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📄 tweener.as

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		 * Remove tweenings from a given object from the tweening list.
		 *
		 * @param		p_tween				Object		Object that must have its tweens removed
		 * @param		(2nd-last params)	Object		Property(ies) that must be removed
		 * @return							Boolean		Whether or not it successfully removed this tweening
		 */
		public static function removeTweens (p_scope:Object, ...args):Boolean {
			// Create the property list
			var properties:Array = new Array();
			var i:uint;
			for (i = 0; i < args.length; i++) {
				if (typeof(args[i]) == "string" && !AuxFunctions.isInArray(args[i], properties)) properties.push(args[i]);
			}
			// Call the affect function on the specified properties
			return affectTweens(removeTweenByIndex, p_scope, properties);
		}


		/**
		 * Remove all tweenings from the engine.
		 *
		 * @return					<code>true</code> if it successfully removed any tweening, <code>false</code> if otherwise.
		 */
		public static function removeAllTweens ():Boolean {
			if (!Boolean(_tweenList)) return false;
			var removed:Boolean = false;
			var i:uint;
			for (i = 0; i<_tweenList.length; i++) {
				removeTweenByIndex(i);
				removed = true;
			}
			return removed;
		}

		/**
		 * Pause tweenings for a given object.
		 *
		 * @param		p_scope				Object that must have its tweens paused
		 * @param		(2nd-last params)	Property(ies) that must be paused
		 * @return					<code>true</code> if it successfully paused any tweening, <code>false</code> if otherwise.
		 */
		public static function pauseTweens (p_scope:Object, ...args):Boolean {
			// Create the property list
			var properties:Array = new Array();
			var i:uint;
			for (i = 0; i < args.length; i++) {
				if (typeof(args[i]) == "string" && !AuxFunctions.isInArray(args[i], properties)) properties.push(args[i]);
			}
			// Call the affect function on the specified properties
			return affectTweens(pauseTweenByIndex, p_scope, properties);
		}

		/**
		 * Pause all tweenings on the engine.
		 *
		 * @return					<code>true</code> if it successfully paused any tweening, <code>false</code> if otherwise.
		 * @see #resumeAllTweens()
		 */
		public static function pauseAllTweens ():Boolean {
			if (!Boolean(_tweenList)) return false;
			var paused:Boolean = false;
			var i:uint;
			for (i = 0; i < _tweenList.length; i++) {
				pauseTweenByIndex(i);
				paused = true;
			}
			return paused;
		}

		/**
		 * Resume tweenings from a given object.
		 *
		 * @param		p_scope				Object		Object that must have its tweens resumed
		 * @param		(2nd-last params)	Object		Property(ies) that must be resumed
		 * @return							Boolean		Whether or not it successfully resumed something
		 */
		public static function resumeTweens (p_scope:Object, ...args):Boolean {
			// Create the property list
			var properties:Array = new Array();
			var i:uint;
			for (i = 0; i < args.length; i++) {
				if (typeof(args[i]) == "string" && !AuxFunctions.isInArray(args[i], properties)) properties.push(args[i]);
			}
			// Call the affect function on the specified properties
			return affectTweens(resumeTweenByIndex, p_scope, properties);
		}

		/**
		 * Resume all tweenings on the engine.
		 *
		 * @return <code>true</code> if it successfully resumed any tweening, <code>false</code> if otherwise.
		 * @see #pauseAllTweens()
		 */
		public static function resumeAllTweens ():Boolean {
			if (!Boolean(_tweenList)) return false;
			var resumed:Boolean = false;
			var i:uint;
			for (i = 0; i < _tweenList.length; i++) {
				resumeTweenByIndex(i);
				resumed = true;
			}
			return resumed;
		}

