📄 alarmedit_landscape.luac.lua
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-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l 14;0;0,4; 3e76ee07_manila.luac
trace("Load AlarmEdit_ScreenRotation.lua begin")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
AlarmEdit_ScreenRotation = class(RotationTemplate)
local l_0_0 = AlarmEdit_ScreenRotation
l_0_0.__init = function(l_1_0, l_1_1, l_1_2, l_1_3, l_1_4)
trace("+++++++[AlarmEdit_ScreenRotation] : __init")
l_1_0._Camera2D = l_1_1
l_1_0._Mask = l_1_2
l_1_0._ListView = l_1_3
l_1_0._mainGroup = l_1_4
RotationTemplate.__init(l_1_0)
end
l_0_0 = AlarmEdit_ScreenRotation
l_0_0.OnScreenRotation = function(l_2_0)
trace("+++++++[AlarmEdit_ScreenRotation] : OnScreenRotation")
local l_2_1 = l_2_0._Camera2D
l_2_1 = l_2_1.Viewport
l_2_1.value = RectF(0, 0, screenWidth, screenHeight - SystemTitlebarHeight * 2)
l_2_1 = l_2_0._Camera2D
l_2_1 = l_2_1.ViewRight
l_2_1.value = screenWidth
l_2_1 = l_2_0._Camera2D
l_2_1 = l_2_1.ViewButtom
l_2_1.value = -(screenHeight - SystemTitlebarHeight * 2)
l_2_1 = l_2_0._Mask
l_2_1.Rectangle = RectFProperty(RectF(0, ManilaTitleBarHeight, screenWidth, screenHeight - SystemTitlebarHeight * 2))
l_2_1 = DottedLine1
l_2_1 = l_2_1.Size
l_2_1.width = screenWidth
l_2_1 = DottedLine2
l_2_1 = l_2_1.Size
l_2_1.width = screenWidth
l_2_1 = DottedLine3
l_2_1 = l_2_1.Size
l_2_1.width = screenWidth
l_2_1 = DottedLine4
l_2_1 = l_2_1.Size
l_2_1.width = screenWidth
l_2_1 = 0
if not AMPMGroup._visible then
l_2_1 = 38
end
if _application.Orientation == ScreenOrientation_Portrait then
AlarmEditSprite.Position.y = 0
OnOffComponent.Position.x = 320
DescriptionBg.Size.width = 447
InputBox:SetWindowSize(410, 40)
InputBox.Position.y = -395
DiscriptNoteText.Position.y = InputBox.Position.y - 4
DiscriptNoteText.Size.width = 400
RepeatListView.Position.x = 10
TimeUIGroup.Position.x = 10 + l_2_1
AMPMGroup.Position.x = 401 + l_2_1
DescriptionHitArea.Size.width = 480
AlarmVibrateHitArea.Size.width = 480
AlarmRingtoneHitArea.Size.width = 480
AlarmEditSprite.Size.width = 480
AlarmEditSprite.Size.height = 800
AlarmEditSprite.onPress:disconnect(OnPressArea)
AlarmEditSprite.onMouseMove:disconnect(OnMouseMoveArea)
else
if _application.Orientation == ScreenOrientation_Landscape then
OnOffComponent.Position.x = 640
DescriptionBg.Size.width = 768
DiscriptNoteText.Size.width = 720
InputBox.Position.y = -395
DiscriptNoteText.Position.y = InputBox.Position.y - 4
trace("+++++++[AlarmEdit] : Landscape - InputBox.Position.y is " .. InputBox.Position.y)
trace("+++++++[AlarmEdit] : Landscape - DescriptionBg.Position.y is " .. DescriptionBg.Position.y)
RepeatListView.Position.x = 175
TimeUIGroup.Position.x = 175 + l_2_1
AMPMGroup.Position.x = 566 + l_2_1
DescriptionHitArea.Size.width = 800
AlarmVibrateHitArea.Size.width = 800
AlarmRingtoneHitArea.Size.width = 800
AlarmEditSprite.Size.width = 800
AlarmEditSprite.Size.height = 480
AlarmEditSprite.onPress:connect(OnPressArea)
AlarmEditSprite.onMouseMove:connect(OnMouseMoveArea)
end
end
end
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