clockpageadd_landscape.luac.lua
来自「htc manila 2 sourcecode」· LUA 代码 · 共 112 行
LUA
112 行
-- Decompiled using luadec 0.4 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;;0;0;0,0,0,6,9; 22819f46_manila.luac
trace("Load ClockPageAdd_ScreenRotation.lua begin")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
LocationLVHeght = 50
ClockPageAdd_ScreenRotation = class(RotationTemplate)
ClockPageAdd_ScreenRotation.__init = function(l_1_0, l_1_1, l_1_2, l_1_3, l_1_4, l_1_5, l_1_6, l_1_7, l_1_8, l_1_9)
trace("+++++++[ClockPageAdd_ScreenRotation] : __init")
l_1_0._Camera2D = l_1_1
l_1_0._Mask = l_1_2
l_1_0._LvCountry = l_1_3
l_1_0._LvsCountry = l_1_4
l_1_0._LvCity = l_1_5
l_1_0._LvsCity = l_1_6
l_1_0._LetterGroup = l_1_7
l_1_0._LvLetter = l_1_8
l_1_0._ChrGroup = l_1_9
l_1_0._status = _application.Orientation
RotationTemplate.__init(l_1_0)
end
ClockPageAdd_ScreenRotation.OnScreenRotation = function(l_2_0)
trace("+++++++[ClockPageAdd_ScreenRotation] : OnScreenRotation")
l_2_0._status = _application.Orientation
_application.Navigation.TabVisibility = false
l_2_0._Camera2D.Viewport.value = RectF(0, 0, screenWidth, screenHeight - SystemTitlebarHeight * 2)
l_2_0._Camera2D.ViewRight.value = screenWidth
l_2_0._Camera2D.ViewButtom.value = -(screenHeight - SystemTitlebarHeight * 2)
l_2_0._Mask.Rectangle = RectFProperty(RectF(0, ManilaTitleBarHeight + LocationLVHeght, screenWidth, screenHeight - SystemTitlebarHeight * 2))
l_2_0._LvCountry.Viewport.value = Vector3(screenWidth, screenHeight - SystemTitlebarHeight * 2 - ManilaTitleBarHeight - LocationLVHeght, 0)
l_2_0._LvCity.Viewport.value = Vector3(screenWidth, screenHeight - SystemTitlebarHeight * 2 - ManilaTitleBarHeight - LocationLVHeght, 0)
l_2_0._LvLetter.Viewport.value = Vector3(50, screenHeight - SystemTitlebarHeight * 2 - ManilaTitleBarHeight - 50, 0)
Text_bg.Size.width = screenWidth - 20
if l_2_0._status == ScreenOrientation_Portrait then
l_2_0._LvsCountry.Scale = Vector3Property(Vector3(0.98957824707031, 1, 1))
l_2_0._LvsCity.Scale = Vector3Property(Vector3(0.98957824707031, 1, 1))
l_2_0._LetterGroup.Position.x = screenWidth - 55
l_2_0._LetterGroup.Position.y = -108
if objLetterPicker then
objLetterPicker:ReSetItem(18, l_2_0._LvLetter.Viewport.y)
end
CharacterDialogGroup.Position.value = Vector3(171, -280, 0)
else
if l_2_0._status == ScreenOrientation_Landscape then
l_2_0._LvsCountry.Scale = Vector3Property(Vector3(1.65625, 1, 1))
l_2_0._LvsCity.Scale = Vector3Property(Vector3(1.65625, 1, 1))
l_2_0._LetterGroup.Position.x = screenWidth - 55
l_2_0._LetterGroup.Position.y = -108
if objLetterPicker then
objLetterPicker:ReSetItem(11, l_2_0._LvLetter.Viewport.y)
end
CharacterDialogGroup.Position.value = Vector3(332, -130, 0)
end
end
if l_2_0._LvCountry._visible then
l_2_0._generator = l_2_0._LvCountry:GetGenerator()
end
if l_2_0._LvCity._visible then
l_2_0._generator = l_2_0._LvCity:GetGenerator()
end
if l_2_0._generator ~= nil then
l_2_0:ResetListviewItemLayout()
end
trace("Start check self._ListView:HasLayout()")
if l_2_0._LvCountry:HasLayout() then
trace("ItemSize = " .. tostring(l_2_0._LvCountry:GetLayout().ItemSize.x))
local vector = Vector3F()
vector.x = screenWidth
vector.y = 80
vector.z = 0
l_2_0._LvCountry:GetLayout().ItemSize = vector
trace("ItemSize = " .. tostring(l_2_0._LvCountry:GetLayout().ItemSize.x))
end
trace("Finish check self._ListView:HasLayout()")
trace("Start check self._ListView:HasLayout()")
if l_2_0._LvCity:HasLayout() then
trace("ItemSize = " .. tostring(l_2_0._LvCity:GetLayout().ItemSize.x))
local vector = Vector3F()
vector.x = screenWidth
vector.y = 80
vector.z = 0
l_2_0._LvCity:GetLayout().ItemSize = vector
trace("ItemSize = " .. tostring(l_2_0._LvCity:GetLayout().ItemSize.x))
end
trace("Finish check self._ListView:HasLayout()")
end
ClockPageAdd_ScreenRotation.ResetListviewItemLayout = function(l_3_0)
if l_3_0._generator ~= nil then
trace("+++++++[PeopleMessageSelector_ScreenRotation] : ResetListviewItemLayout Beginning")
for i = 0, l_3_0._generator:GetCount() - 1 do
l_3_0:AdjustListviewItemLayout(nil, l_3_0._generator:GetItem(i))
end
trace("+++++++[PeopleMessageSelector_ScreenRotation] : ResetListviewItemLayout Finished")
end
end
ClockPageAdd_ScreenRotation.AdjustListviewItemLayout = function(l_4_0, l_4_1, l_4_2)
if l_4_2 ~= nil then
trace("+++++++[ClockPageAdd_ScreenRotation] : ResetListviewItemLayout Beginning")
local l_4_3 = l_4_2.Namespace
local l_4_4 = l_4_3:FindName("dottedline")
l_4_4.Size.width = screenWidth
l_4_4.TextureCoords.width = screenWidth / 2
trace("+++++++[ClockPageAdd_ScreenRotation] : ResetListviewItemLayout Finished")
end
end
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