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📄 ascollada.as.svn-base

📁 ActionScript写的3D图片展示功能
💻 SVN-BASE
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		public static const DAE_COLLADA_ELEMENT:String = "COLLADA";
		public static const DAE_CONTROLLER_ELEMENT:String = "controller";
		public static const DAE_DEPTH_ELEMENT:String = "depth";
		public static const DAE_EXTRA_ELEMENT:String = "extra";
		public static const DAE_RANGE_ELEMENT:String = "range";
		public static const DAE_BOOL_ARRAY_ELEMENT:String = "bool_array";
		public static const DAE_FLOAT_ARRAY_ELEMENT:String = "float_array";
		public static const DAE_GEOMETRY_ELEMENT:String = "geometry";
		public static const DAE_HOLE_ELEMENT:String = "h";
		public static const DAE_IDREF_ARRAY_ELEMENT:String = "IDREF_array";
		public static const DAE_IMAGE_ELEMENT:String = "image";
		public static const DAE_INPUT_ELEMENT:String = "input";
		public static const DAE_INT_ARRAY_ELEMENT:String = "int_array";
		public static const DAE_JOINTS_ELEMENT:String = "joints";
		public static const DAE_LIGHT_ELEMENT:String = "light";
		public static const DAE_LINES_ELEMENT:String = "lines";
		public static const DAE_LINESTRIPS_ELEMENT:String = "linestrips";
		public static const DAE_LOOKAT_ELEMENT:String = "lookat";
		public static const DAE_MATERIAL_ELEMENT:String = "material";
		public static const DAE_MATRIX_ELEMENT:String = "matrix";
		public static const DAE_MESH_ELEMENT:String = "mesh";
		public static const DAE_NAME_ARRAY_ELEMENT:String = "Name_array";
		public static const DAE_NODE_ELEMENT:String = "node";
		public static const DAE_OPTICS_ELEMENT:String = "optics";
		public static const DAE_PARAMETER:String = "param";
		public static const DAE_PASS_ELEMENT:String = "pass";
		public static const DAE_POLYGON_ELEMENT:String = "p";
		public static const DAE_POLYGONHOLED_ELEMENT:String = "ph";
		public static const DAE_POLYGONS_ELEMENT:String = "polygons";
		public static const DAE_POLYLIST_ELEMENT:String = "polylist";
		public static const DAE_REST_LENGTH_ELEMENT:String = "rest_length";			// [Deprecated 1.4] - Replaced by "target_value"
		public static const DAE_ROTATE_ELEMENT:String = "rotate";
		public static const DAE_SCALE_ELEMENT:String = "scale";
		public static const DAE_SCENE_ELEMENT:String = "scene";
		public static const DAE_SHADER:String = "shader";
		public static const DAE_SOURCE_ELEMENT:String = "source";
		public static const DAE_SPLINE_ELEMENT:String = "spline";
		public static const DAE_SKEW_ELEMENT:String = "skew";
		public static const DAE_TECHNIQUE_ELEMENT:String = "technique";
		public static const DAE_TEXTURE_ELEMENT:String = "texture";
		public static const DAE_TEXTURE_SURFACE_ELEMENT:String = "texture_surface";
		public static const DAE_TRANSLATE_ELEMENT:String = "translate";
		public static const DAE_TRIANGLES_ELEMENT:String = "triangles";
		public static const DAE_TRIFANS_ELEMENT:String = "trifans";
		public static const DAE_TRIM_GROUP:String = "trim_group";
		public static const DAE_TRISTRIPS_ELEMENT:String = "tristrips";
		public static const DAE_VERTEX_ELEMENT:String = "v";
		public static const DAE_VERTICES_ELEMENT:String = "vertices";
		public static const DAE_WIDTH_ELEMENT:String = "width";
		
		public static const DAE_BINDMATRIX_SKIN_INPUT:String = "INV_BIND_MATRIX";
		public static const DAE_JOINT_SKIN_INPUT:String = "JOINT";
		public static const DAE_WEIGHT_SKIN_INPUT:String = "WEIGHT";
		
