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📄 daub.h

📁 Daubechies D4 wavelet transform
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#include <math.h>/**  <p>  Daubechies D4 wavelet transform (D4 denotes four coefficients)  </p>  <p>  I have to confess up front that the comment here does not even come  close to describing wavelet algorithms and the Daubechies D4  algorithm in particular.  I don't think that it can be described in  anything less than a journal article or perhaps a book.  I even have  to apologize for the notation I use to describe the algorithm, which  is barely adequate.  But explaining the correct notation would take  a fair amount of space as well.  This comment really represents some  notes that I wrote up as I implemented the code.  If you are  unfamiliar with wavelets I suggest that you look at the bearcave.com  web pages and at the wavelet literature.  I have yet to see a really  good reference on wavelets for the software developer.  The best  book I can recommend is <i>Ripples in Mathematics</i> by Jensen and  Cour-Harbo.  </p>  <p>  All wavelet algorithms have two components, a wavelet function and a  scaling function.  These are sometime also referred to as high pass  and low pass filters respectively.  </p>  <p>  The wavelet function is passed two or more samples  and calculates a wavelet coefficient.  In the case of  the Haar wavelet this is   </p>  <pre>  coef<sub>i</sub> = odd<sub>i</sub> - even<sub>i</sub>  or   coef<sub>i</sub> = 0.5 * (odd<sub>i</sub> - even<sub>i</sub>)  </pre>  <p>  depending on the version of the Haar algorithm used.  </p>  <p>  The scaling function produces a smoother version of the  original data.  In the case of the Haar wavelet algorithm  this is an average of two adjacent elements.  </p>  <p>  The Daubechies D4 wavelet algorithm also has a wavelet  and a scaling function.  The coefficients for the   scaling function are denoted as h<sub>i</sub> and the  wavelet coefficients are g<sub>i</sub>.  </p>  <p>  Mathematicians like to talk about wavelets in terms of  a wavelet algorithm applied to an infinite data set.  In this case one step of the forward transform can be expressed  as the infinite matrix of wavelet coefficients  represented below multiplied by the infinite signal  vector.  </p>  <pre>     a<sub>i</sub> = ...h0,h1,h2,h3, 0, 0, 0, 0, 0, 0, 0, ...   s<sub>i</sub>     c<sub>i</sub> = ...g0,g1,g2,g3, 0, 0, 0, 0, 0, 0, 0, ...   s<sub>i+1</sub>   a<sub>i+1</sub> = ...0, 0, h0,h1,h2,h3, 0, 0, 0, 0, 0, ...   s<sub>i+2</sub>   c<sub>i+1</sub> = ...0, 0, g0,g1,g2,g3, 0, 0, 0, 0, 0, ...   s<sub>i+3</sub>   a<sub>i+2</sub> = ...0, 0, 0, 0, h0,h1,h2,h3, 0, 0, 0, ...   s<sub>i+4</sub>   c<sub>i+2</sub> = ...0, 0, 0, 0, g0,g1,g2,g3, 0, 0, 0, ...   s<sub>i+5</sub>   a<sub>i+3</sub> = ...0, 0, 0, 0, 0, 0, h0,h1,h2,h3, 0, ...   s<sub>i+6</sub>   c<sub>i+3</sub> = ...0, 0, 0, 0, 0, 0, g0,g1,g2,g3, 0, ...   s<sub>i+7</sub>  </pre>  <p>  The dot product (inner product) of the infinite vector and  a row of the matrix produces either a smoother version of the  signal (a<sub>i</sub>) or a wavelet coefficient (c<sub>i</sub>).  </p>  <p>  In an ordered wavelet transform, the smoothed (a<sub>i</sub>) are  stored in the first half of an <i>n</i> element array region.  The  wavelet coefficients (c<sub>i</sub>) are stored in the second half  the <i>n</i> element region.  The algorithm is recursive.  The  smoothed values become the input to the next step.  </p>  <p>  The transpose of the forward transform matrix above is used  to calculate an inverse transform step.  Here the dot product is  formed from the result of the forward transform and an inverse  transform matrix row.  </p>  <pre>      s<sub>i</sub> = ...h2,g2,h0,g0, 0, 0, 0, 0, 0, 0, 0, ...  a<sub>i</sub>    s<sub>i+1</sub> = ...h3,g3,h1,g1, 0, 0, 0, 0, 0, 0, 0, ...  c<sub>i</sub>    s<sub>i+2</sub> = ...0, 0, h2,g2,h0,g0, 0, 0, 0, 0, 0, ...  a<sub>i+1</sub>    s<sub>i+3</sub> = ...0, 0, h3,g3,h1,g1, 0, 0, 0, 0, 0, ...  c<sub>i+1</sub>    s<sub>i+4</sub> = ...0, 0, 0, 0, h2,g2,h0,g0, 0, 0, 0, ...  a<sub>i+2</sub>    s<sub>i+5</sub> = ...0, 0, 0, 0, h3,g3,h1,g1, 0, 0, 0, ...  c<sub>i+2</sub>    s<sub>i+6</sub> = ...0, 0, 0, 0, 0, 0, h2,g2,h0,g0, 0, ...  a<sub>i+3</sub>    s<sub>i+7</sub> = ...0, 0, 0, 0, 0, 0, h3,g3,h1,g1, 0, ...  