📄 settingspage_landscape.luac.lua
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-- Decompiled using luadec 1.0 by sztupy (http://winmo.sztupy.hu)
-- Command line was: -l ;;0,4;0,0,27,40,70,80,80,80,80,81; 69e53a3f_manila.luac
trace("Load SettingsPage_Landscape.lua begin")
require("Common\\LayoutInfo")
_LayoutInfo = LayoutInfo()
SettingsPage_ScreenRotation = class(RotationTemplate)
SettingsPage_ScreenRotation.__init = function(l_1_0, l_1_1, l_1_2, l_1_3, l_1_4)
l_1_0._Listview = l_1_1
l_1_0._Camera3D = l_1_3
l_1_0._Camera2D = l_1_2
l_1_0._Mask = l_1_4
RotationTemplate.__init(l_1_0)
trace("+++++++[ConfigListView_ScreenRotation] : __init")
end
SettingsPage_ScreenRotation.OnScreenRotation = function(l_2_0)
trace("+++++++[ConfigListView_ScreenRotation] : OnScreenRotation")
local l_2_1 = screenHeight
l_2_1 = l_2_1 - 2 * SystemTitlebarHeight
if l_2_0._Camera2D then
l_2_0._Camera2D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
l_2_0._Camera2D.ViewLeft.value = 0
l_2_0._Camera2D.ViewRight.value = screenWidth
l_2_0._Camera2D.ViewTop.value = l_2_1
l_2_0._Camera2D.ViewButtom.value = 0
end
if l_2_0._Camera3D then
l_2_0._Camera3D.Viewport.value = RectF(0, 0, screenWidth, l_2_1)
l_2_0._Camera3D.ViewLeft.value = 0
l_2_0._Camera3D.ViewRight.value = screenWidth
l_2_0._Camera3D.ViewTop.value = 0
l_2_0._Camera3D.ViewButtom.value = l_2_1
l_2_0._Camera3D.CameraPosition.value = Vector3(0, 0, (l_2_1) / 2)
l_2_0._Camera3D.Position.x = -screenWidth / 2
l_2_0._Camera3D.Position.y = (l_2_1) / 2
end
if _application.Orientation == ScreenOrientation_Portrait then
if _application.Navigation.TabVisibility then
l_2_0._Mask.Rectangle = RectFProperty(RectF(0, 60, 480, 560))
LVHeight = 543
else
l_2_0._Mask.Rectangle = RectFProperty(RectF(0, 60, 480, 636))
LVHeight = 636
end
LVPositionX = 0
LVPositionY = 0
LVWidth = 480
ItemSizeWidth = 480
ItemSizeHeight = 81
else
if _application.Orientation == ScreenOrientation_Landscape then
if _application.Navigation.CurrentRequest.PageGroup.Level == 0 then
LVPositionY = 61
LVHeight = 376
Mask.Rectangle = RectFProperty(RectF(-500, 0, 2000, 2000))
else
LVPositionY = 0
LVHeight = 315
Mask.Rectangle = RectFProperty(RectF(-500, 60, 2000, 2000))
end
LVPositionX = 0
LVWidth = 800
ItemSizeWidth = 800
ItemSizeHeight = 81
end
end
l_2_0:ResetListViewContent(_application.Orientation)
end
SettingsPage_ScreenRotation.ResetListViewContent = function(l_3_0, l_3_1)
trace("+++++++[ConfigListView_ScreenRotation] : ResetListViewContent")
if not l_3_0._Listview:HasLayout() then
return
end
l_3_0._Listview.Position.x = LVPositionX
l_3_0._Listview.Position.y = LVPositionY
l_3_0._Listview.Viewport.x = LVWidth
l_3_0._Listview.Viewport.y = LVHeight
local l_3_2 = Vector3F()
l_3_2.x = ItemSizeWidth
l_3_2.y = ItemSizeHeight
l_3_2.z = 0
l_3_0._Listview:GetLayout().ItemSize = l_3_2
local l_3_3 = l_3_0._Listview:GetLayout().SelectionNode
if l_3_3 then
if l_3_0._application.Orientation == ScreenOrientation_Portrait then
l_3_3.Scale = Vector3Property(Vector3(1, 1, 1))
else
if l_3_0._application.Orientation == ScreenOrientation_Landscape then
l_3_3.Scale = Vector3Property(Vector3(1.6999969482422, 1, 1))
end
end
end
local l_3_4 = nil
if l_3_0._Listview:TypeOf("SequentialListView") then
l_3_4 = true
else
l_3_4 = false
end
local l_3_5, l_3_6, l_3_7, l_3_8 = nil, nil, nil, nil
local l_3_9 = 0
if l_3_4 then
l_3_9 = l_3_0._Listview:GetGenerator():GetRealizedItemCount()
else
l_3_9 = l_3_0._Listview:GetGenerator():GetCount()
end
local l_3_10 = l_3_0._Listview:GetGenerator()
for i = 0, l_3_9 - 1 do
l_3_5 = l_3_10:GetItem(i)
if l_3_5 then
_Namespace = l_3_5.Namespace
if l_3_4 and l_3_10:IsRealizedItemAHeader(i) then
HeaderBackground = _Namespace:FindName("HeaderBackground")
if HeaderBackground then
HeaderBackground.Size.width = ItemSizeWidth
HeaderBackground.TextureCoords:set(0, 0, ItemSizeWidth / 2, 0.8125)
end
else
Selector = _Namespace:FindName("Selector")
if Selector then
if l_3_1 == ScreenOrientation_Portrait then
Selector.Scale = Vector3Property(Vector3(1, 1, 1))
elseif l_3_1 == ScreenOrientation_Landscape then
Selector.Scale = Vector3Property(Vector3(1.6999969482422, 1, 1))
end
end
SliderComponent = _Namespace:FindName("SliderComponent")
if SliderComponent then
if l_3_1 == ScreenOrientation_Portrait then
SliderComponent.Position.x = 136
elseif l_3_1 == ScreenOrientation_Landscape then
SliderComponent.Position.x = 456
end
end
OnOffButtonComponent = _Namespace:FindName("OnOffButtonComponent")
if OnOffButtonComponent then
if l_3_1 == ScreenOrientation_Portrait then
OnOffButtonComponent.Position.x = 330
elseif l_3_1 == ScreenOrientation_Landscape then
OnOffButtonComponent.Position.x = 650
end
end
l_3_7 = _Namespace:FindName("CheckboxComponent")
if l_3_7 then
if l_3_1 == ScreenOrientation_Portrait then
l_3_7.Position.x = 420
elseif l_3_1 == ScreenOrientation_Landscape then
l_3_7.Position.x = 740
end
end
RadioButtonComponent = _Namespace:FindName("RadioButtonComponent")
if RadioButtonComponent then
if l_3_1 == ScreenOrientation_Portrait then
RadioButtonComponent.Position.x = 0
elseif l_3_1 == ScreenOrientation_Landscape then
RadioButtonComponent.Position.x = 320
end
end
Seperator = _Namespace:FindName("Seperator")
if Seperator then
Seperator.Size.width = ItemSizeWidth
Seperator.TextureCoords:set(0, 0, ItemSizeWidth / 2, 1)
end
end
end
end
end
trace("Load ConfigurationPage_Landscape.lua end")
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