		public static const DAE_INPUT_ANIMATION_INPUT:String = "INPUT";
		public static const DAE_OUTPUT_ANIMATION_INPUT:String = "OUTPUT";
		public static const DAE_INTANGENT_ANIMATION_INPUT:String = "IN_TANGENT";
		public static const DAE_OUTTANGENT_ANIMATION_INPUT:String = "OUT_TANGENT";
		public static const DAE_INTERPOLATION_ANIMATION_INPUT:String = "INTERPOLATION";
		public static const DAEFC_TCB_ANIMATION_INPUT:String = "TCB";
		public static const DAEFC_EASE_INOUT_ANIMATION_INPUT:String = "EASE_IN_OUT";
		
		public static const DAE_X_UP:String = "X_UP";
		public static const DAE_Y_UP:String = "Y_UP";
		public static const DAE_Z_UP:String = "Z_UP";
		
		// COLLADA 1.4 Shared elements
		public static const DAESHD_DOUBLESIDED_PARAMETER:String = "double_sided";
		
		// COLLADA 1.4 Max-specific profile
		public static const DAEMAX_MAX_PROFILE:String = "MAX3D";
		
		public static const DAEMAX_TARGET_CAMERA_PARAMETER:String = "target";
		public static const DAEMAX_ASPECTRATIO_LIGHT_PARAMETER:String = "aspect_ratio";
		public static const DAEMAX_TARGET_LIGHT_PARAMETER:String = "target";
		public static const DAEMAX_DEFAULT_TARGET_DIST_LIGHT_PARAMETER:String = "target_default_dist";
		public static const DAEMAX_OUTERCONE_LIGHT_PARAMETER:String = "outer_cone";
		public static const DAEMAX_OVERSHOOT_LIGHT_PARAMETER:String = "overshoot";
		public static const DAEMAX_SPECLEVEL_MATERIAL_PARAMETER:String = "spec_level";
		public static const DAEMAX_DISPLACEMENT_MATERIAL_PARAMETER:String = "displacement";
		public static const DAEMAX_EMISSIONLEVEL_MATERIAL_PARAMETER:String = "emission_level";
		public static const DAEMAX_FACETED_MATERIAL_PARAMETER:String = "faceted";
		public static const DAEMAX_FILTERCOLOR_MATERIAL_PARAMETER:String = "filter_color";
		public static const DAEMAX_INDEXOFREFRACTION_MATERIAL_PARAMETER:String = "index_of_refraction";
		public static const DAEMAX_USERPROPERTIES_NODE_PARAMETER:String = "user_properties";
		public static const DAEMAX_WIREFRAME_MATERIAL_PARAMETER:String = "wireframe";
		public static const DAEMAX_FACEMAP_MATERIAL_PARAMETER:String = "face_map";
		public static const DAEMAX_AMOUNT_TEXTURE_PARAMETER:String = "amount";
		public static const DAEMAX_CAMERA_TARGETDISTANCE_PARAMETER:String = "target_distance";
		public static const DAEMAX_FRAMERATE_PARAMETER:String = "frame_rate";
		
		// Extra parameters for Max lights
		public static const DAEMAX_DECAY_TYPE:String = "decay_type";
		public static const DAEMAX_DECAY_START_PARAMETER:String = "decay_start";
		public static const DAEMAX_USE_NEAR_ATTEN_PARAMETER:String = "use_near_attenuation";
		public static const DAEMAX_NEAR_ATTEN_START_PARAMETER:String = "near_attenuation_start";
		public static const DAEMAX_NEAR_ATTEN_END_PARAMETER:String = "near_attenuation_end";
		public static const DAEMAX_USE_FAR_ATTEN_PARAMETER:String = "use_far_attenuation";
		public static const DAEMAX_FAR_ATTEN_START_PARAMETER:String = "far_attenuation_start";
		public static const DAEMAX_FAR_ATTEN_END_PARAMETER:String = "far_attenuation_end";
		