c<sub>i+3</sub>  </pre>  <p>  Using a standard dot product is grossly inefficient since most  of the operands are zero.  In practice the wavelet coefficient   values are moved along the signal vector and a four element   dot product is calculated.  Expressed in terms of arrays, for  the forward transform this would be:  </p>  <pre>  a<sub>i</sub> = s[i]*h0 + s[i+1]*h1 + s[i+2]*h2 + s[i+3]*h3  c<sub>i</sub> = s[i]*g0 + s[i+1]*g1 + s[i+2]*g2 + s[i+3]*g3  </pre>  <p>  This works fine if we have an infinite data set, since we don't  have to worry about shifting the coefficients "off the end" of  the signal.  </p>  <p>  I sometimes joke that I left my infinite data set in my other bear  suit.  The only problem with the algorithm described so far is that  we don't have an infinite signal.  The signal is finite.  In fact  not only must the signal be finite, but it must have a power of two  number of elements.  </p>  <p>  If i=N-1, the i+2 and i+3 elements will be beyond the end of   the array.  There are a number of methods for handling the   wavelet edge problem.  This version of the algorithm acts   like the data is periodic, where the data at the start of   the signal wraps around to the end.  </p>  <p>  This algorithm uses a temporary array.  A Lifting Scheme version of  the Daubechies D4 algorithm does not require a temporary.  The  matrix discussion above is based on material from <i>Ripples in  Mathematics</i>, by Jensen and Cour-Harbo.  Any error are mine.  </p>  <p>  <b>Author</b>: Ian Kaplan<br>  <b>Use</b>: You may use this software for any purpose as long  as I cannot be held liable for the result.  Please credit me  with authorship if use use this source code.  <p>  This comment is formatted for the doxygen documentation generator  </p> */class Daubechies {   private:   /** forward transform scaling coefficients */   double h0, h1, h2, h3;   /** forward transform wave coefficients */   double g0, g1, g2, g3;   double Ih0, Ih1, Ih2, Ih3;   double Ig0, Ig1, Ig2, Ig3;   /**     Forward Daubechies D4 transform    */   void transform( double* a, const int n )   {      if (n >= 4) {         int i, j;         const int half = n >> 1;         	 double* tmp = new double[n];         for (i = 0, j = 0; j < n-3; j += 2, i++) {            tmp[i]      = a[j]*h0 + a[j+1]*h1 + a[j+2]*h2 + a[j+3]*h3;            tmp[i+half] = a[j]*g0 + a[j+1]*g1 + a[j+2]*g2 + a[j+3]*g3;         }         tmp[i]      = a[n-2]*h0 + a[n-1]*h1 + a[0]*h2 + a[1]*h3;         tmp[i+half] = a[n-2]*g0 + a[n-1]*g1 + a[0]*g2 + a[1]*g3;         for (i = 0; i < n; i++) {            a[i] = tmp[i];         }	 delete [] tmp;      }   }   /**     Inverse Daubechies D4 transform    */   void invTransform( double* a, const int n )   {     if (n >= 4) {       int i, j;       const int half = n >> 1;       const int halfPls1 = half + 1;       double* tmp = new double[n];       //      last smooth val  last coef.  first smooth  first coef       tmp[0] = a[half-1]*Ih0 + a[n-1]*Ih1 + a[0]*Ih2 + a[half]*Ih3;       tmp[1] = a[half-1]*Ig0 + a[n-1]*Ig1 + a[0]*Ig2 + a[half]*Ig3;       for (i = 0, j = 2; i < half-1; i++) {	 //     smooth val     coef. val       smooth val    coef. val	 tmp[j++] = a[i]*Ih0 + a[i+half]*Ih1 + a[i+1]*Ih2 + a[i+halfPls1]*Ih3;	 tmp[j++] = a[i]*Ig0 + a[i+half]*Ig1 + a[i+1]*Ig2 + a[i+halfPls1]*Ig3;       }       for (i = 0; i < n; i++) {	 a[i] = tmp[i];       }       delete [] tmp;     }   }   public:   Daubechies()    {      const double sqrt_3 = sqrt( 3 );      const double denom = 4 * sqrt( 2 );      //      // forward transform scaling (smoothing) coefficients      //      h0 = (1 + sqrt_3)/denom;      h1 = (3 + sqrt_3)/denom;      h2 = (3 - sqrt_3)/denom;      h3 = (1 - sqrt_3)/denom;      //      // forward transform wavelet coefficients      //      g0 =  h3;      g1 = -h2;      g2 =  h1;      g3 = -h0;      Ih0 = h2;      Ih1 = g2;  // h1      Ih2 = h0;      Ih3 = g0;  // h3      Ig0 = h3;      Ig1 = g3;  // -h0      Ig2 = h1;      Ig3 = g1;  // -h2   }   void daubTrans( double* ts, int N )   {      int n;      for (n = N; n >= 4; n >>= 1) {         transform( ts, n );      }   }   void invDaubTrans( double* coef, int N )   {      int n;      for (n = 4; n <= N; n <<= 1) {         invTransform( coef, n );      }   }}; // Daubechies

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