		/**
		 * Do some generic action on specific tweenings (pause, resume, remove, more?)
		 *
		 * @param		p_function			Function	Function to run on the tweenings that match
		 * @param		p_scope				Object		Object that must have its tweens affected by the function
		 * @param		p_properties		Array		Array of strings that must be affected
		 * @return							Boolean		Whether or not it successfully affected something
		 */
		private static function affectTweens (p_affectFunction:Function, p_scope:Object, p_properties:Array):Boolean {
			var affected:Boolean = false;
			var i:uint;

			if (!Boolean(_tweenList)) return false;

			for (i = 0; i < _tweenList.length; i++) {
				if (_tweenList[i] && _tweenList[i].scope == p_scope) {
					if (p_properties.length == 0) {
						// Can affect everything
						p_affectFunction(i);
						affected = true;
					} else {
						// Must check whether this tween must have specific properties affected
						var affectedProperties:Array = new Array();
						var j:uint;
						for (j = 0; j < p_properties.length; j++) {
							if (Boolean(_tweenList[i].properties[p_properties[j]])) {
								affectedProperties.push(p_properties[j]);
							}
						}
						if (affectedProperties.length > 0) {
							// This tween has some properties that need to be affected
							var objectProperties:uint = AuxFunctions.getObjectLength(_tweenList[i].properties);
							if (objectProperties == affectedProperties.length) {
								// The list of properties is the same as all properties, so affect it all
								p_affectFunction(i);
								affected = true;
							} else {
								// The properties are mixed, so split the tween and affect only certain specific properties
								var slicedTweenIndex:uint = splitTweens(i, affectedProperties);
								p_affectFunction(slicedTweenIndex);
								affected = true;
							}
						}
					}
				}
			}
			return affected;
		}

		/**
		 * Splits a tweening in two
		 *
		 * @param		p_tween				Number		Object that must have its tweens split
		 * @param		p_properties		Array		Array of strings containing the list of properties that must be separated
		 * @return							Number		The index number of the new tween
		 */
		public static function splitTweens (p_tween:Number, p_properties:Array):uint {
			// First, duplicates
			var originalTween:TweenListObj = _tweenList[p_tween];
			var newTween:TweenListObj = originalTween.clone(false);

			// Now, removes tweenings where needed
			var i:uint;
			var pName:String;

			// Removes the specified properties from the old one
			for (i = 0; i < p_properties.length; i++) {
				pName = p_properties[i];
				if (Boolean(originalTween.properties[pName])) {
					originalTween.properties[pName] = undefined;
					delete originalTween.properties[pName];
				}
			}

			// Removes the unspecified properties from the new one
			var found:Boolean;
			for (pName in newTween.properties) {
				found = false;
				for (i = 0; i < p_properties.length; i++) {
					if (p_properties[i] == pName) {
						found = true;
						break;
					}
				}
				if (!found) {
					newTween.properties[pName] = undefined;
					delete newTween.properties[pName];
				}
			}

			// If there are empty property lists, a cleanup is done on the next updateTweens() cycle
			_tweenList.push(newTween);
			return (_tweenList.length - 1);
			
		}

		// ==================================================================================================================================
		// ENGINE functions -----------------------------------------------------------------------------------------------------------------
	
		/**
		 * Updates all existing tweenings.
		 *
		 * @return							Boolean		FALSE if no update was made because there's no tweening (even delayed ones)
		 */
		private static function updateTweens ():Boolean {
			if (_tweenList.length == 0) return false;
			var i:int;
			for (i = 0; i < _tweenList.length; i++) {
				// Looping throught each Tweening and updating the values accordingly
				if (_tweenList[i] == undefined || !_tweenList[i].isPaused) {
					if (!updateTweenByIndex(i)) removeTweenByIndex(i);
					if (_tweenList[i] == null) {
						removeTweenByIndex(i, true);
						i--;
					}
				}
			}
	
			return true;
		}
	
		/**
		 * Remove a specific tweening from the tweening list.
		 *
		 * @param		p_tween				Number		Index of the tween to be removed on the tweenings list
		 * @return							Boolean		Whether or not it successfully removed this tweening
		 */
		public static function removeTweenByIndex (i:Number, p_finalRemoval:Boolean = false):Boolean {
			_tweenList[i] = null;
			if (p_finalRemoval) _tweenList.splice(i, 1);
			return true;
		}
	
