📄 5.lua
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-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;0;;;; 22bb3b19_manila_7BCE.luac
require("class")
ListImageLoaderClass = class()
ListImageLoaderClass.__init = function(l_1_0)
l_1_0.Queue = {}
l_1_0.Last = 0
l_1_0.Current = 0
l_1_0.AsyncLoader = AsyncIconLoader()
l_1_0.AsyncLoader.OnComplete:connect(l_1_0.HandleLoadComplete, l_1_0)
end
ListImageLoaderClass.AddImage = function(l_2_0, l_2_1, l_2_2)
l_2_0.Last = l_2_0.Last + 1
l_2_0.Queue[l_2_0.Last] = {Element = l_2_1, Data = l_2_2}
if l_2_0.Queue[l_2_0.Current] == nil then
l_2_0:LoadNextImage()
end
end
ListImageLoaderClass.LoadNextImage = function(l_3_0)
local l_3_1 = l_3_0.Current + 1
while l_3_1 <= l_3_0.Last do
l_3_0.Current = l_3_1
local l_3_2 = l_3_0.Queue[l_3_0.Current]
if l_3_2 ~= nil then
local l3 = l_3_2.Data
l_3_0.AsyncLoader:BeginLoadIcon(l3:GetPath())
return
end
l_3_1 = l_3_1 + 1
end
end
ListImageLoaderClass.HandleLoadComplete = function(l_4_0, l_4_1, l_4_2)
if l_4_2 == 1 then
local l_4_2 = l_4_0.Queue[l_4_0.Current]
l_4_2.Element:SetTexture(l_4_1.Image)
l_4_2.Element._visible = true
end
l_4_0.Queue[l_4_0.Current] = nil
l_4_0:LoadNextImage()
end
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