		// Extra parameters for Max shadows
		public static const DAEMAX_SHADOW_ATTRIBS:String =					"shadow_attributes";
		public static const DAEMAX_SHADOW_TYPE:String = "type";
		public static const DAEMAX_SHADOW_TYPE_MAP:String = "type_map";
		public static const DAEMAX_SHADOW_TYPE_RAYTRACE:String = "type_raytrace";
		public static const DAEMAX_SHADOW_AFFECTS:String =					"affect_list";
		public static const DAEMAX_SHADOW_LIST_NODE:String =					"list_nodes";
		public static const DAEMAX_SHADOW_LIST_EXCLUDES:String =					"list_is_exclusive";
		public static const DAEMAX_SHADOW_LIST_ILLUMINATES:String =				"is_illuminated";
		public static const DAEMAX_SHADOW_LIST_CASTS:String =					"casts_shadows";
		
		public static const DAEMAX_LIGHT_AFFECTS_SHADOW:String =			"light_affects_shadow";
		public static const DAEMAX_PROJ_IMAGE:String =							"proj_image";
		
		public static const DAEMAX_LIGHT_MAP:String =							"light_map";
		public static const DAEMAX_SHADOW_MAP:String =							"shadow_map";
		public static const DAEMAX_SHADOW_PROJ_COLOR:String =					"shadow_color";
		public static const DAEMAX_SHADOW_PROJ_COLOR_MULT:String =				"shadow_color_mult";
		
		
		// Extra parameters for Max SkyLight
		public static const DAEMAX_SKY_LIGHT:String =							"skylight";
		public static const DAEMAX_SKY_RAYS_PER_SAMPLE_PARAMETER:String = "rays_per_sample";
		public static const DAEMAX_SKY_RAY_BIAS_PARAMETER:String = "ray_bias";
		public static const DAEMAX_SKY_CAST_SHADOWS_PARAMETER:String = "cast_shadows";
		public static const DAEMAX_SKY_COLOR_MAP:String =						"color_map";
		public static const DAEMAX_SKY_COLOR_MAP_ON_PARAMETER:String = "color_map_on";
		public static const DAEMAX_SKY_COLOR_MAP_AMOUNT_PARAMETER:String = "color_map_amount";
		public static const DAEMAX_SKY_SKYMODE:String =						"sky_mode";
		public static const DAEMAX_SKY_INTENSITY_ON:String =					"intensity_on";
		
		// Extra parameters for Max Depth of Field multi-pass camera effect
		public static const DAEMAX_CAMERA_MOTIONBLUR_ELEMENT:String = "motion_blur";
		public static const DAEMAX_CAMERA_MB_DISPLAYPASSES_PARAMETER:String = "display_passes";
		public static const DAEMAX_CAMERA_MB_TOTALPASSES_PARAMETER:String = "total_passes";
		public static const DAEMAX_CAMERA_MB_DURATION_PARAMETER:String = "duration";
		public static const DAEMAX_CAMERA_MB_BIAS_PARAMETER:String = "bias";
		public static const DAEMAX_CAMERA_MB_NORMWEIGHTS_PARAMETER:String = "normalized_weights";
		public static const DAEMAX_CAMERA_MB_DITHERSTRENGTH_PARAMETER:String = "dither_strength";
		public static const DAEMAX_CAMERA_MB_TILESIZE_PARAMETER:String = "tile_size";
		public static const DAEMAX_CAMERA_MB_DISABLEFILTER_PARAMETER:String = "disable_filtering";
		public static const DAEMAX_CAMERA_MB_DISABLEANTIALIAS_PARAMETER:String = "disable_antialiasing";
		
