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📄 ascollada.as.svn-base

📁 ActionScript写的3D图片展示功能
💻 SVN-BASE
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		public static const DAE_FALLOFFANGLE_LIGHT_PARAMETER:String = "falloff_angle";
		
		public static const DAE_BINDSHAPEMX_SKIN_PARAMETER:String = "bind_shape_matrix";
		
		public static const DAE_CONTRIBUTOR_ASSET_ELEMENT:String = "contributor";
		public static const DAE_AUTHOR_ASSET_PARAMETER:String = "author";
		public static const DAE_AUTHORINGTOOL_ASSET_PARAMETER:String = "authoring_tool";
		public static const DAE_CREATED_ASSET_PARAMETER:String = "created";
		public static const DAE_COMMENTS_ASSET_PARAMETER:String = "comments";
		public static const DAE_COPYRIGHT_ASSET_PARAMETER:String = "copyright";
		public static const DAE_KEYWORDS_ASSET_PARAMETER:String = "keywords";
		public static const DAE_MODIFIED_ASSET_PARAMETER:String = "modified";
		public static const DAE_REVISION_ASSET_PARAMETER:String = "revision";
		public static const DAE_SOURCEDATA_ASSET_PARAMETER:String = "source_data";
		public static const DAE_SUBJECT_ASSET_PARAMETER:String = "subject";
		public static const DAE_TITLE_ASSET_PARAMETER:String = "title";
		public static const DAE_UNITS_ASSET_PARAMETER:String = "unit";
		public static const DAE_UP:String = "up_axis";
		
		public static const DAE_PHYSICS_STATIC_FRICTION:String = 					"static_friction";
		public static const DAE_PHYSICS_DYNAMIC_FRICTION:String = 				"dynamic_friction";
		public static const DAE_PHYSICS_RESTITUTION:String = 						"restitution";
		
		// COLLADA 1.4 attributes
		public static const DAE_CLOSED_ATTRIBUTE:String = "closed";
		public static const DAE_CLOSEDU_ATTRIBUTE:String = "closed_u";
		public static const DAE_CLOSEDV_ATTRIBUTE:String = "closed_v";
		public static const DAE_COUNT_ATTRIBUTE:String = "count";
		public static const DAE_DEGREE_ATTRIBUTE:String = "degree";
		public static const DAE_UDEGREE_ATTRIBUTE:String = "udegree";
		public static const DAE_VDEGREE_ATTRIBUTE:String = "vdegree";
		public static const DAE_END_ATTRIBUTE:String = "end";
		public static const DAE_ID_ATTRIBUTE:String = "id";
		public static const DAE_MATERIAL_ATTRIBUTE:String = "material";
		public static const DAE_METERS_ATTRIBUTE:String = "meter";
		public static const DAE_METHOD_ATTRIBUTE:String = "method";
		public static const DAE_NAME_ATTRIBUTE:String = "name";
		public static const DAE_OFFSET_ATTRIBUTE:String = "offset";
		public static const DAE_PLATFORM_ATTRIBUTE:String = "platform";
		public static const DAE_PROFILE_ATTRIBUTE:String = "profile";
		public static const DAE_REF_ATTRIBUTE:String = "ref";
		public static const DAE_SEMANTIC_ATTRIBUTE:String = "semantic";
		public static const DAE_INDEX_ATTRIBUTE:String = "index";
		public static const DAE_INPUT_SEMANTIC_ATTRIBUTE:String = "input_semantic";
		public static const DAE_INPUT_SET_ATTRIBUTE:String = "input_set";
		public static const DAE_SET_ATTRIBUTE:String = "set";
		public static const DAE_SID_ATTRIBUTE:String = "sid";
		public static const DAE_START_ATTRIBUTE:String = "start";
		public static const DAE_STRIDE_ATTRIBUTE:String = "stride";
		public static const DAE_SOURCE_ATTRIBUTE:String = "source";
		public static const DAE_SURFACE_ATTRIBUTE:String = "surface";
		public static const DAE_SYMBOL_ATTRIBUTE:String = "symbol";
		public static const DAE_TARGET_ATTRIBUTE:String = "target";
		public static const DAE_TEXTURE_ATTRIBUTE:String = "texture";
		public static const DAE_TYPE_ATTRIBUTE:String = "type";
		public static const DAE_URL_ATTRIBUTE:String = "url";
		public static const DAE_STAGE_ATTRIBUTE:String = "stage";
		public static const DAE_VALUE:String = "value";
		
		public static const DAE_MIP_ATTRIBUTE:String = "mip";
		public static const DAE_SLICE_ATTRIBUTE:String = "slice";
		public static const DAE_FACE_ATTRIBUTE:String = "face";
		
