📄 modaldialog_landscape.luac.lua
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-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l 8;0;0,37;; 7c9ded1a_manila.luac
trace("Load modaldialog_Landscape.lua begin")
require("class")
local l_0_0 = class()
ModalDlg_Rotation = l_0_0
l_0_0 = ModalDlg_Rotation
l_0_0.__init = function(l_1_0, l_1_1)
trace("+++++++[ModalDlg_Rotation] : __init")
l_1_0._DlgGroup = l_1_1
l_1_0._application = _application
l_1_0._request = _request
l_1_0._application.OnOrientationChanged:connect(l_1_0.OnScreenRotation, l_1_0)
l_1_0._application.DialogManager.OnDialogOut:connect(l_1_0.Destory, l_1_0)
l_1_0:OnScreenRotation()
end
l_0_0 = ModalDlg_Rotation
l_0_0.OnScreenRotation = function(l_2_0)
trace("+++++++++[ModalDlg_Rotation] : OnScreenRotation")
if _application.Orientation == ScreenOrientation_Portrait then
screenWidth = 480
screenHeight = 800
l_2_0._DlgGroup.Position.x = 20
l_2_0._DlgGroup.Position.y = -80
else
if _application.Orientation == ScreenOrientation_Landscape then
screenWidth = 800
screenHeight = 480
l_2_0._DlgGroup.Position.x = 180
l_2_0._DlgGroup.Position.y = -5
end
end
SystemTitlebarHeight = 52
local l_2_1 = screenHeight
l_2_1 = l_2_1 - 2 * SystemTitlebarHeight
Camera_2D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
Camera_2D.ViewLeft.value = 0
Camera_2D.ViewRight.value = screenWidth
Camera_2D.ViewTop.value = 0
Camera_2D.ViewButtom.value = -(l_2_1)
end
l_0_0 = ModalDlg_Rotation
l_0_0.Destory = function(l_3_0)
trace("+++++++++[ModalDlg_Rotation] : Destory")
l_3_0._application.OnOrientationChanged:disconnect(l_3_0.OnScreenRotation, l_3_0)
l_3_0._application.DialogManager.OnDialogOut:disconnect(l_3_0.Destory, l_3_0)
end
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