		
		// MAYA Profile Syntax Definitions
		
		// COLLADA 1.4 Maya-specific definitions
		public static const DAEMAYA_MAYA_PROFILE:String =							"MAYA";
		
		public static const DAEMAYA_VAPERTURE_PARAMETER:String = "vertical_aperture";
		public static const DAEMAYA_HAPERTURE_PARAMETER:String = "horizontal_aperture";
		public static const DAEMAYA_LENSSQUEEZE_PARAMETER:String = "lens_squeeze";
		
		public static const DAEMAYA_PENUMBRA_LIGHT_PARAMETER:String = "penumbra_angle";
		public static const DAEMAYA_DROPOFF_LIGHT_PARAMETER:String = "dropoff";
		public static const DAEMAYA_AMBIENTSHADE_LIGHT_PARAMETER:String = "ambient_shade";
		
		public static const DAEMAYA_NOTE_PARAMETER:String = "note";
		public static const DAEMAYA_ENDTIME_PARAMETER:String = "end_time";
		public static const DAEMAYA_STARTTIME_PARAMETER:String = "start_time";
		
		public static const DAEMAYA_DRIVER_INPUT:String = "DRIVER";
		public static const DAEMAYA_WEIGHT_INPUT:String = "WEIGHT";
		
		// COLLADA 1.3 Maya-specific definitions
		public static const DAEMAYA_BLINDNAME_PARAMETER:String = "BLINDNAME";
		public static const DAEMAYA_BLINDTYPE:String = "BLINDTYPEID";
		public static const DAEMAYA_DOUBLE_SIDED_PARAMETER:String = "DOUBLE_SIDED";
		public static const DAEMAYA_LAYER_PARAMETER:String = "layer";
		public static const DAEMAYA_LONGNAME_PARAMETER:String = "long_name";
		public static const DAEMAYA_PREINFINITY_PARAMETER:String = "pre_infinity";
		public static const DAEMAYA_POSTINFINITY_PARAMETER:String = "post_infinity";
		public static const DAEMAYA_SHORTNAME_PARAMETER:String = "short_name";
		
		public static const DAEMAYA_TEXTURE_WRAPU_PARAMETER:String = "wrapU";
		public static const DAEMAYA_TEXTURE_WRAPV_PARAMETER:String = "wrapV";
		public static const DAEMAYA_TEXTURE_MIRRORU_PARAMETER:String = "mirrorU";
		public static const DAEMAYA_TEXTURE_MIRRORV_PARAMETER:String = "mirrorV";
		public static const DAEMAYA_TEXTURE_COVERAGEU_PARAMETER:String = "coverageU";
		public static const DAEMAYA_TEXTURE_COVERAGEV_PARAMETER:String = "coverageV";
		public static const DAEMAYA_TEXTURE_TRANSFRAMEU_PARAMETER:String = "translateFrameU";
		public static const DAEMAYA_TEXTURE_TRANSFRAMEV_PARAMETER:String = "translateFrameV";
		public static const DAEMAYA_TEXTURE_ROTFRAME_PARAMETER:String = "rotateFrame";
		public static const DAEMAYA_TEXTURE_STAGGER_PARAMETER:String = "stagger";
		public static const DAEMAYA_TEXTURE_REPEATU_PARAMETER:String = "repeatU";
		public static const DAEMAYA_TEXTURE_REPEATV_PARAMETER:String = "repeatV";
		public static const DAEMAYA_TEXTURE_OFFSETU_PARAMETER:String = "offsetU";
		public static const DAEMAYA_TEXTURE_OFFSETV_PARAMETER:String = "offsetV";
		public static const DAEMAYA_TEXTURE_ROTATEUV_PARAMETER:String = "rotateUV";
		public static const DAEMAYA_TEXTURE_NOISEU_PARAMETER:String = "noiseU";
		public static const DAEMAYA_TEXTURE_NOISEV_PARAMETER:String = "noiseV";
		public static const DAEMAYA_TEXTURE_FAST_PARAMETER:String = "fast";
		public static const DAEMAYA_TEXTURE_BLENDMODE_PARAMETER:String = "blend_mode";
		
		public static const DAEMAYA_PROJECTION_ELEMENT:String = "projection";
		public static const DAEMAYA_PROJECTION_TYPE:String = "type";
		public static const DAEMAYA_PROJECTION_MATRIX_PARAMETER:String = "matrix";
	}	
}

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