		// COLLADA 1.4 types
		public static const DAE_FLOAT_TYPE:String = "float";
		public static const DAE_IDREF_TYPE:String = "IDREF";
		public static const DAE_MATRIX_TYPE:String = "float4x4";
		public static const DAE_NAME_TYPE:String = "Name";
		
		public static const DAE_IMAGE_INPUT:String = "IMAGE";
		public static const DAE_TEXTURE_INPUT:String = "TEXTURE";
		public static const DAE_WEIGHT_MORPH_INPUT:String = "MORPH_WEIGHT";
		public static const DAE_WEIGHT_MORPH_INPUT_DEPRECATED:String = "WEIGHT";
		public static const DAE_TARGET_MORPH_INPUT:String = "MORPH_TARGET";
		public static const DAE_TARGET_MORPH_INPUT_DEPRECATED:String = "TARGET";
		
		public static const DAE_TIME_TARGET:String = "TIME";
		
		public static const DAE_JOINT_NODE_TYPE:String = "JOINT";
		public static const DAE_NODE_NODE_TYPE:String = "NODE";
		
		// spline inputs
		public static const DAE_CVS_SPLINE_INPUT:String = "POSITION";
		//public static const DAE_INTERPOLATION_SPLINE_INPUT:String = "INTERPOLATION";
		//public static const DAE_IN_TANGENT_SPLINE_INPUT:String = "IN_TANGENT";
		//public static const DAE_OUT_TANGENT_SPLINE_INPUT:String = "OUT_TANGENT";
		//public static const DAE_CONTINUITY_SPLINE_INPUT:String = "CONTINUITY";
		//public static const DAE_LINEAR_STEPS_SPLINE_INPUT:String = "LINEAR_STEPS";
		public static const DAE_KNOT_SPLINE_INPUT:String = "KNOTS";
		public static const DAE_WEIGHT_SPLINE_INPUT:String = "WEIGHTS";
		
		
		// Collada 1.4 physics
		public static const DAE_PHYSICS_MATERIAL_ELEMENT:String = "physics_material";
		public static const DAE_PHYSICS_MODEL_ELEMENT:String = "physics_model";
		public static const DAE_PHYSICS_SCENE_ELEMENT:String = "physics_scene";
		public static const DAE_INSTANCE_PHYSICS_MATERIAL_ELEMENT:String = "instance_physics_material";
		public static const DAE_INSTANCE_PHYSICS_MODEL_ELEMENT:String = "instance_physics_model";
		public static const DAE_INSTANCE_PHYSICS_SCENE_ELEMENT:String = "instance_physics_scene";
		public static const DAE_INSTANCE_RIGID_BODY_ELEMENT:String = "instance_rigid_body";
		public static const DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT:String = "instance_rigid_constraint";
		public static const DAE_INSTANCE_FORCE_FIELD_ELEMENT:String = "instance_force_field";
		public static const DAE_TIME_STEP_ATTRIBUTE:String = "time_step";
		public static const DAE_GRAVITY_ATTRIBUTE:String = "gravity";
		public static const DAE_RESTITUTION_ATTRIBUTE:String = "restitution";
		public static const DAE_STATIC_FRICTION_ATTRIBUTE:String = "static_friction";
		public static const DAE_DYNAMIC_FRICTION_ATTRIBUTE:String = "dynamic_friction";
		public static const DAE_VELOCITY_ELEMENT:String = "velocity";
		public static const DAE_ANGULAR_VELOCITY_ELEMENT:String = "angular_velocity";
		public static const DAE_BODY_ATTRIBUTE:String = "body";
		public static const DAE_CONSTRAINT_ATTRIBUTE:String = "constraint";
		public static const DAE_MASS_FRAME_ELEMENT:String = "mass_frame";
		public static const DAE_LIMITS_ELEMENT:String = "limits";
		public static const DAE_LINEAR_ELEMENT:String = "linear";
		public static const DAE_ANGULAR_ELEMENT:String = "angular";
		public static const DAE_SWING_CONE_AND_TWIST_ELEMENT:String = "swing_cone_and_twist";
		public static const DAE_CONVEX_HULL_OF_ATTRIBUTE:String = "convex_hull_of";
		public static const DAE_HEIGHT_ELEMENT:String = "height";
		
