controlvr_width.htm

来自「基于actionscript3.0的flashLoading控件」· HTM 代码 · 共 35 行

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title>controlVR.width</title>
<link href="../shares/help.css" rel="stylesheet" type="text/css">
</head>

<body>
<h1><a href="controlvr_class.htm">controlVR</a>.width</h1>
<H4>Availability</H4>
<p>Flash Player 7 </p>
<H4>Edition</H4>
<p>Flash MX 2004.</p>
<H4>Usage</H4>
<pre>controlVR.width</pre>
<H4>Description</H4>
<p>This is a read only property, the width property will return the width of the current VRobject. The _width of the movie class should not be used to determine the width of the object because it can be inaccurate at times. The width of the object will always be exactly the same as that of the current active image. </p>
<H4>Example</H4>
<p>The following example you will have to give your controlVR instance a name <strong>vr_mc </strong>and place the following code in the main timeline. The following code will trace all the variables of the new object. </p>

<code><pre>
vr_mc.onComplete = function (){
	trace("The Object width :" + vr_mc.width);
	trace("The Object height :" + vr_mc.height);
	trace("The Object images per layer :" + vr_mc.imageXCount);
	trace("The Object Layer Count :" + vr_mc.imageYCount);
	trace("The Object total Images :" + vr_mc.imageCount);
	trace("The Object title :" + vr_mc.title);
}</pre></code>

</body>
</html>

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