📄 2.lua
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-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;1;0,0,9,25,36,45,56;; 252e3f90_manila_188C.luac
EndMarquee = function()
TitleScroll._visible = false
title._visible = true
end
OnMarqueeTimer = function(l_2_0, l_2_1)
l_2_0:Stop()
title._visible = false
TitleScroll._visible = true
local l_2_2 = tonumber(l_2_1.width)
if l_2_2 == nil then
l_2_2 = 0
end
TitleScroll._visible = true
title._visible = false
local l_2_3 = Vector3(l_2_1.title1.Position.x, l_2_1.title1.Position.y, 0)
local l_2_4 = Vector3(l_2_1.title1.Position.x - l_2_2 - 60, l_2_1.title1.Position.y, 0)
local l_2_5 = Vector3(l_2_1.title2.Position.x, l_2_1.title2.Position.y, 0)
local l_2_6 = Vector3(l_2_1.title2.Position.x - l_2_2 - 60, l_2_1.title2.Position.y, 0)
l_2_1.title1.Position:Interpolate(l_2_3, l_2_4, 200, 0, Interpolate_Linear)
l_2_1.title2.Position:Interpolate(l_2_5, l_2_6, 200, 0, Interpolate_Linear, EndMarquee)
end
EnableMarquee = function(l_3_0, l_3_1)
gMarquee = l_3_0
if l_3_1 > 900 then
l_3_1 = 900
end
if l_3_0 == true then
TitleScroll1.Position.x = 67
TitleScroll1.Size.width = l_3_1
TitleScroll2.Position.x = 67 + l_3_1 + 60
TitleScroll2.Size.width = l_3_1
TitleScroll1.String = title.String
TitleScroll2.String = title.String
end
TitleScroll1.Position:ClearInterpolate()
TitleScroll2.Position:ClearInterpolate()
if l_3_0 == false then
TitleScroll._visible = false
title._visible = true
if gMarqueeTimer ~= nil then
gMarqueeTimer:Stop()
end
elseif gMarqueeTimer == nil then
gMarqueeTimer = timer(3)
local con = {title1 = TitleScroll1, title2 = TitleScroll2, width = l_3_1}
gMarqueeTimer.context = con
gMarqueeTimer.OnElapsed:connect(OnMarqueeTimer)
else
gMarqueeTimer:Stop()
local con = {title1 = TitleScroll1, title2 = TitleScroll2, width = l_3_1}
gMarqueeTimer.context = con
gMarqueeTimer:Start()
end
end
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