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📁 用windows api 写的消方块小游戏
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// 方块.cpp : 定义应用程序的入口点。
//

#include "stdafx.h"
#include "方块.h"
#include <time.h>
#define MAX_LOADSTRING 100

// 全局变量:
HINSTANCE hInst;								// 当前实例
TCHAR szTitle[MAX_LOADSTRING];					// 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING];			// 主窗口类名
HWND hwndwindow;
HDC hdcMem,hdcwindows;
int nowx,nowy;//now x,y
int arrays[ylong][xlong],trace[ylong][xlong];
int multiple,point,deep;
int classes;
int nextone[4][3];
int classtime=0;
int game;
HBITMAP bm;

// 此代码模块中包含的函数的前向声明:
ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK	About(HWND, UINT, WPARAM, LPARAM);

//////////////////////////////////////////////////////////////////////////

void movedown(int x,int y);
void change();
void rmove();
void lmove();
void removeall();
void find(int x,int y);
void refurbish();
int buildnew();
int workout();
void remove(int x,int y);
void begin();

//////////////////////////////////////////////////////////////////////////
void draw(HWND hWnd);
void drawrect(HWND hWnd,int color,int wilth,int x1,int y1,int x2,int y2);
void drawone(HDC hdc,int x,int y,int color);
void drawbackground(HWND hWnd);
void drawnext(HWND hWnd);
void win(HWND hWnd);
void over(HWND hWnd);
VOID CALLBACK TimerProc (  HWND hWnd, UINT message, UINT iTimerID, DWORD dwTime)
{
	static int times=0;
	if (game==gameing)
	{
		classtime--;
		if (classtime<0)
		{
			classes++;
			classtime=upclasstime*classes;
		}
		if(times+classes>8)
		{
			movedown(nowx,nowy);
			nowy++;
			//draw(hwndwindow);
			SendMessage(hwndwindow,WM_PAINT,0,0);
			times=0;
		}times++;
	}
	
}

	

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);
 	// TODO: 在此放置代码。
	MSG msg;
	HACCEL hAccelTable;

	// 初始化全局字符串
	LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
	LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING);
	MyRegisterClass(hInstance);
	game=gamepause;

	// 执行应用程序初始化:
	if (!InitInstance (hInstance, nCmdShow))
	{
		return FALSE;
	}

	hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MY));
	begin();
	HDC hdc=GetDC(hwndwindow);
	hdcMem=CreateCompatibleDC(hdc);
	bm=CreateCompatibleBitmap(hdc,600,600);
	ReleaseDC(hwndwindow,hdc);
	// 主消息循环:
	while (GetMessage(&msg, NULL, 0, 0))
	{
		if (classes==8)
		{
			KillTimer(hwndwindow,1);
			game=gamewin;
			begin();
			SendMessage(hwndwindow,WM_PAINT,0,0);
		}
		if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		if (nowy==ylong-1||arrays[nowy+1][nowx]!=ET)
		{
			
			removeall();
			draw(hwndwindow);
			if (buildnew()==no)
			{
				KillTimer(hwndwindow,1);
				begin();
				game=gameover;
				over(hwndwindow);
			}
		}
	}
	DeleteObject(bm);///
	DeleteDC(hdcMem);
	return (int) msg.wParam;
}



//
//  函数: MyRegisterClass()
//
//  目的: 注册窗口类。
//
//  注释:
//
//    仅当希望
//    此代码与添加到 Windows 95 中的“RegisterClassEx”
//    函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,
//    这样应用程序就可以获得关联的
//    “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
	WNDCLASSEX wcex;

	wcex.cbSize = sizeof(WNDCLASSEX);

	wcex.style			= CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc	= WndProc;
	wcex.cbClsExtra		= 0;
	wcex.cbWndExtra		= 0;
	wcex.hInstance		= hInstance;
	wcex.hIcon			= LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MY));
	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground	= (HBRUSH)GetStockObject(BLACK_BRUSH);
	wcex.lpszMenuName	= MAKEINTRESOURCE(IDC_MY);
	wcex.lpszClassName	= szWindowClass;
	wcex.hIconSm		= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

	return RegisterClassEx(&wcex);
}

//
//   函数: InitInstance(HINSTANCE, int)
//
//   目的: 保存实例句柄并创建主窗口
//
//   注释:
//
//        在此函数中,我们在全局变量中保存实例句柄并
//        创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   HWND hWnd;

   hInst = hInstance; // 将实例句柄存储在全局变量中

   hWnd = CreateWindow(szWindowClass, szTitle, WS_DLGFRAME,
    200,100,Wwindows,Hwindows, NULL, NULL, hInstance, NULL);
	
   if (!hWnd)
   {
      return FALSE;
   }
	hwndwindow=hWnd;
   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   return TRUE;
}

