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package org.papervision3d.core.proto
{
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.events.EventDispatcher;
import flash.geom.Matrix;
import flash.utils.Dictionary;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.render.data.RenderSessionData;
import org.papervision3d.core.render.draw.ITriangleDrawer;
import org.papervision3d.core.render.material.MaterialManager;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.DisplayObject3D;
/**
* The MaterialObject3D class is the base class for all materials.
* <p/>
* Materials collects data about how objects appear when rendered.
* <p/>
* A material is data that you assign to objects or faces, so that they appear a certain way when rendered. Materials affect the line and fill colors.
* <p/>
* Materials create greater realism in a scene. A material describes how an object reflects or transmits light.
* <p/>
* You assign materials to individual objects or a selection of faces; a single object can contain different materials.
* <p/>
* MaterialObject3D is an abstract base class; therefore, you cannot call MaterialObject3D directly.
*/
public class MaterialObject3D extends EventDispatcher implements ITriangleDrawer
{
static private var _totalMaterialObjects :Number = 0;
/**
* A transparent or opaque BitmapData texture.
*/
public var bitmap :BitmapData;
/**
* A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
*/
public var smooth :Boolean = false;
/**
* A Boolean value that determines whether the texture is tiled when rendered. Defaults to false.
*/
public var tiled :Boolean = false;
/**
* A RGB color value to draw the faces outline.
*/
public var lineColor :Number = DEFAULT_COLOR;
/**
* An 8-bit alpha value for the faces outline. If zero, no outline is drawn.
*/
public var lineAlpha :Number = 0;
/**
* An value for the thickness of the faces line.
*/
public var lineThickness:Number = 1;
/**
* A RGB color value to fill the faces with. Only used if no texture is provided.
*/
public var fillColor :Number = DEFAULT_COLOR;
/**
* An 8-bit alpha value fill the faces with. If this value is zero and no texture is provided or is undefined, a fill is not created.
*/
public var fillAlpha :Number = 0;
/**
* A Boolean value that indicates whether the faces are single sided. It has preference over doubleSided.
*/
public var oneSide :Boolean = true;
/**
* A Boolean value that indicates whether the faces are invisible (not drawn).
*/
public var invisible :Boolean = false;
/**
* A Boolean value that indicates whether the face is flipped. Only used if doubleSided or not singeSided.
*/
public var opposite :Boolean = false;
/**
* Color used for DEFAULT material.
*/
static public var DEFAULT_COLOR :int = 0x000000;
/**
* Color used for DEBUG material.
*/
static public var DEBUG_COLOR :int = 0xFF00FF;
/**
* The name of the material.
*/
public var name :String;
/**
* [internal-use] [read-only] Unique id of this instance.
*/
public var id :Number;
/**
* Internal use
*/
public var maxU :Number;
/**
* Internal use
*/
public var maxV :Number;
/**
* Holds the original size of the bitmap before it was resized by Automip mapping
*/
public var widthOffset:Number = 0;
/**
* Holds the original size of the bitmap before it was resized by Automip mapping
*/
public var heightOffset:Number = 0;
/**
* Defines if this material will be interactive;
*/
public var interactive:Boolean = false;
protected var objects:Dictionary;
/**
* Creates a new MaterialObject3D object.
*
* @param initObject [optional] - An object that contains properties for the newly created material.
*/
public function MaterialObject3D()
{
this.id = _totalMaterialObjects++;
MaterialManager.registerMaterial(this);
objects = new Dictionary(true);
}
/**
* Returns a MaterialObject3D object with the default magenta wireframe values.
*
* @return A MaterialObject3D object.
*/
static public function get DEFAULT():MaterialObject3D
{
var defMaterial :MaterialObject3D = new WireframeMaterial(); //RH, it now returns a wireframe material.
defMaterial.lineColor = 0xFFFFFF * Math.random();
defMaterial.lineAlpha = 1;
defMaterial.fillColor = DEFAULT_COLOR;
defMaterial.fillAlpha = 1;
defMaterial.doubleSided = false;
return defMaterial;
}
static public function get DEBUG():MaterialObject3D
{
var defMaterial :MaterialObject3D = new MaterialObject3D();
defMaterial.lineColor = 0xFFFFFF * Math.random();
defMaterial.lineAlpha = 1;
defMaterial.fillColor = DEBUG_COLOR;
defMaterial.fillAlpha = 0.37;
defMaterial.doubleSided = true;
return defMaterial;
}
/**
* drawTriangle();
*
* Draws the triangle to screen.
*
*/
public function drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
{
}
/**
* Updates the BitmapData bitmap from the given texture.
*
* Draws the current MovieClip image onto bitmap.
*/
public function updateBitmap():void {}
/**
* Copies the properties of a material.
*
* @param material Material to copy from.
*/
public function copy( material :MaterialObject3D ):void
{
this.bitmap = material.bitmap;
this.smooth = material.smooth;
this.lineColor = material.lineColor;
this.lineAlpha = material.lineAlpha;
this.fillColor = material.fillColor;
this.fillAlpha = material.fillAlpha;
this.oneSide = material.oneSide;
this.opposite = material.opposite;
this.invisible = material.invisible;
this.name = material.name;
this.maxU = material.maxU;
this.maxV = material.maxV;
}
/**
* Creates a copy of the material.
*
* @return A newly created material that contains the same properties.
*/
public function clone():MaterialObject3D
{
var cloned:MaterialObject3D = new MaterialObject3D();
cloned.copy(this);
return cloned;
}
public function registerObject(displayObject3D:DisplayObject3D):void
{
objects[displayObject3D] = displayObject3D;
}
public function unregisterObject(displayObject3D:DisplayObject3D):void
{
if(objects && objects[displayObject3D] != null){
delete objects[displayObject3D];
}
}
public function destroy():void
{
objects = null;
bitmap = null;
MaterialManager.unRegisterMaterial(this);
}
/**
* Returns a string value representing the material properties.
*
* @return A string.
*/
override public function toString():String
{
return '[MaterialObject3D] bitmap:' + this.bitmap + ' lineColor:' + this.lineColor + ' fillColor:' + fillColor;
}
/**
* A Boolean value that indicates whether the faces are double sided.
*/
public function get doubleSided():Boolean
{
return ! this.oneSide;
}
public function set doubleSided( double:Boolean ):void
{
this.oneSide = ! double;
}
}
}
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