		/**
		 * Pauses a specific tween.
		 *
		 * @param		p_tween				Number		Index of the tween to be paused
		 * @return							Boolean		Whether or not it successfully paused this tweening
		 */
		public static function pauseTweenByIndex (p_tween:Number):Boolean {
			var tTweening:TweenListObj = _tweenList[p_tween];	// Shortcut to this tweening
			if (tTweening == null || tTweening.isPaused) return false;
			tTweening.timePaused = _currentTime;
			tTweening.isPaused = true;
	
			return true;
		}
	
		/**
		 * Resumes a specific tween.
		 *
		 * @param		p_tween				Number		Index of the tween to be resumed
		 * @return							Boolean		Whether or not it successfully resumed this tweening
		 */
		public static function resumeTweenByIndex (p_tween:Number):Boolean {
			var tTweening:TweenListObj = _tweenList[p_tween];	// Shortcut to this tweening
			if (tTweening == null || !tTweening.isPaused) return false;
			tTweening.timeStart += _currentTime - tTweening.timePaused;
			tTweening.timeComplete += _currentTime - tTweening.timePaused;
			tTweening.timePaused = undefined;
			tTweening.isPaused = false;
	
			return true;
		}
	
		/**
		 * Updates a specific tween.
		 *
		 * @param		i					Number		Index (from the tween list) of the tween that should be updated
		 * @return							Boolean		FALSE if it's already finished and should be deleted, TRUE if otherwise
		 */
		private static function updateTweenByIndex (i:Number):Boolean {
	
			var tTweening:TweenListObj = _tweenList[i];	// Shortcut to this tweening

			if (tTweening == null || !Boolean(tTweening.scope)) return false;

			var isOver:Boolean = false;		// Whether or not it's over the update time
			var mustUpdate:Boolean;			// Whether or not it should be updated (skipped if false)
	
			var nv:Number;					// New value for each property
	
			var t:Number;					// current time (frames, seconds)
			var b:Number;					// beginning value
			var c:Number;					// change in value
			var d:Number; 					// duration (frames, seconds)
	
			var pName:String;				// Property name, used in loops
	
			// Shortcut stuff for speed
			var tScope:Object;				// Current scope
			var tProperty:Object;			// Property being checked

			if (_currentTime >= tTweening.timeStart) {
				// Can already start
	
				tScope = tTweening.scope;
	
				if (tTweening.isCaller) {
					// It's a 'caller' tween
					do {
						t = ((tTweening.timeComplete - tTweening.timeStart)/tTweening.count) * (tTweening.timesCalled+1);
						b = tTweening.timeStart;
						c = tTweening.timeComplete - tTweening.timeStart;
						d = tTweening.timeComplete - tTweening.timeStart;
						nv = tTweening.transition(t, b, c, d);
	
						if (_currentTime >= nv) {
							if (Boolean(tTweening.onUpdate)) {
								try {
									tTweening.onUpdate.apply(tScope, tTweening.onUpdateParams);
								} catch(e:Error) {
									handleError(tTweening, e, "onUpdate");
								}
							}

							tTweening.timesCalled++;
							if (tTweening.timesCalled >= tTweening.count) {
								isOver = true;
								break;
							}
							if (tTweening.waitFrames) break;
						}
	
					} while (_currentTime >= nv);
				} else {
					// It's a normal transition tween

					mustUpdate = tTweening.skipUpdates < 1 || !tTweening.skipUpdates || tTweening.updatesSkipped >= tTweening.skipUpdates;

					if (_currentTime >= tTweening.timeComplete) {
						isOver = true;
						mustUpdate = true;
					}

					if (!tTweening.hasStarted) {
						// First update, read all default values (for proper filter tweening)
						if (Boolean(tTweening.onStart)) {
							try {
								tTweening.onStart.apply(tScope, tTweening.onStartParams);
							} catch(e:Error) {
								handleError(tTweening, e, "onStart");
							}
						}
						for (pName in tTweening.properties) {
							var pv:Number = getPropertyValue (tScope, pName);
							tTweening.properties[pName].valueStart = isNaN(pv) ? tTweening.properties[pName].valueComplete : pv;
						}
						mustUpdate = true;
						tTweening.hasStarted = true;
					}

					if (mustUpdate) {

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