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📄 movieassetmaterial.as

📁 ActionScript写的3D图片展示功能
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package org.papervision3d.materials{	import flash.display.MovieClip;	import flash.display.Sprite;	import flash.utils.getDefinitionByName;		import org.papervision3d.Papervision3D;	import org.papervision3d.core.render.draw.ITriangleDrawer;	/**	* The MovieAssetMaterial class creates a texture from a MovieClip library symbol.	* <p/>	* The texture can be animated and/or transparent.	* <p/>	* The MovieClip's content needs to be top left aligned with the registration point.	* <p/>	* Materials collects data about how objects appear when rendered.	*/	public class MovieAssetMaterial extends MovieMaterial implements ITriangleDrawer	{				private static var _library :Object = new Object();		private static var _count   :Object = new Object();				/**		 * By default, a MovieAssetMaterial is stored and resused, but there are times where a user may want a unique copy.  set to true if you want a unique instance		 * created		 */		public var createUnique:Boolean = false;				/**		* A texture object.		*/				override public function get texture():Object		{			return this._texture;		}		/**		* @private		*/		override public function set texture( asset:Object ):void		{			if( asset is String == false )			{				Papervision3D.log("Error: MovieAssetMaterial.texture requires a String to be passed to create the MovieClip reference from the library");				return;			}						movie = Sprite(createMovie( String( asset ) ));			bitmap = createBitmapFromSprite( movie );			_texture = asset;		}		// ______________________________________________________________________ NEW		/**		* The MovieAssetMaterial class creates a texture from a MovieClip library id.		*		* @param	linkageID			The linkage name of the MovieClip symbol in the library.		* @param	transparent			[optional] - If it's not transparent, the empty areas of the MovieClip will be of fill32 color. Default value is false.		* @param	initObject			[optional] - An object that contains additional properties with which to populate the newly created material.		*/				public function MovieAssetMaterial( linkageID:String="", transparent:Boolean=false, animated:Boolean=false, createUnique:Boolean=false, precise:Boolean = false)		{			movieTransparent = transparent;			this.animated = animated;			this.createUnique = createUnique;			this.precise = precise;			if( linkageID.length > 0 ) texture = linkageID;		}		// ______________________________________________________________________ CREATE BITMAP				/*		* since we need to pass a movieclip reference to MovieMaterial, I changed this method		* from createBitmap, to createMovie.  the super's constructor will take care of		* creating the actual bitmap reference		*  		*/		protected function createMovie( asset:* ):MovieClip		{			// Remove previous bitmap			if( this._texture != asset )			{				_count[this._texture]--;				var prevMovie:MovieClip = _library[this._texture];				if( prevMovie && _count[this._texture] == 0 )				{					_library[this._texture] = null;				}			}						// Retrieve from library or...			var movie:MovieClip = _library[asset];						var MovieAsset:Class;						// ...attachMovie			if( ! movie )			{				MovieAsset = getDefinitionByName( asset ) as Class;				movie = new MovieAsset();				_library[asset] = movie;				_count[asset] = 0;			}			else if( createUnique )			{				MovieAsset = getDefinitionByName( asset ) as Class;				movie = new MovieAsset();			}			else			{				_count[asset]++;			}			// Create Bitmap			return  movie;		}			}}

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