpledialog_landscape.luac.lua
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-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l 8;0;0,33;0;0,15,25,26; 14697d54_manila.luac
trace("Load SimpleDialog_Landscape.lua begin")
require("class")
local l_0_0 = class()
SimpleDialogRotation = l_0_0
l_0_0 = SimpleDialogRotation
l_0_0.__init = function(l_1_0)
trace("+++++++[SimpleDialogRotation] : __init")
l_1_0._application = _application
l_1_0._request = _request
l_1_0._application.OnOrientationChanged:connect(l_1_0.OnScreenRotation, l_1_0)
l_1_0._application.DialogManager.OnDialogOut:connect(l_1_0.Destory, l_1_0)
l_1_0:OnScreenRotation()
end
l_0_0 = SimpleDialogRotation
l_0_0.OnScreenRotation = function(l_2_0)
trace("+++++++++[SimpleDialogRotation] : OnScreenRotation")
if _application.Orientation == ScreenOrientation_Portrait then
screenWidth = 480
screenHeight = 800
ItemSizeWidth = 480
ItemSizeHeight = 80
else
if _application.Orientation == ScreenOrientation_Landscape then
screenWidth = 800
screenHeight = 480
ItemSizeWidth = 800
ItemSizeHeight = 80
end
end
SystemTitlebarHeight = 52
local l_2_1 = screenHeight
l_2_1 = l_2_1 - 2 * SystemTitlebarHeight
Camera_2D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
Camera_2D.ViewLeft.value = 0
Camera_2D.ViewRight.value = screenWidth
Camera_2D.ViewTop.value = l_2_1
Camera_2D.ViewButtom.value = 0
l_2_0:ResetListViewContent()
end
l_0_0 = SimpleDialogRotation
l_0_0.Destory = function(l_3_0)
trace("+++++++++[SimpleDialogRotation] : Destory")
l_3_0._application.OnOrientationChanged:disconnect(l_3_0.OnScreenRotation, l_3_0)
l_3_0._application.DialogManager.OnDialogOut:disconnect(l_3_0.Destory, l_3_0)
end
l_0_0 = SimpleDialogRotation
l_0_0.ResetListViewContent = function(l_4_0)
trace("+++++++[SimpleDialogRotation] : ResetListViewContent")
ModalListView.Viewport.x = ItemSizeWidth
if not ModalListView:HasLayout() then
return
end
local l_4_1 = Vector3F()
l_4_1.x = ItemSizeWidth
l_4_1.y = ItemSizeHeight
l_4_1.z = 0
ModalListView:GetLayout().ItemSize = l_4_1
local l_4_2 = nil
local l_4_3 = nil
for i = 0, ModalListView:GetGenerator():GetCount() - 1 do
l_4_2 = ModalListView:GetGenerator():GetItem(i)
if l_4_2 then
MiddleItem = l_4_2.Namespace:FindName("MiddleItem")
if _application.Orientation == ScreenOrientation_Portrait then
MiddleItem.Scale = Vector3Property(Vector3(1, 1, 1))
else
MiddleItem.Scale = Vector3Property(Vector3(1.6999969482422, 1, 1))
end
TopItem = l_4_2.Namespace:FindName("TopItem")
if _application.Orientation == ScreenOrientation_Portrait then
TopItem.Scale = Vector3Property(Vector3(1, 1, 1))
else
TopItem.Scale = Vector3Property(Vector3(1.6999969482422, 1, 1))
end
Arrow = l_4_2.Namespace:FindName("Arrow")
if _application.Orientation == ScreenOrientation_Portrait then
Arrow.Position.x = 410
else
Arrow.Position.x = 730
end
Seperator = l_4_2.Namespace:FindName("Seperator")
if _application.Orientation == ScreenOrientation_Portrait then
Seperator.Position.x = 20
Seperator.Size.width = 439
Seperator.TextureCoords:set(0, 0, 439, 1)
else
Seperator.Position.x = 34
Seperator.Size.width = 748
Seperator.TextureCoords:set(0, 0, 748, 1)
end
Text = l_4_2.Namespace:FindName("Text")
if _application.Orientation == ScreenOrientation_Portrait then
Text.Position.x = 40
else
Text.Position.x = 68
end
end
end
end
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