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📄 gamethread.java

📁 Source code for j2me game Capture
💻 JAVA
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package cutOff;/** * This class contains the loop that keeps the game running. * * @author Jeremiah McLeod xdebugx */public class GameThread extends Thread {  //---------------------------------------------------------  //   fields  /**   * Whether or not this thread has been started.   */  boolean myAlreadyStarted;  /**   * A handle back to the graphical components.   */  cutOffCanvas myCutOffCanvas;private long runTime;final int MS_PER_FRAME=25;  //----------------------------------------------------------  //   initialization  /**   * standard constructor.   */  	  GameThread(cutOffCanvas canvas) {	     	      myCutOffCanvas = canvas;	  }  //----------------------------------------------------------  //   actions  /**   * start or pause or unpause the game.   */  void go() {    if(!myAlreadyStarted) {      myAlreadyStarted = true;      start();    } else {    }  }  /**   * pause the game.   */  void pause() {  }  /**   * stops the game.   */  static void requestStop() {  }  /**   * start the game..   */  public void run() {       runTime=System.currentTimeMillis();      while(true) {      myCutOffCanvas.advance();      long timeSinceStart=(System.currentTimeMillis()-runTime);   	  if (timeSinceStart<MS_PER_FRAME) {   	  try   	  {   		   Thread.sleep(MS_PER_FRAME - timeSinceStart);   	  }   	  catch (java.lang.InterruptedException e)   	  {}}runTime=System.currentTimeMillis();}}}

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