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// 方块.cpp : 定义应用程序的入口点。
//
#include "stdafx.h"
#include "方块.h"
#include <time.h>
#define MAX_LOADSTRING 100
// 全局变量:
HINSTANCE hInst; // 当前实例
TCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
HWND hwndwindow;
HDC hdcMem,hdcwindows;
int nowx,nowy;//now x,y
int arrays[ylong][xlong],trace[ylong][xlong];
int multiple,point,deep;
int classes;
int nextone[4][3];
int classtime=0;
int game;
HBITMAP bm;
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
//////////////////////////////////////////////////////////////////////////
void movedown(int x,int y);
void change();
void rmove();
void lmove();
void removeall();
void find(int x,int y);
void refurbish();
int buildnew();
int workout();
void remove(int x,int y);
void begin();
//////////////////////////////////////////////////////////////////////////
void draw(HWND hWnd);
void drawrect(HWND hWnd,int color,int wilth,int x1,int y1,int x2,int y2);
void drawone(HDC hdc,int x,int y,int color);
void drawbackground(HWND hWnd);
void drawnext(HWND hWnd);
void win(HWND hWnd);
void over(HWND hWnd);
VOID CALLBACK TimerProc ( HWND hWnd, UINT message, UINT iTimerID, DWORD dwTime)
{
static int times=0;
if (game==gameing)
{
classtime--;
if (classtime<0)
{
classes++;
classtime=upclasstime*classes;
}
if(times+classes>8)
{
movedown(nowx,nowy);
nowy++;
//draw(hwndwindow);
SendMessage(hwndwindow,WM_PAINT,0,0);
times=0;
}times++;
}
}
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: 在此放置代码。
MSG msg;
HACCEL hAccelTable;
// 初始化全局字符串
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
game=gamepause;
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MY));
begin();
HDC hdc=GetDC(hwndwindow);
hdcMem=CreateCompatibleDC(hdc);
bm=CreateCompatibleBitmap(hdc,600,600);
ReleaseDC(hwndwindow,hdc);
// 主消息循环:
while (GetMessage(&msg, NULL, 0, 0))
{
if (classes==8)
{
KillTimer(hwndwindow,1);
game=gamewin;
begin();
SendMessage(hwndwindow,WM_PAINT,0,0);
}
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (nowy==ylong-1||arrays[nowy+1][nowx]!=ET)
{
removeall();
draw(hwndwindow);
if (buildnew()==no)
{
KillTimer(hwndwindow,1);
begin();
game=gameover;
over(hwndwindow);
}
}
}
DeleteObject(bm);///
DeleteDC(hdcMem);
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
// 注释:
//
// 仅当希望
// 此代码与添加到 Windows 95 中的“RegisterClassEx”
// 函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,
// 这样应用程序就可以获得关联的
// “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MY));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_MY);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// 函数: InitInstance(HINSTANCE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // 将实例句柄存储在全局变量中
hWnd = CreateWindow(szWindowClass, szTitle, WS_DLGFRAME,
200,100,Wwindows,Hwindows, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
hwndwindow=hWnd;
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case ID_START:
begin();
game=gameing;
buildnew();
SetTimer(hWnd,1,100,TimerProc);
draw(hwndwindow);
break;
case ID_puse:
if(game==gamepause)
{
game=gameing;
}
else if (game==gameing)
{
game=gamepause;
}
break;
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
break;
case WM_KEYDOWN:
if (game==gameing)
{
switch(wParam)
{
case VK_UP:
change();
draw(hWnd);
break;
case VK_DOWN:
while (nowy!=ylong-1&&arrays[nowy+1][nowx]==ET)
{
movedown(nowx,nowy);
nowy++;
draw(hwndwindow);
}
break;
case VK_LEFT:
lmove();
draw(hWnd);
break;
case VK_RIGHT:
rmove();
draw(hWnd);
break;
}
}
if (wParam==VK_SPACE)
{
if(game==gamepause)
{
game=gameing;
}
else if (game==gameing)
{
game=gamepause;
}
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
drawbackground(hWnd);
drawnext(hWnd);
if (game==gameing||game==gamepause)
{
draw(hWnd);
}
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
KillTimer(hWnd,1);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
void draw(HWND hWnd)
{
wchar_t test[50],cla[5],ctime[10];
HDC hdc=GetDC(hWnd);//
HBRUSH brush;
RECT rect;
LOGBRUSH b;
b.lbColor=RGB(0,0,0);
b.lbStyle=BS_SOLID;
b.lbHatch=HS_HORIZONTAL;
rect.bottom=600;
rect.left=0;
rect.right=600;
rect.top=0;
SelectObject(hdcMem,bm);
brush=CreateBrushIndirect(&b);//
FillRect(hdcMem,&rect,brush);
int xx=0,yy=0;
for (int y=0;y<ylong;y++)
{
for (int x=0;x<xlong;x++)
{
switch(arrays[y][x])
{
case ET:
drawone(hdcMem,xx,yy,RGB(0,0,0));
break;
case RED:
drawone(hdcMem,xx,yy,REALRED);
break;
case GREEN:
drawone(hdcMem,xx,yy,REALGREEN);
break;
case YELLOW:
drawone(hdcMem,xx,yy,REALYELLOW);
break;
case BLUE:
drawone(hdcMem,xx,yy,REALBLUE);
break;
case LIGHTRED:
drawone(hdcMem,xx,yy,REALLIGHTRED);
break;
case GRAY:
drawone(hdcMem,xx,yy,REALGRAY);
break;
case BROWN:
drawone(hdcMem,xx,yy,REALBROWN);
break;
case AMETHYST:
drawone(hdcMem,xx,yy,REALAMETHYST);
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