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📄 form1.h

📁 motion detect on microsoft visual c++
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#pragma once

/*
Created by Nimesha Ranasinghe
Undergraduate
Faculty of Information Technology
University of Moratuwa
Sri Lanka
*/

namespace EasyMotionDetection
{
	using namespace System;
	using namespace System::ComponentModel;
	using namespace System::Collections;
	using namespace System::Windows::Forms;
	using namespace System::Data;
	using namespace System::Drawing;

	/// <summary> 
	/// Summary for Form1
	///
	/// WARNING: If you change the name of this class, you will need to change the 
	///          'Resource File Name' property for the managed resource compiler tool 
	///          associated with all .resx files this class depends on.  Otherwise,
	///          the designers will not be able to interact properly with localized
	///          resources associated with this form.
	/// </summary>
	public __gc class Form1 : public System::Windows::Forms::Form
	{	
	public:
		Form1(void)
		{
			InitializeComponent();

			String* file;
			String* sFlashPath = System::Environment::CurrentDirectory;
			String* sCurrentDir = sFlashPath;

			//set path of GUI
			file = new String("\\detector.swf");
			
			sFlashPath = String::Concat(sFlashPath, file);

			iStartApp = 0;

			//load Main detector GUI
			axShockwaveFlash1->LoadMovie(0, sFlashPath);


		}
  
	protected:
		void Dispose(Boolean disposing)
		{
			if (disposing && components)
			{
				components->Dispose();
			}
			__super::Dispose(disposing);
		}
	private: AxInterop::ShockwaveFlashObjects::AxShockwaveFlash *  axShockwaveFlash1;


	private:
		/// <summary>
		/// Required designer variable.
		/// </summary>
		System::ComponentModel::Container * components;
		static int iStartApp; //seperate the starting & receiving

		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		void InitializeComponent(void)
		{
			System::Resources::ResourceManager *  resources = new System::Resources::ResourceManager(__typeof(EasyMotionDetection::Form1));
			this->axShockwaveFlash1 = new AxInterop::ShockwaveFlashObjects::AxShockwaveFlash();
			(__try_cast<System::ComponentModel::ISupportInitialize *  >(this->axShockwaveFlash1))->BeginInit();
			this->SuspendLayout();
			// 
			// axShockwaveFlash1
			// 
			this->axShockwaveFlash1->Enabled = true;
			this->axShockwaveFlash1->Location = System::Drawing::Point(2, 2);
			this->axShockwaveFlash1->Name = S"axShockwaveFlash1";
			this->axShockwaveFlash1->OcxState = (__try_cast<System::Windows::Forms::AxHost::State *  >(resources->GetObject(S"axShockwaveFlash1.OcxState")));
			this->axShockwaveFlash1->Size = System::Drawing::Size(640, 480);
			this->axShockwaveFlash1->TabIndex = 0;
			this->axShockwaveFlash1->FSCommand += new AxInterop::ShockwaveFlashObjects::_IShockwaveFlashEvents_FSCommandEventHandler(this, axShockwaveFlash1_FSCommand);
			// 
			// Form1
			// 
			this->AutoScaleBaseSize = System::Drawing::Size(5, 13);
			this->ClientSize = System::Drawing::Size(644, 484);
			this->Controls->Add(this->axShockwaveFlash1);
			this->Icon = (__try_cast<System::Drawing::Icon *  >(resources->GetObject(S"$this.Icon")));
			this->Name = S"Form1";
			this->Text = S"Live Easy Motion Detector";
			(__try_cast<System::ComponentModel::ISupportInitialize *  >(this->axShockwaveFlash1))->EndInit();
			this->ResumeLayout(false);

		}	
	private: System::Void axShockwaveFlash1_FSCommand(System::Object *  sender, AxInterop::ShockwaveFlashObjects::_IShockwaveFlashEvents_FSCommandEvent *  e)
			 {
				 //I just add this 5 source lines only
				 iStartApp++;

				 if(iStartApp == 1) 
				 {
					 /*this is when app starting called*/
					 MessageBox::Show("Application Started.");
				 }
				    
				 else
				 {
					 //motion detected
					 MessageBox::Show(e->command);
				 }
					
			 }

	

	
	};
}


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