		// Physics extension. Currently in prototype phase.
		public static const DAE_MIN_ELEMENT:String = "min";
		public static const DAE_MAX_ELEMENT:String = "max";
		public static const DAE_SHAPE_ELEMENT:String = "shape";
		public static const 	DAE_RIGID_BODY_ELEMENT:String = "rigid_body";
		public static const DAE_DYNAMIC_ELEMENT:String = "dynamic";
		public static const DAE_HOLLOW_ELEMENT:String = "hollow";
		public static const DAE_MASS_ELEMENT:String = "mass";
		public static const DAE_BOX_ELEMENT:String = "box";
		public static const DAE_SPHERE_ELEMENT:String = "sphere";
		public static const DAE_CAPSULE_ELEMENT:String = "capsule";
		public static const DAE_CYLINDER_ELEMENT:String = "cylinder";
		public static const DAE_ELLIPSOID_ELEMENT:String = "ellipsoid";
		public static const DAE_TAPERED_CAPSULE_ELEMENT:String = "tapered_capsule";
		public static const DAE_TAPERED_CYLINDER_ELEMENT:String = "tapered_cylinder";
		public static const DAE_PLANE_ELEMENT:String = "plane";
		public static const DAE_FORMAT_ELEMENT:String = "format";
		public static const DAE_FORMAT_HINT_ELEMENT:String = "format_hint";
		public static const DAE_PRECISION_ELEMENT:String = "precision";
		public static const DAE_OPTION_ELEMENT:String = "option";
		public static const DAE_HALF_EXTENTS_ELEMENT:String = "half_extents";
		public static const DAE_EQUATION_ELEMENT:String = "equation";
		public static const DAE_SIZE_ELEMENT:String = "size";
		public static const DAE_RADIUS_ELEMENT:String = "radius";
		public static const DAE_RADIUS1_ELEMENT:String = "radius1";
		public static const DAE_RADIUS2_ELEMENT:String = "radius2";
		public static const DAE_CONVEX_MESH_ELEMENT:String = "convex_mesh";
		public static const DAE_INERTIA_ELEMENT:String = "inertia";
		public static const DAE_DENSITY_ELEMENT:String = "density";
		public static const DAE_CENTER_OF_MASS_ELEMENT:String = "center_of_mass";
		public static const DAE_DYNAMICS_ELEMENT:String = "dynamics";
		public static const DAE_RIGID_CONSTRAINT_ELEMENT:String = "rigid_constraint";
		public static const DAE_FORCE_FIELD_ELEMENT:String = "force_field";
		public static const DAE_ATTACHMENT_ELEMENT:String = "attachment";
		public static const DAE_REF_ATTACHMENT_ELEMENT:String = "ref_attachment";
		public static const DAE_ROT_LIMIT_MIN_ELEMENT:String = "rot_limit_min";
		public static const DAE_ROT_LIMIT_MAX_ELEMENT:String = "rot_limit_max";
		public static const DAE_TRANS_LIMIT_MIN_ELEMENT:String = "trans_limit_min";
		public static const DAE_TRANS_LIMIT_MAX_ELEMENT:String = "trans_limit_max";
		public static const DAE_ENABLED_ELEMENT:String = "enabled";
		public static const DAE_INTERPENETRATE_ELEMENT:String = "interpenetrate";
		public static const DAE_SPRING_ELEMENT:String = "spring";
		public static const DAE_STIFFNESS_ELEMENT:String = "stiffness";
		public static const DAE_DAMPING_ELEMENT:String = "damping";
		public static const DAE_TARGET_VALUE:String = "target_value";
		public static const DAE_ANNOTATE_ELEMENT:String = "annotate";
		public static const DAE_TRUE_KEYWORD:String	= "true";
		public static const DAE_FALSE_KEYWORD:String = "false";
		
		// COLLADA 1.4.1 <format_hint> elements
		public static const DAE_FORMAT_HINT_RGB_VALUE:String = "RGB";
		public static const DAE_FORMAT_HINT_RGBA_VALUE:String = "RGBA";
		public static const DAE_FORMAT_HINT_L_VALUE:String = "L";
		public static const DAE_FORMAT_HINT_LA_VALUE:String = "LA";
		public static const DAE_FORMAT_HINT_D_VALUE:String = "D";
		public static const DAE_FORMAT_HINT_XYZ_VALUE:String = "XYZ";
		public static const DAE_FORMAT_HINT_XYZW_VALUE:String = "XYZW";
		public static const DAE_FORMAT_HINT_SNORM_VALUE:String = "SNORM";
		public static const DAE_FORMAT_HINT_UNORM_VALUE:String = "UNORM";
		public static const DAE_FORMAT_HINT_SINT_VALUE:String = "SINT";
		public static const DAE_FORMAT_HINT_UINT_VALUE:String = "UINT";
		public static const DAE_FORMAT_HINT_FLOAT_VALUE:String = "FLOAT";
		public static const DAE_FORMAT_HINT_LOW_VALUE:String = "LOW";
		public static const DAE_FORMAT_HINT_MID_VALUE:String = "MID";
		public static const DAE_FORMAT_HINT_HIGH_VALUE:String = "HIGH";
		public static const DAE_FORMAT_HINT_SRGB_GAMMA_VALUE:String = "SRGB_GAMMA";
		public static const DAE_FORMAT_HINT_NORMALIZED3_VALUE:String = "NORMALIZED3";
		public static const DAE_FORMAT_HINT_NORMALIZED4_VALUE:String = "NORMALIZED4";
		public static const DAE_FORMAT_HINT_COMPRESSABLE_VALUE:String = "COMPRESSABLE";
		
		// Emitter premium extension
		public static const DAE_EMITTER_ELEMENT:String = "emitter";
		public static const DAE_LIBRARY_EMITTER_ELEMENT:String = "library_emitters";
		public static const DAE_INSTANCE_EMITTER_ELEMENT:String = "instance_emitter";
		
		// COLLADA 1.3 elements
		public static const 	DAE_ACCESSOR_ELEMENT:String = "accessor";
		public static const DAE_ANIMATION_ELEMENT:String = "animation";
		public static const DAE_ASSET_ELEMENT:String = "asset";
		public static const DAE_CAMERA_ELEMENT:String = "camera";
		public static const DAE_CHANNEL_ELEMENT:String = "channel";
		public static const DAE_CHANNELS_ELEMENT:String = "channels";

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