📄 clockpageedit_landscape.luac.lua
字号:
-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l 14;0;0;0;0,0,0,6,9,10,13,19,25; 038a6163_manila.luac
trace("Load ClockPageEdit_ScreenRotation.lua begin")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
ClockPageEdit_ScreenRotation = class(RotationTemplate)
local l_0_0 = ClockPageEdit_ScreenRotation
l_0_0.__init = function(l_1_0, l_1_1, l_1_2, l_1_3, l_1_4)
trace("+++++++[ClockPageView_ScreenRotation] : __init")
l_1_0._Camera2D = l_1_1
l_1_0._Mask = l_1_2
l_1_0._ListView = l_1_3
l_1_0._status = _application.Orientation
l_1_0._physicalscroll = l_1_4
if _application.Orientation == ScreenOrientation_Portrait and PhysicalScrollConnected then
l_1_0._physicalscroll:DisconnectMouseEvents()
PhysicalScrollConnected = false
else
if _application.Orientation == ScreenOrientation_Landscape and not PhysicalScrollConnected then
l_1_0._physicalscroll:ConnectMouseEvents()
PhysicalScrollConnected = true
end
end
RotationTemplate.__init(l_1_0)
end
l_0_0 = ClockPageEdit_ScreenRotation
l_0_0.OnScreenRotation = function(l_2_0)
trace("+++++++[ClockPageView_ScreenRotation] : OnScreenRotation")
if _application.Orientation == ScreenOrientation_Portrait and PhysicalScrollConnected then
l_2_0._physicalscroll:DisconnectMouseEvents()
PhysicalScrollConnected = false
else
if _application.Orientation == ScreenOrientation_Landscape and not PhysicalScrollConnected then
l_2_0._physicalscroll:ConnectMouseEvents()
PhysicalScrollConnected = true
end
end
l_2_0._Camera2D.Viewport.value = RectF(0, 0, screenWidth, screenHeight - SystemTitlebarHeight * 2)
l_2_0._Camera2D.ViewRight.value = screenWidth
l_2_0._Camera2D.ViewButtom.value = -(screenHeight - SystemTitlebarHeight * 2)
if l_2_0._ListView:HasLayout() then
l_2_0._ListView:GetLayout():SetItemSize(screenWidth, 600, 0)
end
l_2_0._Mask.Rectangle = RectFProperty(RectF(0, ManilaTitleBarHeight, screenWidth, screenHeight - SystemTitlebarHeight * 2 - ManilaTitleBarHeight))
l_2_0._status = _application.Orientation
if l_2_0._status == ScreenOrientation_Portrait then
l_2_0._ListView.Viewport.value = Vector3(screenWidth, 450, 0)
else
if l_2_0._status == ScreenOrientation_Landscape then
l_2_0._ListView.Viewport.value = Vector3(screenWidth, screenHeight - SystemTitlebarHeight * 2 - ManilaTitleBarHeight - 90, 0)
end
end
if l_2_0._generator ~= nil then
l_2_0:ResetListviewItemLayout()
end
end
l_0_0 = ClockPageEdit_ScreenRotation
l_0_0.ResetListviewItemLayout = function(l_3_0)
if l_3_0._generator ~= nil then
trace("+++++++[ClockPageEdit_ScreenRotation] : ResetListviewItemLayout Beginning")
for i = 0, l_3_0._generator:GetCount() - 1 do
l_3_0:AdjustListviewItemLayout(nil, l_3_0._generator:GetItem(i))
end
trace("+++++++[ClockPageEdit_ScreenRotation] : ResetListviewItemLayout Finished")
end
end
l_0_0 = ClockPageEdit_ScreenRotation
l_0_0.AdjustListviewItemLayout = function(l_4_0, l_4_1, l_4_2)
if l_4_2 ~= nil then
trace("+++++++[ClockPageView_ScreenRotation] : ResetListviewItemLayout Beginning")
local l_4_3 = l_4_2.Namespace
local l_4_4 = l_4_3:FindName("PageEdit_TimePicker")
local l_4_5 = 0
local l_4_6 = l_4_3:FindName("SprSeparator1")
l_4_6.Size.width = screenWidth
local l_4_7 = l_4_3:FindName("SprSeparator2")
l_4_7.Size.width = screenWidth
local l_4_8 = l_4_3:FindName("SprSeparator3")
l_4_8.Size.width = screenWidth
if not AMPMGroup._visible then
l_4_5 = 38
end
if l_4_0._status == ScreenOrientation_Portrait then
TimeUIGroup.Position.x = 10 + l_4_5
AMPMGroup.Position.x = 401 + l_4_5
else
if l_4_0._status == ScreenOrientation_Landscape then
TimeUIGroup.Position.x = 175 + l_4_5
AMPMGroup.Position.x = 566 + l_4_5
end
end
trace("+++++++[ClockPageView_ScreenRotation] : ResetListviewItemLayout Finished")
end
end
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -