📄 server.h
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#pragma once
#ifndef __SERVER_H_
#define __SERVER_H_
#include "ace/Svc_Handler.h"
#include "ace/SOCK_Stream.h"
#include "ace/SOCK_Dgram.h"
#include "ace/Synch.h"
#include "ace/Thread_Manager.h"
#include "ace/Task.h"
#include "ace/Message_Block.h"
namespace ACE_Server
{
static const size_t SERVER_THREAD_POOL_SIZE = 5; //进行数据接收的线程池大小
static const size_t TASK_THREAD_POOL_SIZE = 5; //进行数据处理的线程池大小
static const size_t BUFFER_SIZE = 4096; //数据缓冲区大小
static const size_t SERVER_PORT_NUM = 10101; //服务器的通信端口号
class Server: public ACE_Task_Base
{
public:
virtual int svc(void);
};
class Task_Worker: public ACE_Task<ACE_MT_SYNCH>
{
public:
virtual int svc(void);
private:
void process_task(ACE_Message_Block *mb);
};
class Task_Manager: public ACE_Task<ACE_MT_SYNCH>
{
public:
virtual int svc(void);
};
class Request_Handler: public ACE_Event_Handler
{
public:
Request_Handler(const ACE_INET_Addr &local_addr);
virtual ACE_HANDLE get_handle (void) const;
virtual int handle_close (ACE_HANDLE handle,ACE_Reactor_Mask);
virtual int handle_timeout (const ACE_Time_Value & tv, const void *arg = 0);
protected:
virtual int handle_input(ACE_HANDLE fd = ACE_INVALID_HANDLE);
private:
static Task_Manager task_mgr;
ACE_SOCK_Dgram endpoint_;
};
}
#endif
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