//
//  函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  目的: 处理主窗口的消息。
//
//  WM_COMMAND	- 处理应用程序菜单
//  WM_PAINT	- 绘制主窗口
//  WM_DESTROY	- 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	int wmId, wmEvent;
	PAINTSTRUCT ps;
	HDC hdc;

	switch (message)
	{
	case WM_COMMAND:
		wmId    = LOWORD(wParam);
		wmEvent = HIWORD(wParam);
		// 分析菜单选择:
		switch (wmId)
		{
		case ID_START:
			begin();
			game=gameing;
			buildnew();
			SetTimer(hWnd,1,100,TimerProc);
			draw(hwndwindow);
	
			
			break;
		case ID_puse:
			if(game==gamepause)
			{
				game=gameing;
			}
			else if (game==gameing)
			{
				game=gamepause;
			}
			break;
		case IDM_ABOUT:
			DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
			break;
		case IDM_EXIT:
			DestroyWindow(hWnd);
			break;
		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		break;

	
		break;
	case WM_KEYDOWN:
		if (game==gameing)
		{
				switch(wParam)
				{
					case VK_UP:
						change();
						draw(hWnd);
						break;
					case VK_DOWN:
						while (nowy!=ylong-1&&arrays[nowy+1][nowx]==ET)
						{
							movedown(nowx,nowy);
							nowy++;
							draw(hwndwindow);
						}
						break;
					case VK_LEFT:
						lmove();
						draw(hWnd);
						break;
					case VK_RIGHT:	
						rmove();
						draw(hWnd);
						break;
				}
		}
		if (wParam==VK_SPACE)
		{
			if(game==gamepause)
			{
				game=gameing;
			}
			else if (game==gameing)
			{
				game=gamepause;
			}
		}
		break;
	case WM_PAINT:
		hdc = BeginPaint(hWnd, &ps);
		drawbackground(hWnd);
		drawnext(hWnd);
		if (game==gameing||game==gamepause)
		{
			draw(hWnd);

		}
		EndPaint(hWnd, &ps);
		break;
	case WM_DESTROY:
		KillTimer(hWnd,1);
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}

// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
	UNREFERENCED_PARAMETER(lParam);
	switch (message)
	{
	case WM_INITDIALOG:
		return (INT_PTR)TRUE;

	case WM_COMMAND:
		if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
		{
			EndDialog(hDlg, LOWORD(wParam));
			return (INT_PTR)TRUE;
		}
		break;
	}
	return (INT_PTR)FALSE;
}


void draw(HWND hWnd)
{
	wchar_t test[50],cla[5],ctime[10];
	HDC hdc=GetDC(hWnd);//
	HBRUSH brush;
	RECT rect;
	LOGBRUSH b;
	b.lbColor=RGB(0,0,0);
	b.lbStyle=BS_SOLID;
	b.lbHatch=HS_HORIZONTAL;
	rect.bottom=600;
	rect.left=0;
	rect.right=600;
	rect.top=0;
	SelectObject(hdcMem,bm);
	brush=CreateBrushIndirect(&b);//
	FillRect(hdcMem,&rect,brush);
	int xx=0,yy=0;
	for (int y=0;y<ylong;y++)
	{
		for (int x=0;x<xlong;x++)
		{	
			switch(arrays[y][x])
			{
			case ET:
				drawone(hdcMem,xx,yy,RGB(0,0,0));
				break;
			case RED:
				drawone(hdcMem,xx,yy,REALRED);
				break;
			case GREEN:
				drawone(hdcMem,xx,yy,REALGREEN);
				break;
			case YELLOW:
				drawone(hdcMem,xx,yy,REALYELLOW);
				break;
			case BLUE:
				drawone(hdcMem,xx,yy,REALBLUE);
				break;
			case LIGHTRED:
				drawone(hdcMem,xx,yy,REALLIGHTRED);
				break;
			case GRAY:
				drawone(hdcMem,xx,yy,REALGRAY);
				break;
			case BROWN:
				drawone(hdcMem,xx,yy,REALBROWN);
				break;
			case AMETHYST:
				drawone(hdcMem,xx,yy,REALAMETHYST);

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