📄 wvector.as
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/**
* WOW-Engine AS3 3D Physics Engine, http://www.wow-engine.com
* Copyright (c) 2007-2008 Seraf ( Jerome Birembaut ) http://seraf.mediabox.fr
*
* Based on APE by Alec Cove , http://www.cove.org/ape/
* & Sandy3D by Thomas Pfeiffer, http://www.flashsandy.org/
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package fr.seraf.wow.core.data {
import flash.utils.getQualifiedClassName;
/**
* Point in a 4D world but very useful in 3D world too.
*
* <p>A Point4 has got one more coordinate than the basic Point3D : w. This
* can represent the time coordinate in a 3D world</p>
*
* @author Thomas Pfeiffer - kiroukou
* @author Tabin Cédric - thecaptain
* @author Nicolas Coevoet - [ NikO ]
* @since 0.1
* @version 0.3
* @date 28.03.2006
*/
public class WVector
{
public var x:Number;
public var y:Number;
public var z:Number;
/**
* <p>Create a new {@code Vector} Instance</p>
*
* @param px the x coordinate
* @param py the y coordinate
* @param pz the z coordinate
*/
public function WVector(px:Number = 0, py:Number = 0, pz:Number = 0)
{
x = px;
y = py;
z = pz;
}
/**
* Get a String represntation of the {@code Vector}.
*
* @return A String representing the {@code Vector}.
*/
public function toString():String
{
return getQualifiedClassName(this) + "("+x+","+y+","+z+ ")";
}
}
}
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