📄 2.lua
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-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;0;0;0;0;0;0;0;0;0;0;0;; 190f7f60_manila_1C2A.luac
VideoPressed = false
CameraPressed = false
CameraSpritOnPress = function(l_1_0)
CameraPressed = true
CameraButtonTouch._visible = true
end
CameraSpritOnRelease = function(l_2_0)
if CameraPressed == true then
CameraButtonTouch._visible = false
if gnViewType == 0 then
gLaunchCamera()
end
CameraButtonTouch._visible = false
CameraPressed = false
end
end
CameraSpritOnReleaseOutside = function(l_3_0)
CameraPressed = false
CameraButtonTouch._visible = false
end
CameraSpritOnRollOut = function(l_4_0)
CameraButtonTouch._visible = false
end
CameraSpritOnRollOver = function(l_5_0)
if CameraPressed == true then
CameraButtonTouch._visible = true
end
end
CameraSprit.onPress:connect(CameraSpritOnPress)
CameraSprit.onRelease:connect(CameraSpritOnRelease)
CameraSprit.onReleaseOutside:connect(CameraSpritOnReleaseOutside)
CameraSprit.onRollOver:connect(CameraSpritOnRollOver)
CameraSprit.onRollOut:connect(CameraSpritOnRollOut)
VideoSpritOnPress = function(l_6_0)
VideoPressed = true
VideoButtonTouch._visible = true
end
VideoSpritOnRelease = function(l_7_0)
if VideoPressed == true then
VideoButtonTouch._visible = false
if gnViewType == 0 then
gLaunchVideo()
end
VideoPressed = false
VideoButtonTouch._visible = false
end
end
VideoSpritOnReleaseOutside = function(l_8_0)
VideoPressed = false
VideoButtonTouch._visible = false
end
VideoSpritOnRollOver = function(l_9_0)
if VideoPressed == true then
VideoButtonTouch._visible = true
end
end
VideoSpritOnRollOut = function(l_10_0)
VideoButtonTouch._visible = false
end
VideoSprit.onPress:connect(VideoSpritOnPress)
VideoSprit.onRelease:connect(VideoSpritOnRelease)
VideoSprit.onReleaseOutside:connect(VideoSpritOnReleaseOutside)
VideoSprit.onRollOver:connect(VideoSpritOnRollOver)
VideoSprit.onRollOut:connect(VideoSpritOnRollOut)
KeyUpSpritOnRelease = function(l_11_0)
gMyTrace("KeyUpSpritOnRelease\n")
if gnViewType == 0 then
HandleKeyDown(KeyCode_Up)
end
end
KeyUpSprit.onRelease:connect(KeyUpSpritOnRelease)
KeyDownSpritOnRelease = function(l_12_0)
gMyTrace("KeyDownSpritOnRelease\n")
if gnViewType == 0 then
HandleKeyDown(KeyCode_Down)
end
end
KeyDownSprit.onRelease:connect(KeyDownSpritOnRelease)
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