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📄 particle.as

📁 ActionScript写的3D图片展示功能
💻 AS
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package org.papervision3d.core.geom.renderables{		/**	 * @author Ralph Hauwert.	 * 	 * updated by Seb Lee-Delisle : 	 *  - added renderRect to store the rectangle of our particle. 	 */	 	import flash.geom.Rectangle;		import org.papervision3d.core.geom.Particles;	import org.papervision3d.core.render.command.IRenderListItem;	import org.papervision3d.core.render.command.RenderParticle;	import org.papervision3d.materials.special.ParticleMaterial;			public class Particle extends AbstractRenderable implements IRenderable	{				public var size:Number;		public var vertex3D:Vertex3D;		public var material:ParticleMaterial;		public var renderCommand:RenderParticle;		public var instance:Particles;		public var renderScale:Number;				// this is the rectangular area encasing the particle graphic. 		public var renderRect:Rectangle;						public function Particle(material:ParticleMaterial, size:Number=1, x:Number=0, y:Number=0, z:Number=0)		{			this.material = material;			this.size = size;			this.renderCommand = new RenderParticle(this);			this.renderRect = new Rectangle();			vertex3D = new Vertex3D(x,y,z);		}				public function updateRenderRect():void		{			material.updateRenderRect(this)		}				public function set x(x:Number):void		{			vertex3D.x = x;		}				public function get x():Number		{			return vertex3D.x;		}				public function set y(y:Number):void		{			vertex3D.y = y;		}				public function get y():Number		{			return vertex3D.y;		}				public function set z(z:Number):void		{			vertex3D.z = z;		}				public function get z():Number		{			return vertex3D.z;		}				override public function getRenderListItem():IRenderListItem		{			return renderCommand;		}			}}

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