📄 interactivescene3devent.as.svn-base
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package org.papervision3d.events
{
/**
* ...
* @author John Grden
* @version 0.1
*/
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.render.data.RenderHitData;
import org.papervision3d.objects.DisplayObject3D;
public class InteractiveScene3DEvent extends Event
{
/**
* Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
* @eventType mouseClick
*/
public static const OBJECT_CLICK:String = "mouseClick";
/**
* Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
* @eventType mouseOver
*/
public static const OBJECT_OVER:String = "mouseOver";
/**
* Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
* @eventType mouseOut
*/
public static const OBJECT_OUT:String = "mouseOut";
/**
* Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
* @eventType mouseMove
*/
public static const OBJECT_MOVE:String = "mouseMove";
/**
* Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
* @eventType mousePress
*/
public static const OBJECT_PRESS:String = "mousePress";
/**
* Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
* @eventType mouseRelease
*/
public static const OBJECT_RELEASE:String = "mouseRelease";
/**
* Dispatched when the main container of the ISM is clicked
* @eventType mouseReleaseOutside
*/
public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
/**
* Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
* @eventType objectAdded
*/
public static const OBJECT_ADDED:String = "objectAdded";
public var displayObject3D :DisplayObject3D = null;
public var sprite :Sprite = null;
public var face3d :Triangle3D = null;
public var x :Number = 0;
public var y :Number = 0;
public var renderHitData:RenderHitData;
public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
this.displayObject3D = container3d;
this.sprite = sprite;
this.face3d = face3d;
this.x = x;
this.y = y;
this.renderHitData = renderhitData;
}
}
}
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