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📄 nehewidget.cpp

📁 一些OpenGL的开发实例
💻 CPP
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/*    Qt OpenGL Tutorial - Lesson 09    nehewidget.cpp    v 1.00    2002/12/19    Copyright (C) 2002 Cavendish                       cavendish@qiliang.net                       http://www.qiliang.net/nehe_qt    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.*/#include <stdio.h>#include <qimage.h>#include "nehewidget.h"NeHeWidget::NeHeWidget( QWidget* parent, const char* name, bool fs )    : QGLWidget( parent, name ){  xRot = yRot = zRot = 0.0;  zoom = -15.0;  tilt = 90.0;  spin = 0.0;  loop = 0;  twinkle = false;  fullscreen = fs;  setGeometry( 0, 0, 640, 480 );  setCaption( "NeHe's Animated Blended Textures Tutorial" );  if ( fullscreen )    showFullScreen();  startTimer( 5 );}NeHeWidget::~NeHeWidget(){}void NeHeWidget::paintGL(){  glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );  glBindTexture( GL_TEXTURE_2D, texture[0] );    for ( loop = 0; loop < num; loop++ )  {    glLoadIdentity();    glTranslatef( 0.0, 0.0, zoom );    glRotatef( tilt, 1.0, 0.0, 0.0 );    glRotatef( star[loop].angle, 0.0, 1.0, 0.0 );    glTranslatef( star[loop].dist, 0.0, 0.0 );    glRotatef( -star[loop].angle, 0.0, 1.0, 0.0 );    glRotatef( -tilt, 1.0, 0.0, 0.0 );        if ( twinkle )    {      glColor4ub( star[(num-loop)-1].r,         star[(num-loop)-1].g,          star[(num-loop)-1].b, 255 );      glBegin( GL_QUADS );        glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, -1.0, 0.0 );        glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, -1.0, 0.0 );        glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 1.0, 0.0 );        glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 1.0, 0.0 );      glEnd();    }        glRotatef( spin, 0.0, 0.0, 1.0 );    glColor4ub( star[loop].r, star[loop].g, star[loop].b, 255 );    glBegin( GL_QUADS );      glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, -1.0, 0.0 );      glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, -1.0, 0.0 );      glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 1.0, 0.0 );      glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 1.0, 0.0 );    glEnd();        spin += 0.01;    star[loop].angle += float(loop)/num;    star[loop].dist -= 0.01;        if ( star[loop].dist < 0.0 )    {      star[loop].dist += 5.0;      star[loop].r = rand() % 256;      star[loop].g = rand() % 256;      star[loop].b = rand() % 256;    }  }}void NeHeWidget::timerEvent(QTimerEvent*){  updateGL();}void NeHeWidget::initializeGL(){  loadGLTextures();  glEnable( GL_TEXTURE_2D );  glShadeModel( GL_SMOOTH );  glClearColor( 0.0, 0.0, 0.0, 0.5 );  glClearDepth( 1.0 );  glEnable( GL_DEPTH_TEST );  glDepthFunc( GL_LEQUAL );  glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );  glBlendFunc( GL_SRC_ALPHA, GL_ONE );  glEnable( GL_BLEND );    for ( loop = 0; loop < num; loop++ )  {    star[loop].angle = 0.0;    star[loop].dist = ( float(loop)/num ) * 5.0;    star[loop].r = rand() % 256;    star[loop].g = rand() % 256;    star[loop].b = rand() % 256;  }}void NeHeWidget::resizeGL( int width, int height ){  if ( height == 0 )  {    height = 1;  }  glViewport( 0, 0, (GLint)width, (GLint)height );  glMatrixMode( GL_PROJECTION );  glLoadIdentity();  gluPerspective( 45.0, (GLfloat)width/(GLfloat)height, 0.1, 100.0 );  glMatrixMode( GL_MODELVIEW );  glLoadIdentity();}void NeHeWidget::keyPressEvent( QKeyEvent *e ){  switch ( e->key() )  {  case Qt::Key_T:    twinkle = !twinkle;    updateGL();    break;  case Qt::Key_Up:    tilt -= 0.5;    updateGL();    break;  case Qt::Key_Down:    tilt += 0.5;    updateGL();    break;  case Qt::Key_Prior:    zoom -= 0.2;    updateGL();    break;  case Qt::Key_Next:    zoom += 0.2;    updateGL();    break;  case Qt::Key_F2:    fullscreen = !fullscreen;    if ( fullscreen )    {      showFullScreen();    }    else    {      showNormal();      setGeometry( 0, 0, 640, 480 );    }    update();    break;  case Qt::Key_Escape:    close();  }}void NeHeWidget::loadGLTextures(){  QImage tex, buf;  if ( !buf.load( "./data/Star.bmp" ) )  {    qWarning( "Could not read image file, using single-color instead." );    QImage dummy( 128, 128, 32 );    dummy.fill( Qt::green.rgb() );    buf = dummy;  }  tex = QGLWidget::convertToGLFormat( buf );    glGenTextures( 1, &texture[0] );  glBindTexture( GL_TEXTURE_2D, texture[0] );  glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );  glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );  glTexImage2D( GL_TEXTURE_2D, 0, 3, tex.width(), tex.height(), 0,      GL_RGBA, GL_UNSIGNED_BYTE, tex.bits() );}

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